Player Matchup

Hachiman
Hachiman
NowHearMeOut
Hachiman
Level 17
God Stats
11W - 16L
1,360 SR
Queue Stats
12W - 20L
1,307 Elo+
Party 1
Sol
Sol
SkiTheBearJew
Sol
Level 57
God Stats
1W - 1L
1,198 SR
Queue Stats
21W - 46L
1,280 Elo+
Party 1
Anhur
Anhur
TopNotch6969
Anhur
Level 28
God Stats
2W - 1L
1,506 SR
Queue Stats
11W - 20L
1,226 Elo+
Solo
Gilgamesh
Gilgamesh
TraptimusPrime
Gilgamesh
Level 22
God Stats
4W - 3L
1,495 SR
Queue Stats
24W - 37L
1,335 Elo+
Party 1
Mercury
Mercury
ZyanPredic
Mercury
Level 19
God Stats
10W - 10L
1,472 SR
Queue Stats
67W - 61L
1,297 Elo+
Solo
Team Averages
Level 29
1,406 SR
1,289 Elo+

VS

Team Averages
Level 16
1,410 SR
1,255 Elo+
Baba Yaga
Baba Yaga
Balthazar217
Baba Yaga
Level 5
God Stats
1W - 4L
1,164 SR
Queue Stats
1W - 4L
1,005 Elo+
Solo
Artemis
Artemis
Chaapps
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
Misdoubtful
Tiamat
Level 25
God Stats
7W - 7L
1,186 SR
Queue Stats
8W - 14L
1,245 Elo+
Party 2
Cupid
Cupid
SinCardigan
Cupid
Level 18
God Stats
5W - 8L
1,702 SR
Queue Stats
21W - 34L
1,326 Elo+
Solo
Janus
Janus
urkl
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 65L
1,200 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NowHearMeOut
Hachiman
15
5 / 4 / 1
9,401
495
4,845
9,319
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 7
10,139
534
11,527
10,728
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 5
9,508
500
5,792
10,092
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
TraptimusPrime
Gilgamesh
14
7 / 2 / 5
9,081
478
8,881
12,583
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
ZyanPredic
Mercury
16
4 / 0 / 2
9,548
503
3,185
8,089
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Balthazar217
Baba Yaga
13
0 / 3 / 2
7,827
412
3,175
7,166
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Chaapps
Artemis
14
2 / 7 / 0
8,371
441
6,305
10,024
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
12
1 / 2 / 4
8,196
431
4,436
13,576
6,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 6 / 0
8,859
466
5,102
11,083
3,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
urkl
Janus
12
3 / 7 / 2
8,244
434
7,714
8,931
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
25
Kills
8
9
Deaths
25
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Balthazar217
Baba Yaga
0
3
2
0.33
L
Artemis
Chaapps
Artemis
2
7
0
0.29
L
Tiamat
1
2
4
1.5
W
Hachiman
NowHearMeOut
Hachiman
5
4
1
1.38
L
2
6
0
0.33
W
5
1
7
8.5
W
4
2
5
3.25
W
Gilgamesh
TraptimusPrime
Gilgamesh
7
2
5
4.75
W
Mercury
ZyanPredic
Mercury
4
0
2
5
L
Janus
urkl
Janus
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,230
Damage
26,732
50,811
Taken
50,780
18,045
Mitigated
18,384
13,268
Healing
10,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Balthazar217
Baba Yaga
3,175
408
0
1,295
7,166
2,148
782
2,336
4,830
31,931
0
L
Artemis
Chaapps
Artemis
6,305
2,072
0
315
10,024
3,836
0
1,610
8,414
0
42,900
L
Tiamat
4,436
1,048
0
5,985
13,576
6,038
0
3,461
10,115
46,580
0
W
Hachiman
NowHearMeOut
Hachiman
4,845
1,801
0
750
9,319
4,062
561
1,042
8,251
0
35,522
L
5,102
1,679
0
2,576
11,083
3,845
1,886
1,779
9,304
0
40,591
W
11,527
2,414
0
4,004
10,728
3,730
1,671
4,353
6,123
67,045
0
W
5,792
791
0
3,042
10,092
3,281
2,521
3,498
6,238
0
55,260
W
Gilgamesh
TraptimusPrime
Gilgamesh
8,881
1,426
553
4,919
12,583
4,146
945
3,984
8,321
0
34,093
W
Mercury
ZyanPredic
Mercury
3,185
853
0
0
8,089
2,826
0
1,440
6,553
0
56,898
L
Janus
urkl
Janus
7,714
492
0
0
8,931
2,517
754
2,341
6,590
34,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,677
Gold Earned
41,497
443
Minions Killed
362
0
Camps Cleared
0
1,841,499
Distance Traveled
1,672,064
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,827
412
63
3
0
312,579
1
L
Artemis
8,371
441
87
5
0
331,114
4
L
Tiamat
8,196
431
81
4
0
341,611
0
W
Hachiman
9,401
495
81
4
0
323,043
0
L
Cupid
8,859
466
78
4
0
332,389
0
W
Sol
10,139
534
127
7
0
384,511
3
W
Anhur
9,508
500
97
5
0
343,845
4
W
Gilgamesh
9,081
478
40
2
0
402,662
2
W
Mercury
9,548
503
98
5
0
387,438
0
L
Janus
8,244
434
53
3
0
354,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role