Player Matchup

Aphrodite
Aphrodite
Angels Dying
Aphrodite
Level 26
God Stats
3W - 7L
1,437 SR
Queue Stats
40W - 56L
1,288 Elo+
Party 1
Hera
Hera
M3l1minat0r
Hera
Level 9
God Stats
2W - 7L
1,777 SR
Queue Stats
17W - 23L
1,079 Elo+
Party 1
Artemis
Artemis
Terras Dying
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 13
1,571 SR
1,289 Elo+

VS

Team Averages
Level 24
1,549 SR
1,365 Elo+
Chang'e
Chang'e
GhostCheifian
Chang'e
Level 25
God Stats
36W - 25L
1,552 SR
Queue Stats
422W - 489L
1,471 Elo+
Solo
Guan Yu
Guan Yu
SchromDaddy
Guan Yu
Level 18
God Stats
1W - 0L
1,593 SR
Queue Stats
4W - 8L
1,227 Elo+
Solo
Loki
Loki
mr_meme152
Loki
Level 28
God Stats
8W - 10L
1,500 SR
Queue Stats
95W - 127L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Angels Dying
Aphrodite
10
2 / 2 / 2
7,598
691
1,704
7,212
3,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
1 / 5 / 3
6,764
615
5,022
8,096
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Terras Dying
Artemis
9
1 / 5 / 2
6,718
611
8,548
9,929
2,709
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
12
4 / 0 / 2
8,395
763
7,294
7,979
3,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
SchromDaddy
Guan Yu
11
2 / 0 / 10
8,018
729
6,672
7,763
6,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
6 / 4 / 4
8,068
733
6,450
6,300
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
12
12
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Angels Dying
Aphrodite
2
2
2
1.5
W
Chang'e
4
0
2
5
L
1
5
3
0.5
W
Guan Yu
SchromDaddy
Guan Yu
2
0
10
7
L
Artemis
Terras Dying
Artemis
1
5
2
0.4
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,274
Damage
20,416
25,237
Taken
22,042
8,162
Mitigated
11,274
9,333
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Angels Dying
Aphrodite
1,704
502
2,787
3,340
7,212
3,154
0
2,002
5,185
9,567
0
W
Chang'e
7,294
597
1,507
4,277
7,979
3,134
989
1,746
5,955
32,816
0
L
5,022
1,556
0
598
8,096
2,299
0
1,937
6,084
17,168
0
W
Guan Yu
SchromDaddy
Guan Yu
6,672
885
887
2,062
7,763
6,178
0
2,269
5,397
0
25,086
L
Artemis
Terras Dying
Artemis
8,548
5,796
0
2,608
9,929
2,709
0
3,403
6,351
0
30,241
W
6,450
550
374
393
6,300
1,962
0
2,199
3,907
0
17,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,080
Gold Earned
24,481
89
Minions Killed
107
0
Camps Cleared
0
476,665
Distance Traveled
598,245
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,598
691
14
1
0
181,952
0
W
Chang'e
8,395
763
47
4
0
201,217
0
L
Hera
6,764
615
27
2
0
152,961
0
W
Guan Yu
8,018
729
42
4
0
220,125
1
L
Artemis
6,718
611
48
4
0
141,752
1
W
Loki
8,068
733
18
2
0
176,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role