Player Matchup

Ganesha
Ganesha
Demi96
Ganesha
Level 101
God Stats
10W - 5L
1,677 SR
Queue Stats
49W - 31L
1,595 Elo+
Party 1
Gilgamesh
Gilgamesh
Neckalyzer
Gilgamesh
Level 113
God Stats
9W - 8L
1,413 SR
Queue Stats
516W - 476L
1,603 Elo+
Party 2
Loki
Loki
Vipermagin
Loki
Level 32
God Stats
14W - 14L
1,580 SR
Queue Stats
168W - 137L
1,617 Elo+
Party 2
Janus
Janus
YouSnoozeYouLose
Janus
Level 46
God Stats
32W - 29L
1,546 SR
Queue Stats
242W - 220L
1,515 Elo+
Solo
Izanami
Izanami
zooman
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,570 Elo+
Party 1
Team Averages
Level 63
1,543 SR
1,580 Elo+

VS

Team Averages
Level 100
1,588 SR
1,590 Elo+
Ra
Ra
Gettin good8972
Ra
Level 49
God Stats
17W - 17L
1,509 SR
Queue Stats
82W - 77L
1,515 Elo+
Solo
Sol
Sol
SKZaldivar
Sol
Level 19
God Stats
10W - 2L
1,896 SR
Queue Stats
15W - 8L
1,587 Elo+
Party 3
Serqet
Serqet
SkorpionBlack6
Serqet
Level 142
God Stats
5W - 2L
1,402 SR
Queue Stats
267W - 192L
1,693 Elo+
Party 3
Gilgamesh
Gilgamesh
UncurledTunic23
Gilgamesh
Level 147
God Stats
6W - 5L
1,500 SR
Queue Stats
50W - 44L
1,505 Elo+
Party 3
Ymir
Ymir
XxSnakeZombiexX
Ymir
Level 141
God Stats
38W - 21L
1,632 SR
Queue Stats
283W - 201L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Demi96
Ganesha
10
0 / 5 / 2
6,415
458
3,761
11,637
6,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Neckalyzer
Gilgamesh
13
1 / 4 / 1
7,231
517
2,607
10,631
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 4 / 1
7,360
526
8,949
10,002
3,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 0
6,943
496
4,456
5,047
1,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
zooman
Izanami
10
1 / 4 / 0
5,974
427
2,390
6,801
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,532
609
3,342
5,588
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 5
6,965
498
3,807
5,664
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
12 / 0 / 4
9,297
664
12,924
9,348
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
UncurledTunic23
Gilgamesh
14
3 / 3 / 0
8,330
595
6,636
11,311
5,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 0 / 11
7,449
532
3,957
6,131
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
5
Kills
20
20
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Demi96
Ganesha
0
5
2
0.2
W
2
1
5
4.5
L
Gilgamesh
Neckalyzer
Gilgamesh
1
4
1
0.38
W
1
1
5
3.5
W
12
0
4
14
W
Gilgamesh
UncurledTunic23
Gilgamesh
3
3
0
1
L
3
4
1
0.88
W
2
0
11
7.5
L
0
3
0
0
L
Izanami
zooman
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,163
Damage
30,666
44,118
Taken
38,042
18,854
Mitigated
15,792
7,513
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Demi96
Ganesha
3,761
43
723
2,982
11,637
6,947
0
4,448
6,741
19,738
0
W
3,342
366
1,424
2,624
5,588
2,121
56
2,715
2,873
57,532
0
L
Gilgamesh
Neckalyzer
Gilgamesh
2,607
570
0
1,311
10,631
5,204
0
2,598
7,789
0
46,530
W
3,807
1,768
0
3,312
5,664
1,415
3,052
868
4,796
36,301
0
W
12,924
3,756
0
3,925
9,348
3,322
136
1,752
7,596
0
52,698
W
Gilgamesh
UncurledTunic23
Gilgamesh
6,636
1,499
0
2,267
11,311
5,283
330
454
10,857
0
46,787
L
8,949
1,472
0
1,573
10,002
3,414
0
187
9,801
0
41,405
W
3,957
1,093
0
2,104
6,131
3,651
56
2,428
3,703
23,386
0
L
4,456
233
0
280
5,047
1,474
0
1,430
3,418
55,423
0
L
Izanami
zooman
Izanami
2,390
1,378
0
644
6,801
1,815
504
2,163
4,352
0
26,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,923
Gold Earned
40,573
377
Minions Killed
451
0
Camps Cleared
0
1,248,866
Distance Traveled
1,369,953
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,415
458
5
0
0
253,671
3
W
Ra
8,532
609
132
9
0
276,978
3
L
Gilgamesh
7,231
517
100
7
0
277,029
4
W
Sol
6,965
498
79
6
0
209,942
0
W
Serqet
9,297
664
96
7
0
341,632
6
W
Gilgamesh
8,330
595
109
8
0
261,552
4
L
Loki
7,360
526
85
6
0
224,929
3
W
Ymir
7,449
532
35
3
0
279,849
8
L
Janus
6,943
496
113
8
0
241,290
1
L
Izanami
5,974
427
74
5
0
251,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role