Player Matchup

Chronos
Chronos
HarmonyWonder
Chronos
Level 27
God Stats
17W - 18L
1,442 SR
Queue Stats
75W - 66L
1,602 Elo+
Solo
Hun Batz
Hun Batz
Jaumino
Hun Batz
Level 20
God Stats
3W - 1L
1,927 SR
Queue Stats
27W - 13L
1,689 Elo+
Solo
Bellona
Bellona
sosayrakal
Bellona
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 44L
1,520 Elo+
Party 1
Sobek
Sobek
yendah
Sobek
Level 26
God Stats
4W - 3L
1,556 SR
Queue Stats
112W - 94L
1,664 Elo+
Solo
Jing Wei
Jing Wei
yporot666
Jing Wei
Level 21
God Stats
4W - 4L
1,734 SR
Queue Stats
38W - 39L
1,436 Elo+
Party 1
Team Averages
Level 27
1,632 SR
1,582 Elo+

VS

Team Averages
Level 20
1,679 SR
1,691 Elo+
Ares
Ares
Adrystoteles
Ares
Level 18
God Stats
5W - 1L
1,841 SR
Queue Stats
172W - 105L
1,657 Elo+
Party 2
Tiamat
Tiamat
Amonkus
Tiamat
Level 10
God Stats
5W - 4L
1,521 SR
Queue Stats
36W - 37L
1,674 Elo+
Solo
Anhur
Anhur
ElCapo5199
Anhur
Level 24
God Stats
6W - 4L
1,773 SR
Queue Stats
130W - 78L
1,712 Elo+
Party 2
Da Ji
Da Ji
Falillo5
Da Ji
Level 26
God Stats
4W - 1L
1,762 SR
Queue Stats
47W - 24L
1,675 Elo+
Solo
Raijin
Raijin
Praxis13
Raijin
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
174W - 94L
1,737 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
18
9 / 1 / 1
11,087
584
12,847
15,662
5,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
Jaumino
Hun Batz
14
3 / 5 / 2
8,697
458
10,653
15,534
6,566
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
sosayrakal
Bellona
15
1 / 9 / 0
9,195
484
9,620
17,308
16,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
yendah
Sobek
12
2 / 5 / 7
8,511
448
6,527
18,992
13,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
yporot666
Jing Wei
13
3 / 9 / 2
8,052
424
5,265
14,647
4,094
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 11
10,146
534
11,992
16,733
14,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Amonkus
Tiamat
20
8 / 2 / 5
12,541
660
15,113
11,767
12,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
18
6 / 6 / 5
11,581
610
13,453
13,125
5,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Falillo5
Da Ji
19
7 / 1 / 4
11,876
625
9,571
14,813
12,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Praxis13
Raijin
16
4 / 4 / 4
10,281
541
11,822
11,025
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
18
Kills
29
29
Deaths
18
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
5
11
1.9
W
Tiamat
Amonkus
Tiamat
8
2
5
5.25
W
Anhur
6
6
5
1.42
W
Da Ji
Falillo5
Da Ji
7
1
4
9
L
Chronos
9
1
1
9.5
L
Hun Batz
Jaumino
Hun Batz
3
5
2
0.8
W
Raijin
Praxis13
Raijin
4
4
4
1.5
L
Bellona
sosayrakal
Bellona
1
9
0
0.11
L
Sobek
yendah
Sobek
2
5
7
1.1
L
Jing Wei
yporot666
Jing Wei
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,912
Damage
61,951
82,143
Taken
67,463
45,800
Mitigated
48,115
15,720
Healing
19,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,992
1,526
0
3,164
16,733
14,364
291
7,000
9,733
26,292
0
W
Tiamat
Amonkus
Tiamat
15,113
2,798
0
4,620
11,767
12,322
1,280
2,009
9,758
86,560
0
W
Anhur
13,453
7,406
0
3,098
13,125
5,346
3,257
5,301
7,824
0
84,946
W
Da Ji
Falillo5
Da Ji
9,571
2,406
0
5,355
14,813
12,000
977
1,857
12,956
0
75,108
L
Chronos
12,847
5,819
0
4,684
15,662
5,931
652
6,655
8,815
92,110
0
L
Hun Batz
Jaumino
Hun Batz
10,653
3,666
0
1,638
15,534
6,566
0
7,659
7,493
0
50,382
W
Raijin
Praxis13
Raijin
11,822
933
0
3,047
11,025
4,083
375
3,207
7,818
67,056
0
L
Bellona
sosayrakal
Bellona
9,620
3,125
0
1,704
17,308
16,169
535
9,552
7,670
0
57,551
L
Sobek
yendah
Sobek
6,527
1,024
0
6,518
18,992
13,040
0
9,045
9,767
28,037
0
L
Jing Wei
yporot666
Jing Wei
5,265
4,416
0
1,176
14,647
4,094
348
5,158
9,471
0
31,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,542
Gold Earned
56,425
517
Minions Killed
607
0
Camps Cleared
0
1,747,680
Distance Traveled
1,815,923
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,146
534
24
1
0
381,754
6
W
Tiamat
12,541
660
167
9
0
360,236
4
W
Anhur
11,581
610
136
7
0
321,449
2
W
Da Ji
11,876
625
136
7
0
407,869
1
L
Chronos
11,087
584
166
9
0
390,336
1
L
Hun Batz
8,697
458
103
5
0
364,827
2
W
Raijin
10,281
541
144
8
0
344,615
4
L
Bellona
9,195
484
162
9
0
313,209
2
L
Sobek
8,511
448
25
1
0
324,854
6
L
Jing Wei
8,052
424
61
3
0
354,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role