Player Matchup

Tiamat
Tiamat
Fafnir9908
Tiamat
Level 14
God Stats
6W - 5L
1,435 SR
Queue Stats
16W - 23L
958 Elo+
Solo
Bellona
Bellona
IvanTG90
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
JustRift
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Zar0s237
Cthulhu
Level 4
God Stats
3W - 5L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Yemoja
Yemoja
creamesoul
Yemoja
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 13L
1,003 Elo+
Solo
Team Averages
Level 7
1,487 SR
1,292 Elo+

VS

Team Averages
Level 14
1,454 SR
1,287 Elo+
Janus
Janus
DarkyWarky
Janus
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
516W - 523L
1,400 Elo+
Solo
Ymir
Ymir
KingCobraSensei
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,500 Elo+
Party 1
Medusa
Medusa
Loweki
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
901 Elo+
Solo
Izanami
Izanami
StrickerTheKilla
Izanami
Level 26
God Stats
2W - 2L
1,271 SR
Queue Stats
5W - 16L
1,134 Elo+
Party 1
Nemesis
Nemesis
Twelvewings
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fafnir9908
Tiamat
10
0 / 4 / 1
6,025
463
2,354
7,081
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
IvanTG90
Bellona
9
3 / 2 / 3
5,942
457
2,732
5,390
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
JustRift
Nemesis
14
12 / 0 / 1
8,697
669
8,762
6,957
3,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Zar0s237
Cthulhu
9
4 / 3 / 4
6,171
475
5,857
7,386
5,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
creamesoul
Yemoja
11
2 / 1 / 5
6,767
521
3,455
6,723
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
5 / 3 / 0
6,977
537
7,225
7,508
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 5 / 1
5,686
437
2,977
7,242
3,981
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Loweki
Medusa
10
1 / 5 / 1
6,175
475
3,338
6,440
1,700
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 6 / 1
6,329
487
4,032
8,537
2,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Twelvewings
Nemesis
4
2 / 2 / 1
4,797
369
1,415
3,175
968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
21
Kills
10
10
Deaths
21
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
5
3
0
1.67
W
Tiamat
Fafnir9908
Tiamat
0
4
1
0.13
W
Bellona
IvanTG90
Bellona
3
2
3
2.25
W
Nemesis
JustRift
Nemesis
12
0
1
12.5
L
1
5
1
0.3
L
Medusa
Loweki
Medusa
1
5
1
0.3
L
1
6
1
0.25
L
Nemesis
Twelvewings
Nemesis
2
2
1
1.25
W
Cthulhu
Zar0s237
Cthulhu
4
3
4
2
W
Yemoja
creamesoul
Yemoja
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,160
Damage
18,987
33,537
Taken
32,902
18,808
Mitigated
11,387
6,248
Healing
3,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,225
862
0
1,231
7,508
2,082
318
3,292
3,913
38,755
0
W
Tiamat
Fafnir9908
Tiamat
2,354
436
0
1,907
7,081
3,134
778
4,237
2,416
31,103
0
W
Bellona
IvanTG90
Bellona
2,732
883
0
92
5,390
2,998
690
538
4,852
0
13,869
W
Nemesis
JustRift
Nemesis
8,762
5,633
0
2,148
6,957
3,668
643
704
6,249
0
45,288
L
2,977
977
0
334
7,242
3,981
560
3,053
4,089
18,667
0
L
Medusa
Loweki
Medusa
3,338
1,260
0
0
6,440
1,700
220
898
5,521
0
24,367
L
4,032
3,121
0
1,833
8,537
2,656
954
2,586
5,726
0
33,216
L
Nemesis
Twelvewings
Nemesis
1,415
601
0
316
3,175
968
0
1,075
1,987
0
3,395
W
Cthulhu
Zar0s237
Cthulhu
5,857
653
88
726
7,386
5,132
462
2,195
5,134
18,395
0
W
Yemoja
creamesoul
Yemoja
3,455
712
762
525
6,723
3,876
473
1,959
4,684
23,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,602
Gold Earned
29,964
244
Minions Killed
257
0
Camps Cleared
0
1,230,898
Distance Traveled
1,032,343
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,977
537
86
7
0
235,969
3
W
Tiamat
6,025
463
68
5
0
209,862
1
W
Bellona
5,942
457
26
2
0
280,292
1
W
Nemesis
8,697
669
77
6
0
268,943
1
L
Ymir
5,686
437
35
3
0
236,412
0
L
Medusa
6,175
475
59
5
0
217,421
1
L
Izanami
6,329
487
74
6
0
210,548
0
L
Nemesis
4,797
369
3
0
0
131,993
1
W
Cthulhu
6,171
475
29
2
0
259,684
0
W
Yemoja
6,767
521
44
3
0
212,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role