Player Matchup

Chiron
Chiron
Dinpper
Chiron
Level 29
God Stats
5W - 5L
1,635 SR
Queue Stats
90W - 59L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
Fernadrian
Danzaburou
Level 18
God Stats
16W - 12L
1,592 SR
Queue Stats
59W - 46L
1,510 Elo+
Party 2
Merlin
Merlin
Teneco
Merlin
Level 26
God Stats
14W - 10L
1,633 SR
Queue Stats
77W - 54L
1,551 Elo+
Party 2
Da Ji
Da Ji
Zoffis
Da Ji
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,390 Elo+
Solo
Agni
Agni
migsboy2728
Agni
Level 27
God Stats
1W - 4L
1,395 SR
Queue Stats
47W - 39L
1,452 Elo+
Solo
Team Averages
Level 25
1,551 SR
1,489 Elo+

VS

Team Averages
Level 25
1,513 SR
1,397 Elo+
Thanatos
Thanatos
AnselmoTG028
Thanatos
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 17L
1,304 Elo+
Solo
Gilgamesh
Gilgamesh
Hellgrindh
Gilgamesh
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 73L
1,468 Elo+
Solo
Nox
Nox
KogBom
Nox
Level 41
God Stats
2W - 4L
1,500 SR
Queue Stats
28W - 15L
1,500 Elo+
Party 1
Apollo
Apollo
NoroiiKage
Apollo
Level 20
God Stats
6W - 7L
1,648 SR
Queue Stats
96W - 111L
1,374 Elo+
Party 1
Yemoja
Yemoja
batatafritan
Yemoja
Level 17
God Stats
29W - 24L
1,416 SR
Queue Stats
35W - 38L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dinpper
Chiron
20
7 / 11 / 15
15,100
1,162
22,895
26,144
12,529
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Fernadrian
Danzaburou
20
6 / 8 / 13
13,921
1,071
14,308
24,852
11,634
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Teneco
Merlin
20
8 / 8 / 15
14,735
1,133
26,683
17,780
7,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Zoffis
Da Ji
20
5 / 4 / 13
13,811
1,062
11,186
12,382
6,985
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 9 / 16
13,067
1,005
9,026
19,309
7,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

57

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AnselmoTG028
Thanatos
12
1 / 3 / 3
10,860
835
948
6,486
1,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Hellgrindh
Gilgamesh
20
9 / 6 / 21
16,235
1,249
24,137
25,733
17,766
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nox
KogBom
Nox
20
12 / 2 / 13
15,971
1,229
23,385
12,107
4,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
NoroiiKage
Apollo
20
17 / 8 / 17
17,549
1,350
37,190
24,949
11,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
20
1 / 9 / 19
14,437
1,111
5,585
19,827
24,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
113
28
Kills
40
40
Deaths
28
72
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AnselmoTG028
Thanatos
1
3
3
0.83
L
Chiron
Dinpper
Chiron
7
11
15
1.32
L
Danzaburou
Fernadrian
Danzaburou
6
8
13
1.56
W
Gilgamesh
Hellgrindh
Gilgamesh
9
6
21
3.25
W
Nox
KogBom
Nox
12
2
13
9.25
W
Apollo
NoroiiKage
Apollo
17
8
17
3.19
L
Merlin
Teneco
Merlin
8
8
15
1.94
L
Da Ji
Zoffis
Da Ji
5
4
13
2.88
W
Yemoja
1
9
19
1.17
L
2
9
16
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,098
Damage
91,245
100,467
Taken
89,102
46,313
Mitigated
60,660
9,842
Healing
8,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AnselmoTG028
Thanatos
948
198
0
481
6,486
1,991
0
1,338
5,148
0
6,480
L
Chiron
Dinpper
Chiron
22,895
10,647
1,218
3,539
26,144
12,529
0
7,437
18,645
0
48,770
L
Danzaburou
Fernadrian
Danzaburou
14,308
7,820
179
3,639
24,852
11,634
0
6,512
18,340
0
35,386
W
Gilgamesh
Hellgrindh
Gilgamesh
24,137
6,944
0
1,696
25,733
17,766
0
12,977
12,756
620
36,088
W
Nox
KogBom
Nox
23,385
650
0
414
12,107
4,823
0
4,454
7,653
61,489
0
W
Apollo
NoroiiKage
Apollo
37,190
20,259
0
3,056
24,949
11,620
0
10,697
14,252
0
72,146
L
Merlin
Teneco
Merlin
26,683
1,333
0
0
17,780
7,454
0
5,774
12,006
59,107
0
L
Da Ji
Zoffis
Da Ji
11,186
2,539
0
813
12,382
6,985
0
1,861
10,521
0
26,261
W
Yemoja
5,585
1,065
1,711
1,177
19,827
24,460
0
6,243
13,584
21,968
0
L
9,026
297
0
454
19,309
7,711
0
7,974
11,335
37,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,634
Gold Earned
75,052
259
Minions Killed
238
15
Camps Cleared
5
1,178,698
Distance Traveled
1,092,676
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,860
835
3
0
0
121,610
1
L
Chiron
15,100
1,162
56
4
8
244,713
2
L
Danzaburou
13,921
1,071
30
2
4
224,158
0
W
Gilgamesh
16,235
1,249
30
2
0
293,109
0
W
Nox
15,971
1,229
94
7
0
244,507
0
W
Apollo
17,549
1,350
82
6
3
261,907
6
L
Merlin
14,735
1,133
73
6
1
241,704
0
L
Da Ji
13,811
1,062
30
2
1
254,641
0
W
Yemoja
14,437
1,111
29
2
2
171,543
0
L
Agni
13,067
1,005
70
5
1
213,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role