Player Matchup

Sol
Sol
DeathF420romAbov
Sol
Level 109
God Stats
16W - 11L
1,567 SR
Queue Stats
439W - 450L
1,498 Elo+
Party 1
Ares
Ares
Lord_Kronos23
Ares
Level 85
God Stats
8W - 16L
1,405 SR
Queue Stats
374W - 378L
1,418 Elo+
Party 1
Izanami
Izanami
Maryjane4205331
Izanami
Level 65
God Stats
51W - 39L
1,596 SR
Queue Stats
352W - 323L
1,442 Elo+
Solo
Vulcan
Vulcan
angelgarcon
Vulcan
Level 75
God Stats
4W - 1L
1,428 SR
Queue Stats
114W - 90L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
dark_reaper_653
Gilgamesh
Level 108
God Stats
5W - 1L
1,713 SR
Queue Stats
192W - 167L
1,455 Elo+
Solo
Team Averages
Level 88
1,542 SR
1,454 Elo+

VS

Team Averages
Level 71
1,456 SR
1,442 Elo+
Chaac
Chaac
CJ7_faze
Chaac
Level 69
God Stats
64W - 46L
1,594 SR
Queue Stats
109W - 115L
1,462 Elo+
Solo
Mercury
Mercury
LTSOEPICLYCHILLL
Mercury
Level 52
God Stats
2W - 4L
1,307 SR
Queue Stats
88W - 98L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
NicoDaGuyYo
Gilgamesh
Level 80
God Stats
4W - 4L
1,266 SR
Queue Stats
285W - 278L
1,439 Elo+
Party 2
Artemis
Artemis
TheLegend293
Artemis
Level 84
God Stats
271W - 261L
1,508 SR
Queue Stats
321W - 330L
1,421 Elo+
Party 2
Baron Samedi
Baron Samedi
Wolf_shadow05
Baron Samedi
Level 72
God Stats
1W - 0L
1,604 SR
Queue Stats
7W - 7L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 4
8,082
539
8,496
10,286
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 8 / 4
6,891
459
2,909
10,177
7,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
3 / 4 / 3
8,199
547
6,481
9,880
3,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
12
1 / 4 / 1
6,994
466
7,746
6,517
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
dark_reaper_653
Gilgamesh
13
0 / 5 / 2
7,495
500
6,825
11,725
10,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CJ7_faze
Chaac
15
4 / 1 / 2
8,706
580
8,709
9,656
8,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 3 / 4
8,661
577
5,059
10,335
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
NicoDaGuyYo
Gilgamesh
13
8 / 5 / 5
8,304
554
8,155
9,826
5,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
TheLegend293
Artemis
13
6 / 4 / 6
8,226
548
7,754
10,005
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Wolf_shadow05
Baron Samedi
14
2 / 1 / 3
8,197
546
4,930
10,100
3,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
13
Kills
26
26
Deaths
14
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
CJ7_faze
Chaac
4
1
2
5
L
6
5
4
1.6
W
6
3
4
2.67
L
3
8
4
0.63
L
3
4
3
1.13
W
Gilgamesh
NicoDaGuyYo
Gilgamesh
8
5
5
2.1
W
Artemis
TheLegend293
Artemis
6
4
6
2.25
W
Baron Samedi
Wolf_shadow05
Baron Samedi
2
1
3
3.5
L
Vulcan
1
4
1
0.38
L
Gilgamesh
dark_reaper_653
Gilgamesh
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,457
Damage
34,607
48,585
Taken
49,922
26,204
Mitigated
23,557
11,635
Healing
17,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CJ7_faze
Chaac
8,709
3,026
0
3,628
9,656
8,394
303
0
9,656
0
53,392
L
8,496
2,073
0
3,311
10,286
2,604
1,158
0
10,286
41,837
0
W
5,059
2,315
0
3,494
10,335
3,275
0
3,427
6,740
0
47,846
L
2,909
105
0
348
10,177
7,711
27
0
10,177
14,190
0
L
6,481
3,618
0
3,248
9,880
3,155
397
1,501
8,379
0
54,538
W
Gilgamesh
NicoDaGuyYo
Gilgamesh
8,155
2,890
89
1,387
9,826
5,014
764
5,087
4,739
0
31,392
W
Artemis
TheLegend293
Artemis
7,754
5,589
135
3,430
10,005
3,446
2,197
5,879
4,126
0
32,088
W
Baron Samedi
Wolf_shadow05
Baron Samedi
4,930
195
165
5,360
10,100
3,428
437
4,294
5,510
54,610
0
L
Vulcan
7,746
3,291
99
1,322
6,517
2,299
0
3,429
3,088
36,438
0
L
Gilgamesh
dark_reaper_653
Gilgamesh
6,825
2,294
0
3,307
11,725
10,435
124
0
11,725
0
41,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,661
Gold Earned
42,094
364
Minions Killed
411
0
Camps Cleared
0
1,222,028
Distance Traveled
1,417,893
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,706
580
122
8
0
296,885
2
L
Sol
8,082
539
79
5
0
227,475
0
W
Mercury
8,661
577
84
6
0
339,045
1
L
Ares
6,891
459
29
2
0
218,946
0
L
Izanami
8,199
547
110
7
0
253,971
0
W
Gilgamesh
8,304
554
50
3
0
281,656
3
W
Artemis
8,226
548
57
4
0
222,418
0
W
Baron Samedi
8,197
546
98
7
0
277,889
6
L
Vulcan
6,994
466
69
5
0
261,339
0
L
Gilgamesh
7,495
500
77
5
0
260,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role