Player Matchup

Da Ji
Da Ji
FleshKirby
Da Ji
Level 17
God Stats
1W - 1L
1,803 SR
Queue Stats
6W - 5L
1,514 Elo+
Party 1
Neith
Neith
RoyceFlexington
Neith
Level 11
God Stats
2W - 0L
1,731 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SPRye
Cthulhu
Level 18
God Stats
1W - 0L
1,770 SR
Queue Stats
8W - 6L
1,514 Elo+
Party 1
Athena
Athena
SecretlyBobRoss
Athena
Level 25
God Stats
5W - 2L
1,774 SR
Queue Stats
14W - 9L
1,599 Elo+
Party 1
Nu Wa
Nu Wa
Zwerge
Nu Wa
Level 31
God Stats
2W - 2L
1,421 SR
Queue Stats
49W - 54L
1,629 Elo+
Party 1
Team Averages
Level 20
1,700 SR
1,551 Elo+

VS

Team Averages
Level 27
1,563 SR
1,520 Elo+
Nemesis
Nemesis
GameMasterPro
Nemesis
Level 29
God Stats
34W - 25L
1,604 SR
Queue Stats
104W - 112L
1,510 Elo+
Party 2
Jormungandr
Jormungandr
JuggsJewdy
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 103L
1,510 Elo+
Solo
Neith
Neith
MARIANO368
Neith
Level 27
God Stats
19W - 18L
1,486 SR
Queue Stats
55W - 54L
1,486 Elo+
Party 3
Discordia
Discordia
PipoLeal
Discordia
Level 29
God Stats
17W - 16L
1,549 SR
Queue Stats
144W - 114L
1,535 Elo+
Party 3
Gilgamesh
Gilgamesh
SetsAnkh
Gilgamesh
Level 27
God Stats
3W - 5L
1,674 SR
Queue Stats
238W - 256L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
8 / 3 / 2
10,191
510
7,729
13,104
8,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 3 / 4
8,291
415
3,847
8,915
3,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
SPRye
Cthulhu
15
0 / 0 / 3
9,302
465
5,444
11,340
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
0 / 1 / 6
8,328
416
4,120
14,860
13,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Zwerge
Nu Wa
18
5 / 1 / 5
11,613
581
13,164
8,964
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
2 / 4 / 3
9,743
487
9,941
15,024
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
JuggsJewdy
Jormungandr
11
2 / 2 / 0
7,496
375
4,470
8,423
4,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
9
0 / 2 / 0
6,541
327
3,029
5,523
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
PipoLeal
Discordia
6
0 / 3 / 0
6,295
315
1,541
3,513
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
SetsAnkh
Gilgamesh
17
4 / 4 / 2
10,228
511
14,646
17,876
12,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
14
Kills
8
8
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
8
3
2
3
L
Nemesis
2
4
3
0.88
L
Jormungandr
JuggsJewdy
Jormungandr
2
2
0
1
L
Neith
0
2
0
0
L
Discordia
PipoLeal
Discordia
0
3
0
0
W
1
3
4
1
W
Cthulhu
SPRye
Cthulhu
0
0
3
1.5
W
0
1
6
3
L
Gilgamesh
SetsAnkh
Gilgamesh
4
4
2
1.25
W
Nu Wa
Zwerge
Nu Wa
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,304
Damage
33,627
57,183
Taken
50,359
37,251
Mitigated
25,498
11,251
Healing
7,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
7,729
1,998
0
2,950
13,104
8,666
711
549
12,530
0
42,509
L
Nemesis
9,941
5,793
0
1,414
15,024
6,057
285
6,206
8,568
0
65,614
L
Jormungandr
JuggsJewdy
Jormungandr
4,470
678
0
2,503
8,423
4,300
222
2,175
6,158
30,173
0
L
Neith
3,029
770
0
1,340
5,523
1,610
195
1,886
3,547
0
20,288
L
Discordia
PipoLeal
Discordia
1,541
174
0
250
3,513
887
0
2,428
841
13,727
0
W
3,847
1,757
0
2,216
8,915
3,232
2,608
1,624
7,091
0
42,029
W
Cthulhu
SPRye
Cthulhu
5,444
598
0
2,425
11,340
8,293
336
0
11,340
45,721
0
W
4,120
1,251
0
2,660
14,860
13,155
378
1,972
12,788
14,370
0
L
Gilgamesh
SetsAnkh
Gilgamesh
14,646
2,797
0
2,213
17,876
12,644
84
8,840
8,517
0
74,892
W
Nu Wa
Zwerge
Nu Wa
13,164
2,048
0
1,000
8,964
3,905
2,250
1,307
7,423
85,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,725
Gold Earned
40,303
435
Minions Killed
366
0
Camps Cleared
0
1,852,296
Distance Traveled
1,282,898
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,191
510
62
3
0
385,217
4
L
Nemesis
9,743
487
126
6
0
414,654
2
L
Jormungandr
7,496
375
61
3
0
210,696
3
L
Neith
6,541
327
33
2
0
200,601
2
L
Discordia
6,295
315
29
1
0
83,811
1
W
Neith
8,291
415
78
4
0
336,197
0
W
Cthulhu
9,302
465
95
5
0
335,664
3
W
Athena
8,328
416
19
1
0
416,221
6
L
Gilgamesh
10,228
511
117
6
0
373,136
3
W
Nu Wa
11,613
581
181
9
0
378,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role