Player Matchup

Fafnir
Fafnir
Baybob007
Fafnir
Level 31
God Stats
2W - 1L
1,493 SR
Queue Stats
164W - 158L
1,452 Elo+
Party 1
Anubis
Anubis
FH Destroyer
Anubis
Level 27
God Stats
6W - 2L
1,716 SR
Queue Stats
36W - 35L
1,489 Elo+
Party 1
Pele
Pele
GalaticBlunder
Pele
Level 24
God Stats
47W - 22L
1,831 SR
Queue Stats
460W - 192L
1,648 Elo+
Solo
Amaterasu
Amaterasu
goyukudo
Amaterasu
Level 27
God Stats
36W - 18L
1,696 SR
Queue Stats
123W - 115L
1,597 Elo+
Solo
Cernunnos
Cernunnos
qte233
Cernunnos
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,584 Elo+
Solo
Team Averages
Level 23
1,647 SR
1,554 Elo+

VS

Team Averages
Level 22
1,639 SR
1,580 Elo+
Jing Wei
Jing Wei
AmyHuntr
Jing Wei
Level 17
God Stats
25W - 33L
1,612 SR
Queue Stats
117W - 121L
1,616 Elo+
Solo
Freya
Freya
OverdoseBalkony
Freya
Level 28
God Stats
13W - 13L
1,513 SR
Queue Stats
15W - 14L
1,509 Elo+
Solo
Achilles
Achilles
i2ied
Achilles
Level 6
God Stats
1W - 3L
1,670 SR
Queue Stats
1W - 4L
1,706 Elo+
Solo
Aphrodite
Aphrodite
mtgkid
Aphrodite
Level 29
God Stats
18W - 22L
1,710 SR
Queue Stats
38W - 40L
1,585 Elo+
Solo
The Morrigan
The Morrigan
wizboy09
The Morrigan
Level 28
God Stats
6W - 10L
1,688 SR
Queue Stats
88W - 74L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Baybob007
Fafnir
13
1 / 5 / 7
9,017
501
7,031
14,222
11,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
15
6 / 9 / 3
10,177
565
9,871
15,537
7,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
11 / 3 / 5
11,221
623
17,044
13,571
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Amaterasu
goyukudo
Amaterasu
18
8 / 0 / 5
11,460
637
13,744
18,297
10,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
qte233
Cernunnos
13
1 / 8 / 6
8,637
480
7,872
13,359
4,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AmyHuntr
Jing Wei
15
7 / 6 / 8
9,650
536
13,375
19,173
6,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 7 / 3
8,668
482
8,128
12,290
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
i2ied
Achilles
14
1 / 4 / 2
8,100
450
6,817
14,637
13,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
mtgkid
Aphrodite
14
7 / 6 / 9
8,978
499
11,573
17,043
5,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

The Morrigan
wizboy09
The Morrigan
15
6 / 4 / 4
9,889
549
11,417
11,783
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
51
27
Kills
25
25
Deaths
27
26
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AmyHuntr
Jing Wei
7
6
8
1.83
W
Fafnir
Baybob007
Fafnir
1
5
7
0.9
W
Anubis
6
9
3
0.83
W
11
3
5
4.5
L
4
7
3
0.79
W
Amaterasu
goyukudo
Amaterasu
8
0
5
10.5
L
Achilles
i2ied
Achilles
1
4
2
0.5
L
Aphrodite
mtgkid
Aphrodite
7
6
9
1.92
W
Cernunnos
qte233
Cernunnos
1
8
6
0.5
L
The Morrigan
wizboy09
The Morrigan
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,562
Damage
51,310
74,986
Taken
74,926
39,594
Mitigated
32,549
26,632
Healing
26,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AmyHuntr
Jing Wei
13,375
11,160
0
5,184
19,173
6,248
228
2,916
16,257
0
53,263
W
Fafnir
Baybob007
Fafnir
7,031
2,260
0
3,374
14,222
11,891
0
6,705
7,517
22,546
0
W
Anubis
9,871
727
0
4,693
15,537
7,117
1,950
9,996
5,025
59,014
0
W
17,044
4,432
0
5,843
13,571
5,829
356
4,446
8,887
0
81,284
L
8,128
2,280
0
2,507
12,290
3,262
40
3,565
8,725
46,593
0
W
Amaterasu
goyukudo
Amaterasu
13,744
7,191
0
10,828
18,297
10,231
494
4,936
12,862
0
65,252
L
Achilles
i2ied
Achilles
6,817
2,347
0
3,664
14,637
13,278
0
1,141
13,496
5,712
30,514
L
Aphrodite
mtgkid
Aphrodite
11,573
870
4,939
8,907
17,043
5,982
46
4,686
12,357
40,109
0
W
Cernunnos
qte233
Cernunnos
7,872
3,184
0
1,894
13,359
4,526
0
4,956
8,379
0
54,106
L
The Morrigan
wizboy09
The Morrigan
11,417
2,297
0
1,071
11,783
3,779
652
4,594
6,951
57,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,512
Gold Earned
45,285
462
Minions Killed
421
0
Camps Cleared
0
1,732,046
Distance Traveled
1,568,699
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,650
536
82
5
0
323,960
6
W
Fafnir
9,017
501
27
2
0
369,458
2
W
Anubis
10,177
565
112
6
0
253,427
0
W
Pele
11,221
623
111
6
0
385,326
1
L
Freya
8,668
482
84
5
0
321,422
4
W
Amaterasu
11,460
637
125
7
0
430,607
5
L
Achilles
8,100
450
81
5
0
291,581
3
L
Aphrodite
8,978
499
59
3
0
309,724
4
W
Cernunnos
8,637
480
87
5
0
293,228
0
L
The Morrigan
9,889
549
115
6
0
322,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role