Player Matchup

Apollo
Apollo
Dom1n4Te
Apollo
Level 26
God Stats
18W - 27L
1,551 SR
Queue Stats
230W - 227L
1,529 Elo+
Party 3
Loki
Loki
EwickGwizzle
Loki
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,656 Elo+
Solo
Nox
Nox
GUSTAVODHX
Nox
Level 98
God Stats
29W - 26L
1,555 SR
Queue Stats
504W - 469L
1,507 Elo+
Party 3
Sun Wukong
Sun Wukong
Leftyx925
Sun Wukong
Level 47
God Stats
10W - 4L
1,504 SR
Queue Stats
62W - 36L
1,587 Elo+
Solo
Cthulhu
Cthulhu
RABBIT40
Cthulhu
Level 109
God Stats
2W - 2L
1,813 SR
Queue Stats
656W - 613L
1,501 Elo+
Party 3
Team Averages
Level 66
1,584 SR
1,556 Elo+

VS

Team Averages
Level 77
1,741 SR
1,547 Elo+
Achilles
Achilles
BigBallsBrett
Achilles
Level 18
God Stats
4W - 2L
1,737 SR
Queue Stats
114W - 68L
1,657 Elo+
Party 1
Ares
Ares
BlakeJMoore
Ares
Level 103
God Stats
18W - 12L
1,630 SR
Queue Stats
133W - 122L
1,507 Elo+
Party 2
Nemesis
Nemesis
PugsFTW_YT
Nemesis
Level 35
God Stats
10W - 4L
1,830 SR
Queue Stats
248W - 271L
1,472 Elo+
Solo
Hachiman
Hachiman
TheSpenceDawg
Hachiman
Level 118
God Stats
3W - 5L
1,772 SR
Queue Stats
11W - 19L
1,514 Elo+
Party 2
Baron Samedi
Baron Samedi
VinAF
Baron Samedi
Level 112
God Stats
8W - 5L
1,737 SR
Queue Stats
206W - 175L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dom1n4Te
Apollo
17
2 / 4 / 8
10,535
479
6,961
14,233
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
5 / 3 / 7
11,217
510
11,151
14,334
5,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 4 / 7
11,347
516
9,500
10,241
4,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Leftyx925
Sun Wukong
20
6 / 2 / 5
11,946
543
14,477
16,747
12,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
RABBIT40
Cthulhu
17
3 / 0 / 14
11,222
510
13,777
18,735
19,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigBallsBrett
Achilles
17
1 / 3 / 2
10,910
496
14,751
24,946
27,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 7 / 2
9,271
421
6,447
21,029
18,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
PugsFTW_YT
Nemesis
17
4 / 4 / 1
10,775
490
6,924
15,733
7,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
TheSpenceDawg
Hachiman
16
2 / 6 / 3
10,258
466
7,491
13,249
4,656
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
VinAF
Baron Samedi
19
6 / 2 / 1
11,992
545
9,585
13,191
7,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
22
Kills
13
13
Deaths
22
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
BigBallsBrett
Achilles
1
3
2
0.67
L
0
7
2
0.14
W
Apollo
Dom1n4Te
Apollo
2
4
8
1.5
W
5
3
7
2.83
W
6
4
7
2.38
W
Sun Wukong
Leftyx925
Sun Wukong
6
2
5
4.25
L
Nemesis
PugsFTW_YT
Nemesis
4
4
1
1.13
W
Cthulhu
RABBIT40
Cthulhu
3
0
14
10
L
Hachiman
TheSpenceDawg
Hachiman
2
6
3
0.58
L
Baron Samedi
VinAF
Baron Samedi
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,866
Damage
45,198
74,290
Taken
88,148
48,050
Mitigated
64,774
24,711
Healing
21,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BigBallsBrett
Achilles
14,751
3,624
0
8,667
24,946
27,154
0
3,617
21,329
0
77,350
L
6,447
213
0
2,481
21,029
18,163
0
8,112
12,917
42,012
0
W
Apollo
Dom1n4Te
Apollo
6,961
2,708
0
5,523
14,233
5,769
1,614
3,699
10,438
0
69,913
W
11,151
3,033
0
4,532
14,334
5,799
256
2,214
12,009
0
78,375
W
9,500
999
559
2,533
10,241
4,631
159
4,355
5,639
75,684
0
W
Sun Wukong
Leftyx925
Sun Wukong
14,477
2,884
0
3,227
16,747
12,702
315
1,188
15,481
31
87,152
L
Nemesis
PugsFTW_YT
Nemesis
6,924
2,102
0
2,110
15,733
7,783
0
3,845
11,888
0
75,306
W
Cthulhu
RABBIT40
Cthulhu
13,777
990
497
7,840
18,735
19,149
35
4,344
14,179
57,852
0
L
Hachiman
TheSpenceDawg
Hachiman
7,491
4,455
0
4,217
13,249
4,656
864
4,035
9,214
0
61,507
L
Baron Samedi
VinAF
Baron Samedi
9,585
404
272
3,492
13,191
7,018
0
3,699
9,492
85,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,267
Gold Earned
53,206
622
Minions Killed
555
0
Camps Cleared
0
2,185,412
Distance Traveled
2,046,655
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,910
496
122
6
0
422,975
4
L
Ares
9,271
421
55
3
0
386,612
5
W
Apollo
10,535
479
136
6
0
385,079
2
W
Loki
11,217
510
125
6
0
468,054
2
W
Nox
11,347
516
142
6
0
416,657
2
W
Sun Wukong
11,946
543
154
7
0
459,750
1
L
Nemesis
10,775
490
123
6
0
474,876
0
W
Cthulhu
11,222
510
65
3
0
455,872
3
L
Hachiman
10,258
466
108
5
0
329,314
0
L
Baron Samedi
11,992
545
147
7
0
432,878
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role