Player Matchup

Cernunnos
Cernunnos
BijiDeniz2152
Cernunnos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 105L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
ChirpyBinkie
Gilgamesh
Level 25
God Stats
18W - 11L
1,500 SR
Queue Stats
135W - 115L
1,423 Elo+
Party 1
Thor
Thor
McSchwam
Thor
Level 14
God Stats
17W - 17L
1,729 SR
Queue Stats
66W - 66L
1,519 Elo+
Party 1
Athena
Athena
Sephiroth30
Athena
Level 25
God Stats
3W - 5L
1,325 SR
Queue Stats
128W - 123L
1,495 Elo+
Solo
Poseidon
Poseidon
Spiegsz
Poseidon
Level 30
God Stats
4W - 6L
1,406 SR
Queue Stats
16W - 21L
1,397 Elo+
Solo
Team Averages
Level 23
1,492 SR
1,452 Elo+

VS

Team Averages
Level 35
1,543 SR
1,467 Elo+
Da Ji
Da Ji
Alaskan169
Da Ji
Level 16
God Stats
35W - 27L
1,821 SR
Queue Stats
272W - 254L
1,581 Elo+
Party 2
Gilgamesh
Gilgamesh
DanyEOM
Gilgamesh
Level 16
God Stats
10W - 11L
1,462 SR
Queue Stats
355W - 356L
1,348 Elo+
Party 2
Danzaburou
Danzaburou
Doge98
Danzaburou
Level 86
God Stats
56W - 34L
1,630 SR
Queue Stats
243W - 212L
1,572 Elo+
Party 2
Athena
Athena
aceebandit
Athena
Level 28
God Stats
21W - 8L
1,617 SR
Queue Stats
32W - 28L
1,380 Elo+
Solo
Scylla
Scylla
khenny7
Scylla
Level 28
God Stats
10W - 6L
1,184 SR
Queue Stats
126W - 129L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BijiDeniz2152
Cernunnos
9
0 / 3 / 1
5,172
431
2,990
6,158
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ChirpyBinkie
Gilgamesh
11
4 / 2 / 0
7,020
585
3,317
6,055
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
9
0 / 2 / 0
5,666
472
2,441
7,338
2,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
8
2 / 5 / 0
5,830
486
3,691
8,743
4,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Spiegsz
Poseidon
10
0 / 3 / 0
6,027
502
1,515
4,899
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
4 / 1 / 3
6,684
557
4,234
6,054
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DanyEOM
Gilgamesh
11
1 / 4 / 1
6,285
524
2,888
6,979
4,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Doge98
Danzaburou
12
5 / 1 / 4
7,057
588
8,869
9,332
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
aceebandit
Athena
9
2 / 0 / 6
6,105
509
3,437
6,000
2,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
khenny7
Scylla
11
3 / 0 / 2
6,469
539
2,837
3,433
986
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
6
Kills
15
15
Deaths
6
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
1
3
5.5
L
Cernunnos
BijiDeniz2152
Cernunnos
0
3
1
0.17
L
Gilgamesh
ChirpyBinkie
Gilgamesh
4
2
0
2
W
Gilgamesh
DanyEOM
Gilgamesh
1
4
1
0.38
W
Danzaburou
Doge98
Danzaburou
5
1
4
7
L
Thor
0
2
0
0
L
Athena
2
5
0
0.4
L
Poseidon
Spiegsz
Poseidon
0
3
0
0
W
Athena
aceebandit
Athena
2
0
6
5
W
Scylla
khenny7
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,954
Damage
22,265
33,193
Taken
31,798
13,235
Mitigated
13,225
7,425
Healing
10,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
4,234
892
0
745
6,054
2,503
0
615
5,435
0
36,750
L
Cernunnos
BijiDeniz2152
Cernunnos
2,990
1,180
0
1,030
6,158
2,191
0
1,100
5,058
0
21,609
L
Gilgamesh
ChirpyBinkie
Gilgamesh
3,317
1,094
0
969
6,055
3,296
0
0
5,780
0
28,447
W
Gilgamesh
DanyEOM
Gilgamesh
2,888
740
0
1,190
6,979
4,512
0
0
6,979
0
23,390
W
Danzaburou
Doge98
Danzaburou
8,869
4,734
0
5,899
9,332
2,675
813
2,356
6,976
0
44,026
L
Thor
2,441
186
0
3,204
7,338
2,265
0
629
6,709
0
30,872
L
Athena
3,691
888
0
1,279
8,743
4,116
0
2,082
6,661
17,080
0
L
Poseidon
Spiegsz
Poseidon
1,515
37
0
943
4,899
1,367
0
2,463
2,436
31,140
0
W
Athena
aceebandit
Athena
3,437
1,044
0
2,194
6,000
2,549
230
1,199
4,761
19,080
0
W
Scylla
khenny7
Scylla
2,837
225
0
556
3,433
986
58
798
2,441
32,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,715
Gold Earned
32,600
283
Minions Killed
304
0
Camps Cleared
0
1,068,365
Distance Traveled
1,047,505
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,684
557
64
5
0
201,275
0
L
Cernunnos
5,172
431
51
4
0
212,234
1
L
Gilgamesh
7,020
585
63
5
0
227,917
0
W
Gilgamesh
6,285
524
62
5
0
202,276
2
W
Danzaburou
7,057
588
73
6
0
194,232
4
L
Thor
5,666
472
73
6
0
228,899
1
L
Athena
5,830
486
23
2
0
176,437
0
L
Poseidon
6,027
502
73
6
0
222,878
0
W
Athena
6,105
509
41
3
0
238,158
3
W
Scylla
6,469
539
64
5
0
211,564
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role