Player Matchup

Gilgamesh
Gilgamesh
CT 501st
Gilgamesh
Level 126
God Stats
5W - 5L
1,406 SR
Queue Stats
105W - 95L
1,556 Elo+
Party 1
Mercury
Mercury
LONGboyXL
Mercury
Level 60
God Stats
2W - 5L
1,227 SR
Queue Stats
168W - 247L
1,377 Elo+
Party 1
Scylla
Scylla
xDarkXMangomanx
Scylla
Level 84
God Stats
6W - 10L
1,441 SR
Queue Stats
244W - 278L
1,371 Elo+
Party 1
Team Averages
Level 90
1,358 SR
1,435 Elo+

VS

Team Averages
Level 64
1,541 SR
1,485 Elo+
Bakasura
Bakasura
Denisaurius
Bakasura
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
Nle choppa1822
Baron Samedi
Level 68
God Stats
21W - 17L
1,480 SR
Queue Stats
115W - 114L
1,462 Elo+
Party 2
Gilgamesh
Gilgamesh
gabsmmceve16
Gilgamesh
Level 111
God Stats
13W - 11L
1,644 SR
Queue Stats
270W - 221L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CT 501st
Gilgamesh
20
8 / 4 / 10
15,312
666
29,164
31,718
34,548
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
LONGboyXL
Mercury
17
4 / 14 / 11
14,145
615
8,963
19,817
6,929
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
10 / 8 / 8
15,676
682
18,121
15,959
5,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Denisaurius
Bakasura
18
4 / 8 / 15
14,819
644
7,081
24,588
12,428
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Nle choppa1822
Baron Samedi
18
9 / 10 / 12
16,191
704
23,064
19,517
8,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
gabsmmceve16
Gilgamesh
20
13 / 4 / 11
16,948
737
26,099
27,598
24,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
64
22
Kills
26
26
Deaths
22
29
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CT 501st
Gilgamesh
8
4
10
3.25
W
Bakasura
Denisaurius
Bakasura
4
8
15
1.44
L
Mercury
LONGboyXL
Mercury
4
14
11
0.68
W
Baron Samedi
Nle choppa1822
Baron Samedi
9
10
12
1.5
W
Gilgamesh
gabsmmceve16
Gilgamesh
13
4
11
4.63
L
10
8
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,248
Damage
56,244
67,494
Taken
71,703
47,350
Mitigated
45,539
8,670
Healing
18,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CT 501st
Gilgamesh
29,164
5,882
322
6,879
31,718
34,548
917
13,466
17,251
17,739
63,761
W
Bakasura
Denisaurius
Bakasura
7,081
3,724
940
4,749
24,588
12,428
361
8,251
16,337
0
23,780
L
Mercury
LONGboyXL
Mercury
8,963
3,008
0
18
19,817
6,929
0
6,785
12,672
0
33,625
W
Baron Samedi
Nle choppa1822
Baron Samedi
23,064
1,349
2,528
3,661
19,517
8,499
418
6,918
12,599
73,302
0
W
Gilgamesh
gabsmmceve16
Gilgamesh
26,099
6,140
0
6,572
27,598
24,612
1,866
9,131
18,467
16,093
86,018
L
18,121
473
0
1,451
15,959
5,873
400
5,909
9,822
82,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,133
Gold Earned
47,958
232
Minions Killed
227
0
Camps Cleared
0
1,119,917
Distance Traveled
1,129,795
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
15,312
666
66
3
0
419,508
2
W
Bakasura
14,819
644
60
3
0
393,931
5
L
Mercury
14,145
615
56
2
0
338,471
0
W
Baron Samedi
16,191
704
86
4
0
304,512
0
W
Gilgamesh
16,948
737
81
4
0
431,352
0
L
Scylla
15,676
682
110
5
0
361,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role