Player Matchup

Ra
Ra
CelestrialEnigma
Ra
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 108L
1,560 Elo+
Solo
Ullr
Ullr
Pablongo25
Ullr
Level 26
God Stats
1W - 1L
1,781 SR
Queue Stats
78W - 61L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
StickDifference
Gilgamesh
Level 23
God Stats
20W - 23L
1,594 SR
Queue Stats
284W - 251L
1,737 Elo+
Solo
Ne Zha
Ne Zha
UsosTerror
Ne Zha
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,660 Elo+
Solo
Janus
Janus
ninja_cheif358
Janus
Level 21
God Stats
1W - 1L
1,719 SR
Queue Stats
242W - 181L
1,579 Elo+
Solo
Team Averages
Level 20
1,619 SR
1,623 Elo+

VS

Team Averages
Level 18
1,622 SR
1,616 Elo+
Athena
Athena
BCashWorld
Athena
Level 27
God Stats
14W - 15L
1,508 SR
Queue Stats
358W - 331L
1,558 Elo+
Solo
Anubis
Anubis
Ban meliodas7
Anubis
Level 4
God Stats
2W - 1L
1,688 SR
Queue Stats
5W - 3L
1,533 Elo+
Solo
Chronos
Chronos
PaulDaConvict
Chronos
Level 27
God Stats
50W - 36L
1,638 SR
Queue Stats
850W - 795L
1,644 Elo+
Solo
Gilgamesh
Gilgamesh
TANATOOOOS
Gilgamesh
Level 26
God Stats
6W - 2L
1,744 SR
Queue Stats
78W - 42L
1,683 Elo+
Solo
Fenrir
Fenrir
ZoDiac_Post
Fenrir
Level 8
God Stats
5W - 2L
1,534 SR
Queue Stats
18W - 22L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
5,184
199
0
0
0
18
1 / 6 / 1
11,995
461
5,143
24,752
9,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
StickDifference
Gilgamesh
20
5 / 11 / 5
14,802
569
26,326
34,989
24,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
UsosTerror
Ne Zha
19
3 / 8 / 6
12,029
463
13,659
25,828
11,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
6 / 6 / 3
13,587
523
13,744
16,931
6,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BCashWorld
Athena
19
3 / 3 / 13
14,011
539
13,412
21,531
27,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

9
0 / 4 / 0
9,426
363
1,143
4,300
1,466
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos
20
10 / 2 / 4
17,365
668
22,632
18,425
8,929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Gilgamesh
TANATOOOOS
Gilgamesh
20
16 / 3 / 7
19,267
741
29,002
30,400
28,418
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
19
2 / 4 / 7
13,590
523
8,894
23,178
14,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
15
Kills
31
31
Deaths
16
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Athena
BCashWorld
Athena
3
3
13
3.17
W
0
4
0
0
L
0
0
0
0
L
1
6
1
0.25
W
Chronos
10
2
4
6
L
Gilgamesh
StickDifference
Gilgamesh
5
11
5
0.68
W
Gilgamesh
TANATOOOOS
Gilgamesh
16
3
7
6.5
L
Ne Zha
UsosTerror
Ne Zha
3
8
6
0.75
W
Fenrir
2
4
7
1.38
L
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,872
Damage
75,083
102,500
Taken
97,834
52,209
Mitigated
81,012
24,572
Healing
33,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
BCashWorld
Athena
13,412
2,406
0
2,468
21,531
27,338
662
5,461
15,812
40,625
0
W
1,143
332
0
200
4,300
1,466
135
1,658
2,496
11,349
0
L
0
0
0
0
0
0
0
0
0
0
0
L
5,143
2,955
0
9,334
24,752
9,662
1,860
13,534
10,905
0
85,874
W
Chronos
22,632
7,127
896
9,023
18,425
8,929
5,239
4,839
13,382
154,009
0
L
Gilgamesh
StickDifference
Gilgamesh
26,326
7,646
0
2,865
34,989
24,451
8
10,633
24,119
2,990
85,329
W
Gilgamesh
TANATOOOOS
Gilgamesh
29,002
7,950
0
11,966
30,400
28,418
4,611
4,412
25,803
0
149,684
L
Ne Zha
UsosTerror
Ne Zha
13,659
5,278
0
9,099
25,828
11,340
587
5,851
19,817
0
83,226
W
Fenrir
8,894
1,422
0
9,262
23,178
14,861
375
2,864
20,232
0
98,673
L
13,744
1,516
0
3,274
16,931
6,756
412
6,459
10,472
73,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,597
Gold Earned
73,659
563
Minions Killed
659
0
Camps Cleared
0
1,650,178
Distance Traveled
2,338,605
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
14,011
539
62
2
0
537,799
4
W
Anubis
9,426
363
26
1
0
211,352
2
L
Ra
5,184
199
0
0
0
0
0
L
Ullr
11,995
461
151
6
0
375,099
2
W
Chronos
17,365
668
221
9
0
520,531
1
L
Gilgamesh
14,802
569
120
5
0
422,067
0
W
Gilgamesh
19,267
741
211
8
0
538,093
1
L
Ne Zha
12,029
463
132
5
0
411,676
0
W
Fenrir
13,590
523
139
5
0
530,830
0
L
Janus
13,587
523
160
6
0
441,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role