Player Matchup

Danzaburou
Danzaburou
ElArbolit0
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,760 Elo+
Solo
Nemesis
Nemesis
GloSoGodly-
Nemesis
Level 22
God Stats
26W - 24L
1,552 SR
Queue Stats
41W - 44L
1,516 Elo+
Party 1
Arachne
Arachne
Yodinhiem
Arachne
Level 24
God Stats
12W - 9L
1,718 SR
Queue Stats
65W - 69L
1,482 Elo+
Solo
Kukulkan
Kukulkan
ZMonay
Kukulkan
Level 29
God Stats
7W - 3L
1,771 SR
Queue Stats
302W - 292L
1,487 Elo+
Solo
Ra
Ra
illestAndrew
Ra
Level 29
God Stats
27W - 29L
1,517 SR
Queue Stats
27W - 29L
1,516 Elo+
Party 1
Team Averages
Level 21
1,612 SR
1,552 Elo+

VS

Team Averages
Level 17
1,417 SR
1,484 Elo+
Ra
Ra
AnyOtherGod
Ra
Level 20
God Stats
5W - 1L
1,500 SR
Queue Stats
181W - 106L
1,500 Elo+
Solo
Apollo
Apollo
LilTimmy777
Apollo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 20L
1,498 Elo+
Solo
Ares
Ares
SORTE 133898
Ares
Level 6
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
jesusbatman1
Gilgamesh
Level 21
God Stats
16W - 14L
1,305 SR
Queue Stats
147W - 129L
1,439 Elo+
Solo
Izanami
Izanami
xHOLLYWOODx01
Izanami
Level 31
God Stats
35W - 33L
1,503 SR
Queue Stats
740W - 778L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElArbolit0
Danzaburou
17
5 / 3 / 6
10,543
527
12,188
12,976
4,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
GloSoGodly-
Nemesis
16
7 / 4 / 7
10,679
534
11,941
15,035
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Yodinhiem
Arachne
20
16 / 6 / 1
12,707
635
24,362
18,604
10,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
ZMonay
Kukulkan
17
5 / 6 / 4
10,297
515
6,853
11,005
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 0 / 6
9,174
459
6,072
8,662
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 2
12,950
648
13,059
10,605
5,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
16
2 / 6 / 4
9,426
471
8,456
17,003
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 15 / 1
6,894
345
1,409
15,742
6,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gilgamesh
jesusbatman1
Gilgamesh
16
5 / 6 / 4
10,495
525
15,560
21,174
13,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
16
4 / 8 / 2
10,575
529
8,029
17,141
5,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
37
Kills
19
19
Deaths
38
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
8
3
2
3
W
Danzaburou
ElArbolit0
Danzaburou
5
3
6
2.67
W
Nemesis
GloSoGodly-
Nemesis
7
4
7
2.63
L
Apollo
2
6
4
0.67
L
0
15
1
0.03
W
Arachne
Yodinhiem
Arachne
16
6
1
2.75
W
Kukulkan
ZMonay
Kukulkan
5
6
4
1.17
W
4
0
6
7
L
Gilgamesh
jesusbatman1
Gilgamesh
5
6
4
1.17
L
Izanami
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,416
Damage
46,513
66,282
Taken
81,665
30,301
Mitigated
36,645
16,196
Healing
16,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,059
809
1,879
5,059
10,605
5,093
0
1,090
9,389
115,532
0
W
Danzaburou
ElArbolit0
Danzaburou
12,188
6,182
0
4,836
12,976
4,833
2,556
3,292
9,503
0
74,545
W
Nemesis
GloSoGodly-
Nemesis
11,941
6,935
0
2,104
15,035
7,275
445
1,536
13,423
0
53,802
L
Apollo
8,456
4,419
0
2,975
17,003
5,822
1,012
3,249
13,410
0
58,722
L
1,409
78
0
125
15,742
6,527
0
4,695
10,897
13,086
0
W
Arachne
Yodinhiem
Arachne
24,362
17,615
0
4,958
18,604
10,869
653
4,874
13,520
0
81,126
W
Kukulkan
ZMonay
Kukulkan
6,853
1,136
0
830
11,005
4,041
962
4,459
6,383
55,896
0
W
6,072
905
1,168
2,300
8,662
3,283
164
1,431
7,096
48,687
0
L
Gilgamesh
jesusbatman1
Gilgamesh
15,560
2,636
0
4,116
21,174
13,610
431
1,394
19,660
9,147
59,523
L
Izanami
8,029
4,723
0
1,960
17,141
5,593
1,817
1,669
15,384
0
57,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,400
Gold Earned
50,340
533
Minions Killed
578
0
Camps Cleared
0
1,890,842
Distance Traveled
1,615,817
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,950
648
230
12
0
389,773
5
W
Danzaburou
10,543
527
128
6
0
325,472
4
W
Nemesis
10,679
534
71
4
0
395,912
0
L
Apollo
9,426
471
96
5
0
309,079
0
L
Ares
6,894
345
17
1
0
283,203
3
W
Arachne
12,707
635
129
6
0
412,122
1
W
Kukulkan
10,297
515
119
6
0
321,012
0
W
Ra
9,174
459
86
4
0
436,324
0
L
Gilgamesh
10,495
525
110
6
0
337,453
0
L
Izanami
10,575
529
125
6
0
296,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role