Player Matchup

Hou Yi
Hou Yi
Meztilini
Hou Yi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Sindora
Chaac
Level 116
God Stats
36W - 20L
1,609 SR
Queue Stats
452W - 280L
1,707 Elo+
Solo
Chang'e
Chang'e
Snowytho
Chang'e
Level 160
God Stats
11W - 1L
1,663 SR
Queue Stats
285W - 172L
1,802 Elo+
Party 1
Gilgamesh
Gilgamesh
Zanteau
Gilgamesh
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 172L
1,739 Elo+
Solo
Kuzenbo
Kuzenbo
eiichi1
Kuzenbo
Level 128
God Stats
2W - 0L
1,538 SR
Queue Stats
167W - 145L
1,684 Elo+
Solo
Team Averages
Level 143
1,562 SR
1,686 Elo+

VS

Team Averages
Level 149
1,431 SR
1,643 Elo+
Gilgamesh
Gilgamesh
BlasphemusRage
Gilgamesh
Level 154
God Stats
2W - 6L
1,364 SR
Queue Stats
419W - 414L
1,612 Elo+
Solo
Amaterasu
Amaterasu
Jormmungand
Amaterasu
Level 154
God Stats
1W - 4L
1,322 SR
Queue Stats
575W - 581L
1,615 Elo+
Solo
Jing Wei
Jing Wei
MAGWAII
Jing Wei
Level 155
God Stats
8W - 5L
1,661 SR
Queue Stats
168W - 108L
1,691 Elo+
Solo
He Bo
He Bo
Soliddanny1126
He Bo
Level 160
God Stats
3W - 4L
1,402 SR
Queue Stats
490W - 391L
1,676 Elo+
Solo
Janus
Janus
evan47
Janus
Level 123
God Stats
2W - 5L
1,404 SR
Queue Stats
47W - 45L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Meztilini
Hou Yi
20
8 / 5 / 2
13,351
607
18,462
22,069
9,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Sindora
Chaac
20
3 / 3 / 9
12,878
585
20,931
25,222
28,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Snowytho
Chang'e
20
5 / 4 / 8
13,002
591
15,254
18,464
7,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Zanteau
Gilgamesh
20
9 / 4 / 8
13,441
611
15,391
17,206
12,446
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
eiichi1
Kuzenbo
17
3 / 4 / 10
12,203
555
8,787
19,474
25,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlasphemusRage
Gilgamesh
17
5 / 0 / 7
10,731
488
11,763
17,362
17,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Jormmungand
Amaterasu
19
4 / 5 / 0
11,998
545
15,290
28,422
27,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
MAGWAII
Jing Wei
16
1 / 6 / 8
10,964
498
19,160
19,367
6,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 7 / 3
10,560
480
10,568
16,258
5,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
evan47
Janus
17
8 / 10 / 4
11,511
523
14,969
17,932
6,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
28
Kills
20
20
Deaths
28
37
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlasphemusRage
Gilgamesh
5
0
7
8.5
L
Amaterasu
Jormmungand
Amaterasu
4
5
0
0.8
L
Jing Wei
MAGWAII
Jing Wei
1
6
8
0.83
W
Hou Yi
Meztilini
Hou Yi
8
5
2
1.8
W
Chaac
Sindora
Chaac
3
3
9
2.5
W
Chang'e
Snowytho
Chang'e
5
4
8
2.25
L
2
7
3
0.5
W
Gilgamesh
Zanteau
Gilgamesh
9
4
8
3.25
W
Kuzenbo
eiichi1
Kuzenbo
3
4
10
2
L
Janus
evan47
Janus
8
10
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,825
Damage
71,750
102,435
Taken
99,341
83,997
Mitigated
63,656
42,464
Healing
27,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlasphemusRage
Gilgamesh
11,763
2,777
0
5,512
17,362
17,566
0
5,521
11,841
0
58,966
L
Amaterasu
Jormmungand
Amaterasu
15,290
9,082
0
11,225
28,422
27,761
370
3,377
25,045
0
92,257
L
Jing Wei
MAGWAII
Jing Wei
19,160
14,585
0
5,698
19,367
6,626
688
4,678
14,689
0
75,465
W
Hou Yi
Meztilini
Hou Yi
18,462
13,503
0
9,330
22,069
9,529
1,503
3,187
18,788
0
96,868
W
Chaac
Sindora
Chaac
20,931
6,377
0
13,514
25,222
28,626
68
2,210
22,901
0
93,285
W
Chang'e
Snowytho
Chang'e
15,254
1,376
4,302
8,184
18,464
7,775
462
5,972
12,137
99,482
0
L
10,568
518
0
2,942
16,258
5,565
32
2,770
13,488
92,585
0
W
Gilgamesh
Zanteau
Gilgamesh
15,391
5,389
0
2,906
17,206
12,446
564
7,628
9,524
0
95,605
W
Kuzenbo
eiichi1
Kuzenbo
8,787
3,121
0
4,228
19,474
25,621
274
5,645
13,548
31,499
0
L
Janus
evan47
Janus
14,969
250
128
1,623
17,932
6,138
322
7,695
10,237
63,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,875
Gold Earned
55,764
667
Minions Killed
656
0
Camps Cleared
0
2,184,954
Distance Traveled
2,114,109
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,731
488
86
4
0
495,740
6
L
Amaterasu
11,998
545
175
8
0
412,174
1
L
Jing Wei
10,964
498
120
5
0
406,839
6
W
Hou Yi
13,351
607
159
7
0
376,180
4
W
Chaac
12,878
585
165
8
0
447,199
7
W
Chang'e
13,002
591
162
7
0
447,325
5
L
He Bo
10,560
480
150
7
0
396,683
3
W
Gilgamesh
13,441
611
140
6
0
471,749
4
W
Kuzenbo
12,203
555
41
2
0
442,501
8
L
Janus
11,511
523
125
6
0
402,673
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role