Player Matchup

Nox
Nox
NyanRatto
Nox
Level 38
God Stats
2W - 0L
1,899 SR
Queue Stats
13W - 6L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
SuperiorDuck
Danzaburou
Level 60
God Stats
8W - 9L
1,621 SR
Queue Stats
48W - 39L
1,534 Elo+
Party 1
Kuzenbo
Kuzenbo
Takoz101
Kuzenbo
Level 16
God Stats
8W - 7L
1,590 SR
Queue Stats
55W - 45L
1,570 Elo+
Party 1
Team Averages
Level 38
1,703 SR
1,538 Elo+

VS

Team Averages
Level 42
1,602 SR
1,352 Elo+
Jormungandr
Jormungandr
FunkyTunk
Jormungandr
Level 29
God Stats
2W - 2L
1,567 SR
Queue Stats
69W - 77L
1,389 Elo+
Solo
Zeus
Zeus
GameGeekSnipz
Zeus
Level 28
God Stats
5W - 4L
1,618 SR
Queue Stats
26W - 37L
1,326 Elo+
Party 2
Danzaburou
Danzaburou
QuietFawn512368
Danzaburou
Level 68
God Stats
2W - 2L
1,622 SR
Queue Stats
119W - 176L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 10
11,901
700
7,750
10,223
3,541
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SuperiorDuck
Danzaburou
16
13 / 2 / 10
13,242
779
17,476
12,602
4,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Takoz101
Kuzenbo
15
6 / 0 / 18
12,171
716
12,602
16,115
18,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FunkyTunk
Jormungandr
12
1 / 10 / 1
9,822
578
4,908
21,167
15,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 9 / 0
10,596
623
10,062
12,018
3,889
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
QuietFawn512368
Danzaburou
13
0 / 7 / 3
10,238
602
8,329
11,784
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
8
26
Kills
4
5
Deaths
26
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
FunkyTunk
Jormungandr
1
10
1
0.15
L
3
9
0
0.33
W
7
3
10
4
L
Danzaburou
QuietFawn512368
Danzaburou
0
7
3
0.21
W
Danzaburou
SuperiorDuck
Danzaburou
13
2
10
9
W
Kuzenbo
Takoz101
Kuzenbo
6
0
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,828
Damage
23,299
38,940
Taken
44,969
26,075
Mitigated
24,938
15,048
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
FunkyTunk
Jormungandr
4,908
740
301
3,661
21,167
15,908
379
8,907
12,260
29,224
0
L
10,062
485
123
1,244
12,018
3,889
0
4,923
7,095
43,696
0
W
7,750
2,056
225
1,846
10,223
3,541
844
5,120
5,103
63,507
0
L
Danzaburou
QuietFawn512368
Danzaburou
8,329
2,702
0
1,573
11,784
5,141
1,200
6,590
5,194
0
34,707
W
Danzaburou
SuperiorDuck
Danzaburou
17,476
8,952
1,147
5,602
12,602
4,505
1,983
5,858
6,744
0
45,173
W
Kuzenbo
Takoz101
Kuzenbo
12,602
4,805
783
5,445
16,115
18,029
917
4,742
11,373
40,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,314
Gold Earned
30,656
168
Minions Killed
179
0
Camps Cleared
0
894,972
Distance Traveled
728,661
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,822
578
50
3
0
274,626
0
L
Zeus
10,596
623
70
4
0
198,841
1
W
Nox
11,901
700
91
5
0
272,596
0
L
Danzaburou
10,238
602
59
3
0
255,194
2
W
Danzaburou
13,242
779
45
3
0
278,855
0
W
Kuzenbo
12,171
716
32
2
0
343,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role