Player Matchup

Cthulhu
Cthulhu
RaulWarbucks
Cthulhu
Level 7
God Stats
2W - 3L
1,469 SR
Queue Stats
7W - 6L
1,497 Elo+
Party 1
Izanami
Izanami
TheCheezeGod
Izanami
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
UmberTrousers
Bakasura
Level 28
God Stats
2W - 1L
1,805 SR
Queue Stats
158W - 177L
1,511 Elo+
Solo
King Arthur
King Arthur
YouSoNoob
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,378 Elo+
Solo
Nu Wa
Nu Wa
captainpingu_
Nu Wa
Level 100
God Stats
3W - 9L
1,418 SR
Queue Stats
430W - 421L
1,436 Elo+
Party 1
Team Averages
Level 32
1,539 SR
1,464 Elo+

VS

Team Averages
Level 21
1,471 SR
1,471 Elo+
Danzaburou
Danzaburou
Goonpc
Danzaburou
Level 14
God Stats
7W - 10L
1,518 SR
Queue Stats
22W - 30L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
TheMaximu
Gilgamesh
Level 29
God Stats
18W - 6L
1,774 SR
Queue Stats
329W - 290L
1,550 Elo+
Solo
Fafnir
Fafnir
easypete69420
Fafnir
Level 18
God Stats
7W - 3L
1,270 SR
Queue Stats
420W - 376L
1,625 Elo+
Solo
Scylla
Scylla
pantaloneto
Scylla
Level 22
God Stats
2W - 1L
1,293 SR
Queue Stats
32W - 39L
1,327 Elo+
Solo
Da Ji
Da Ji
thejoneser1
Da Ji
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 43L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RaulWarbucks
Cthulhu
12
2 / 8 / 5
8,791
400
8,197
16,702
13,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
TheCheezeGod
Izanami
16
5 / 5 / 4
10,427
474
12,190
19,895
7,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
UmberTrousers
Bakasura
9
1 / 7 / 3
7,582
345
5,157
12,427
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
YouSoNoob
King Arthur
13
2 / 8 / 5
8,725
397
4,839
25,253
18,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 5 / 6
9,769
444
18,142
11,608
3,653
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Goonpc
Danzaburou
15
10 / 4 / 15
11,856
539
16,194
19,467
6,307
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
TheMaximu
Gilgamesh
17
9 / 0 / 4
11,609
528
16,820
19,397
9,869
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
6 / 2 / 17
13,059
594
8,642
24,135
22,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
15
1 / 4 / 10
10,087
459
8,214
11,385
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 3 / 8
11,804
537
13,146
17,041
8,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
87
11
Kills
33
33
Deaths
13
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Goonpc
Danzaburou
10
4
15
4.38
L
Cthulhu
RaulWarbucks
Cthulhu
2
8
5
0.56
L
Izanami
TheCheezeGod
Izanami
5
5
4
1.4
W
Gilgamesh
TheMaximu
Gilgamesh
9
0
4
11
L
Bakasura
UmberTrousers
Bakasura
1
7
3
0.36
L
King Arthur
YouSoNoob
King Arthur
2
8
5
0.56
L
1
5
6
0.8
W
6
2
17
7.25
W
Scylla
1
4
10
1.5
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,525
Damage
63,016
85,885
Taken
91,425
47,474
Mitigated
50,396
17,577
Healing
32,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Goonpc
Danzaburou
16,194
10,413
0
10,724
19,467
6,307
2,172
4,859
14,293
0
90,702
L
Cthulhu
RaulWarbucks
Cthulhu
8,197
584
1,002
2,015
16,702
13,358
114
5,046
11,480
21,604
0
L
Izanami
TheCheezeGod
Izanami
12,190
7,374
0
7,487
19,895
7,109
1,287
2,789
17,066
0
80,680
W
Gilgamesh
TheMaximu
Gilgamesh
16,820
6,962
0
4,937
19,397
9,869
1,493
7,781
11,126
0
75,897
L
Bakasura
UmberTrousers
Bakasura
5,157
3,286
0
1,345
12,427
4,808
513
1,553
10,776
0
18,851
L
King Arthur
YouSoNoob
King Arthur
4,839
1,143
0
5,455
25,253
18,546
50
4,288
20,740
0
28,491
L
18,142
5,806
0
273
11,608
3,653
1,660
2,563
8,967
66,637
0
W
8,642
2,912
0
7,160
24,135
22,526
722
5,178
18,807
41,921
0
W
Scylla
8,214
235
92
2,900
11,385
3,080
1,614
6,357
4,953
44,071
0
W
13,146
4,936
0
6,394
17,041
8,614
1,193
4,881
11,800
0
77,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,294
Gold Earned
58,415
338
Minions Killed
425
0
Camps Cleared
0
1,913,801
Distance Traveled
2,071,585
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,856
539
92
4
0
395,690
3
L
Cthulhu
8,791
400
32
1
0
403,932
1
L
Izanami
10,427
474
101
5
0
390,520
4
W
Gilgamesh
11,609
528
99
5
0
485,619
2
L
Bakasura
7,582
345
50
2
0
328,745
0
L
King Arthur
8,725
397
49
2
0
414,197
0
L
Nu Wa
9,769
444
106
5
0
376,407
10
W
Fafnir
13,059
594
46
2
0
381,770
2
W
Scylla
10,087
459
76
3
0
367,712
1
W
Da Ji
11,804
537
112
5
0
440,794
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role