Player Matchup

Sun Wukong
Sun Wukong
Gold IV
Alriiad
Sun Wukong
Gold IV
Level 156
God Stats
13W - 7L
1,754 SR
Queue Stats
360W - 349L
1,467 MMR
Solo
Sylvanus
Sylvanus
Silver III
CreamyGnocchi
Sylvanus
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Bronze III
Sol168
Kukulkan
Bronze III
Level 92
God Stats
1W - 1L
1,260 SR
Queue Stats
1W - 1L
1,500 MMR
Party 3
Anhur
Anhur
Gold V
TeslaCat
Anhur
Gold V
Level 137
God Stats
12W - 12L
1,587 SR
Queue Stats
145W - 141L
1,405 MMR
Party 2
Nemesis
Nemesis
Gold III
corvuscava
Nemesis
Gold III
Level 141
God Stats
20W - 19L
1,552 SR
Queue Stats
278W - 275L
1,590 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,531 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,659 SR
1,392 MMR
Tsukuyomi
Tsukuyomi
Silver III
OhhhLawdy
Tsukuyomi
Silver III
Level 84
God Stats
4W - 3L
1,732 SR
Queue Stats
53W - 60L
1,361 MMR
Solo
Geb
Geb
Gold IV
Tahurtz
Geb
Gold IV
Level 89
God Stats
8W - 7L
1,701 SR
Queue Stats
45W - 53L
1,369 MMR
Solo
Neith
Neith
Gold V
Zandallphon
Neith
Gold V
Level 139
God Stats
4W - 13L
1,508 SR
Queue Stats
152W - 164L
1,436 MMR
Solo
Tiamat
Tiamat
Gold IV
ZmansNut
Tiamat
Gold IV
Level 153
God Stats
4W - 5L
1,549 SR
Queue Stats
494W - 506L
1,377 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
jaymizal
Kuzenbo
Gold IV
Level 130
God Stats
11W - 10L
1,805 SR
Queue Stats
416W - 414L
1,415 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alriiad
Sun Wukong
20
4 / 3 / 12
18,764
586
29,128
34,850
43,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
CreamyGnocchi
Sylvanus
20
4 / 3 / 18
16,645
520
14,418
28,973
41,870
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
Sol168
Kukulkan
20
6 / 5 / 7
16,627
520
15,071
16,868
7,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
TeslaCat
Anhur
20
11 / 5 / 7
19,485
609
24,310
31,674
15,053
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
corvuscava
Nemesis
20
9 / 6 / 11
17,807
556
22,441
34,281
19,151
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
ApolloAthenaDanzaburouSetScylla

VS

Bans
CerberusSobekGuan YuKhepriGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
OhhhLawdy
Tsukuyomi
20
6 / 8 / 6
15,012
469
20,773
27,907
17,285
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
17
0 / 9 / 10
12,151
380
6,875
25,248
26,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
3 / 6 / 5
14,995
469
17,535
22,410
9,628
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
ZmansNut
Tiamat
20
7 / 9 / 4
14,786
462
19,401
25,709
16,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
jaymizal
Kuzenbo
20
6 / 2 / 7
15,315
479
27,260
32,537
50,138
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
54
34
Kills
22
22
Deaths
34
55
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Alriiad
Sun Wukong
4
3
12
3.33
W
Sylvanus
CreamyGnocchi
Sylvanus
4
3
18
4.33
L
Tsukuyomi
OhhhLawdy
Tsukuyomi
6
8
6
1.13
W
Kukulkan
Sol168
Kukulkan
6
5
7
1.9
L
Geb
0
9
10
0.56
W
Anhur
TeslaCat
Anhur
11
5
7
2.9
L
3
6
5
0.92
L
Tiamat
ZmansNut
Tiamat
7
9
4
1
W
Nemesis
corvuscava
Nemesis
9
6
11
2.42
L
Kuzenbo
jaymizal
Kuzenbo
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,368
Damage
91,844
146,646
Taken
133,811
127,556
Mitigated
120,499
74,818
Healing
28,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Alriiad
Sun Wukong
29,128
3,655
0
11,528
34,850
43,931
736
12,046
21,007
0
160,075
W
Sylvanus
CreamyGnocchi
Sylvanus
14,418
1,898
7,561
18,288
28,973
41,870
1,428
8,832
18,865
52,580
0
L
Tsukuyomi
OhhhLawdy
Tsukuyomi
20,773
5,385
0
5,832
27,907
17,285
163
5,935
21,836
0
117,707
W
Kukulkan
Sol168
Kukulkan
15,071
107
0
4,211
16,868
7,551
2,396
7,935
8,652
120,741
0
L
Geb
6,875
726
0
2,170
25,248
26,704
0
7,344
17,904
22,978
0
W
Anhur
TeslaCat
Anhur
24,310
11,563
0
18,737
31,674
15,053
6,871
7,679
23,131
0
204,574
L
17,535
8,893
0
6,623
22,410
9,628
460
4,075
18,335
0
119,346
L
Tiamat
ZmansNut
Tiamat
19,401
2,043
0
5,901
25,709
16,744
936
6,458
19,091
87,690
0
W
Nemesis
corvuscava
Nemesis
22,441
11,101
0
14,493
34,281
19,151
4,288
15,221
18,005
0
129,346
L
Kuzenbo
jaymizal
Kuzenbo
27,260
5,446
0
7,828
32,537
50,138
199
5,677
26,651
95,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,328
Gold Earned
72,259
943
Minions Killed
668
0
Camps Cleared
0
2,995,255
Distance Traveled
3,019,675
32
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
18,764
586
252
8
0
644,753
9
W
Sylvanus
16,645
520
59
2
0
565,004
12
L
Tsukuyomi
15,012
469
126
4
0
613,024
1
W
Kukulkan
16,627
520
216
7
0
634,281
5
L
Geb
12,151
380
41
1
0
651,523
14
W
Anhur
19,485
609
253
8
0
510,054
4
L
Neith
14,995
469
195
6
0
572,180
7
L
Tiamat
14,786
462
168
5
0
533,308
4
W
Nemesis
17,807
556
163
5
0
641,163
2
L
Kuzenbo
15,315
479
138
4
0
649,640
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role