Player Matchup

Merlin
Merlin
Fatality7
Merlin
Level 157
God Stats
3W - 8L
1,523 SR
Queue Stats
94W - 121L
1,270 Elo+
Solo
Gilgamesh
Gilgamesh
Rayga
Gilgamesh
Level 157
God Stats
27W - 9L
1,940 SR
Queue Stats
172W - 123L
1,614 Elo+
Party 1
Skadi
Skadi
samuelfronzax
Skadi
Level 127
God Stats
16W - 6L
1,573 SR
Queue Stats
142W - 124L
1,547 Elo+
Party 1
Team Averages
Level 147
1,678 SR
1,477 Elo+

VS

Team Averages
Level 119
1,410 SR
1,592 Elo+
Ah Puch
Ah Puch
Erisonson
Ah Puch
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 54L
1,698 Elo+
Solo
Set
Set
Grundbc
Set
Level 100
God Stats
1W - 2L
1,596 SR
Queue Stats
69W - 70L
1,576 Elo+
Solo
Hercules
Hercules
OctavioLofi
Hercules
Level 103
God Stats
1W - 5L
1,134 SR
Queue Stats
10W - 12L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fatality7
Merlin
18
8 / 7 / 4
14,392
757
11,405
16,696
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Rayga
Gilgamesh
17
4 / 8 / 7
14,249
750
19,395
20,305
12,314
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 9 / 7
14,574
767
15,165
19,721
6,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Erisonson
Ah Puch
19
14 / 5 / 9
15,593
821
21,745
16,373
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Set
17
6 / 4 / 16
13,364
703
12,802
18,817
8,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
OctavioLofi
Hercules
15
4 / 8 / 13
12,692
668
11,600
22,695
25,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
62
17
Kills
24
24
Deaths
17
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Erisonson
Ah Puch
14
5
9
3.7
W
Merlin
Fatality7
Merlin
8
7
4
1.43
L
Set
6
4
16
3.5
L
Hercules
OctavioLofi
Hercules
4
8
13
1.31
W
Gilgamesh
Rayga
Gilgamesh
4
8
7
0.94
W
5
9
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,965
Damage
46,147
56,722
Taken
57,885
24,939
Mitigated
40,574
5,308
Healing
12,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Erisonson
Ah Puch
21,745
434
0
4,345
16,373
5,935
528
2,117
14,104
88,832
0
W
Merlin
Fatality7
Merlin
11,405
147
82
2,921
16,696
6,037
0
6,243
10,453
74,061
0
L
Set
12,802
3,526
0
3,412
18,817
8,787
282
3,335
15,212
0
49,697
L
Hercules
OctavioLofi
Hercules
11,600
2,907
0
4,921
22,695
25,852
143
5,172
17,101
0
39,509
W
Gilgamesh
Rayga
Gilgamesh
19,395
5,554
0
1,363
20,305
12,314
0
9,262
11,043
0
56,347
W
15,165
8,052
0
942
19,721
6,588
3,356
6,367
13,354
0
64,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,215
Gold Earned
41,649
271
Minions Killed
219
0
Camps Cleared
0
999,117
Distance Traveled
988,102
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
15,593
821
115
6
0
317,716
8
W
Merlin
14,392
757
124
7
0
328,272
7
L
Set
13,364
703
67
4
0
331,775
2
L
Hercules
12,692
668
37
2
0
338,611
8
W
Gilgamesh
14,249
750
69
4
0
347,957
1
W
Skadi
14,574
767
78
4
0
322,888
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role