Player Matchup

Medusa
Medusa
Gankt
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Noksterz
Fafnir
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
847W - 890L
1,501 Elo+
Solo
Thor
Thor
Rhaitekk
Thor
Level 128
God Stats
2W - 0L
1,663 SR
Queue Stats
19W - 29L
1,489 Elo+
Solo
Hel
Hel
TheRainbow09
Hel
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,145 Elo+
Solo
Ganesha
Ganesha
X7Down1ToGoX
Ganesha
Level 144
God Stats
1W - 1L
1,618 SR
Queue Stats
19W - 15L
1,568 Elo+
Solo
Team Averages
Level 141
1,556 SR
1,441 Elo+

VS

Team Averages
Level 130
1,684 SR
1,597 Elo+
Freya
Freya
JZliftoff14
Freya
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 84L
1,633 Elo+
Solo
Vamana
Vamana
KAS R3APER
Vamana
Level 128
God Stats
11W - 4L
1,795 SR
Queue Stats
372W - 294L
1,586 Elo+
Party 1
Hel
Hel
Kashellhound
Hel
Level 145
God Stats
11W - 12L
1,506 SR
Queue Stats
641W - 548L
1,618 Elo+
Party 1
Anhur
Anhur
Nïla
Anhur
Level 160
God Stats
7W - 7L
1,890 SR
Queue Stats
688W - 681L
1,554 Elo+
Solo
Nox
Nox
coaltair
Nox
Level 104
God Stats
1W - 2L
1,728 SR
Queue Stats
415W - 338L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gankt
Medusa
20
9 / 3 / 14
12,409
776
33,373
15,859
9,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Noksterz
Fafnir
20
3 / 1 / 19
11,652
728
11,219
16,133
22,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
16
7 / 1 / 5
10,906
682
10,917
11,717
6,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 16
11,843
740
21,677
17,638
13,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ganesha
X7Down1ToGoX
Ganesha
18
0 / 2 / 24
11,695
731
12,513
36,143
38,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 3
10,194
637
13,616
21,875
8,956
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
KAS R3APER
Vamana
18
3 / 6 / 4
10,541
659
17,399
25,238
17,044
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
1 / 3 / 7
10,423
651
13,054
23,253
17,268
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Nïla
Anhur
15
2 / 8 / 1
9,784
612
12,549
21,386
8,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

19
1 / 3 / 4
11,008
688
18,358
12,494
5,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
28
25
Kills
9
9
Deaths
26
78
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
Gankt
Medusa
9
3
14
5.33
L
2
6
3
0.58
L
Vamana
KAS R3APER
Vamana
3
6
4
0.83
L
1
3
7
1.5
W
Fafnir
Noksterz
Fafnir
3
1
19
12.5
L
Anhur
Nïla
Anhur
2
8
1
0.31
W
Thor
7
1
5
9.5
W
6
2
16
7
W
Ganesha
X7Down1ToGoX
Ganesha
0
2
24
6
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,699
Damage
74,976
97,490
Taken
104,246
90,355
Mitigated
56,649
65,173
Healing
61,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Gankt
Medusa
33,373
14,833
2,202
3,245
15,859
9,449
2,732
8,564
7,295
0
69,279
L
13,616
3,536
1,805
6,766
21,875
8,956
982
10,259
11,616
22,127
0
L
Vamana
KAS R3APER
Vamana
17,399
6,074
44
4,667
25,238
17,044
100
10,747
14,491
0
32,873
L
13,054
181
26,757
15,388
23,253
17,268
115
7,602
15,651
27,554
0
W
Fafnir
Noksterz
Fafnir
11,219
2,489
0
3,549
16,133
22,999
904
6,001
10,132
20,991
0
L
Anhur
Nïla
Anhur
12,549
4,932
1,830
2,513
21,386
8,043
2,028
8,599
12,787
0
22,493
W
Thor
10,917
224
3,291
2,973
11,717
6,494
703
6,780
4,937
0
22,927
W
21,677
1,176
22,846
11,722
17,638
13,090
875
8,499
9,139
38,193
0
W
Ganesha
X7Down1ToGoX
Ganesha
12,513
452
2,219
13,126
36,143
38,323
889
15,184
20,959
29,843
0
L
18,358
1,028
1,234
382
12,494
5,338
951
8,202
4,292
46,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,505
Gold Earned
51,950
172
Minions Killed
150
0
Camps Cleared
0
1,454,678
Distance Traveled
1,247,856
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,409
776
76
5
0
255,296
0
L
Freya
10,194
637
10
1
0
225,780
0
L
Vamana
10,541
659
13
1
0
255,866
0
L
Hel
10,423
651
30
2
0
286,868
1
W
Fafnir
11,652
728
28
2
0
279,153
0
L
Anhur
9,784
612
18
1
0
200,680
4
W
Thor
10,906
682
29
2
0
304,755
0
W
Hel
11,843
740
39
2
0
326,476
0
W
Ganesha
11,695
731
0
0
0
288,998
1
L
Nox
11,008
688
79
5
0
278,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role