Player Matchup

Apollo
Apollo
Gold II
Ezellanos
Apollo
Gold II
Level 58
God Stats
4W - 3L
1,645 SR
Queue Stats
220W - 220L
1,594 MMR
Party 2
Hun Batz
Hun Batz
Silver IV
Greek_Freak_6LG
Hun Batz
Silver IV
Level 160
God Stats
1W - 1L
1,706 SR
Queue Stats
29W - 36L
1,357 MMR
Party 1
Hera
Hera
Silver I
KiNgSyn_6LG
Hera
Silver I
Level 160
God Stats
2W - 1L
1,728 SR
Queue Stats
26W - 25L
1,553 MMR
Party 1
Ymir
Ymir
Gold III
Siche_Bruno
Ymir
Gold III
Level 124
God Stats
6W - 5L
1,584 SR
Queue Stats
159W - 149L
1,496 MMR
Party 2
Bellona
Bellona
Gold IV
Violet_Phoinex18
Bellona
Gold IV
Level 128
God Stats
1W - 2L
1,648 SR
Queue Stats
77W - 84L
1,380 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,662 SR
1,476 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,561 SR
1,539 MMR
Heimdallr
Heimdallr
Gold II
 
Heimdallr
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
Baseball_Ninja--
Sobek
Bronze III
Level 104
God Stats
2W - 1L
1,797 SR
Queue Stats
12W - 5L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Deadpond7
Sun Wukong
Silver I
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 5L
1,541 MMR
Solo
Kukulkan
Kukulkan
Gold II
Mensrual
Kukulkan
Gold II
Level 103
God Stats
4W - 5L
1,504 SR
Queue Stats
100W - 97L
1,511 MMR
Solo
Loki
Loki
Gold II
XwingXl
Loki
Gold II
Level 54
God Stats
1W - 1L
1,503 SR
Queue Stats
123W - 114L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ezellanos
Apollo
13
1 / 4 / 2
8,091
450
4,559
12,014
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
15
0 / 1 / 2
8,278
460
4,943
9,494
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 1
8,714
484
9,332
6,956
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 0 / 2
8,484
471
6,010
12,000
10,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 8 / 0
7,528
418
7,107
15,885
13,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
DanzaburouTiamatAthenaCthulhu

VS

Bans
ThanatosPersephoneSetNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
1 / 0 / 2
9,694
539
7,087
7,347
3,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 1
8,113
451
4,749
11,884
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Deadpond7
Sun Wukong
17
8 / 0 / 0
11,116
618
13,248
15,585
10,212
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Mensrual
Kukulkan
16
1 / 3 / 3
9,818
545
6,410
9,500
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
XwingXl
Loki
16
5 / 3 / 3
9,962
553
7,170
11,181
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
16
17
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
2
2
W
1
2
1
0.75
W
Sun Wukong
Deadpond7
Sun Wukong
8
0
0
8
L
Apollo
Ezellanos
Apollo
1
4
2
0.5
L
Hun Batz
0
1
2
1
L
3
4
1
0.88
W
Kukulkan
Mensrual
Kukulkan
1
3
3
0.83
L
3
0
2
4
L
0
8
0
0
W
Loki
XwingXl
Loki
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,951
Damage
38,664
56,349
Taken
55,497
34,822
Mitigated
29,032
17,407
Healing
18,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,087
3,049
0
2,631
7,347
3,141
3,026
2,004
5,343
0
77,367
W
4,749
60
0
3,224
11,884
7,802
108
5,863
5,857
16,863
0
W
Sun Wukong
Deadpond7
Sun Wukong
13,248
2,777
0
7,166
15,585
10,212
1,440
230
15,315
0
69,851
L
Apollo
Ezellanos
Apollo
4,559
2,413
0
4,743
12,014
4,854
0
2,044
9,926
0
59,617
L
Hun Batz
4,943
1,116
0
4,958
9,494
3,431
0
1,898
7,528
0
56,894
L
9,332
2,923
0
1,361
6,956
2,482
0
2,723
4,037
56,038
0
W
Kukulkan
Mensrual
Kukulkan
6,410
807
0
1,860
9,500
3,811
518
4,213
5,099
67,888
0
L
6,010
1,483
0
3,529
12,000
10,650
0
4,080
7,814
24,014
0
L
7,107
2,978
0
2,816
15,885
13,405
0
0
15,603
0
43,190
W
Loki
XwingXl
Loki
7,170
2,409
0
3,820
11,181
4,066
0
2,584
8,541
0
65,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,095
Gold Earned
48,703
469
Minions Killed
585
0
Camps Cleared
0
1,656,818
Distance Traveled
1,701,925
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,694
539
149
8
0
325,145
5
W
Sobek
8,113
451
19
1
0
359,314
2
W
Sun Wukong
11,116
618
148
8
0
349,992
0
L
Apollo
8,091
450
108
6
0
318,553
2
L
Hun Batz
8,278
460
113
6
0
358,580
6
L
Hera
8,714
484
118
7
0
326,339
5
W
Kukulkan
9,818
545
167
9
0
303,890
3
L
Ymir
8,484
471
41
2
0
355,916
4
L
Bellona
7,528
418
89
5
0
297,430
2
W
Loki
9,962
553
102
6
0
363,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role