Player Matchup

Hel
Hel
Keiiiven
Hel
Level 12
God Stats
5W - 3L
1,598 SR
Queue Stats
16W - 16L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
Lif3 Is A BEACH
Danzaburou
Level 62
God Stats
23W - 46L
1,382 SR
Queue Stats
610W - 871L
1,324 Elo+
Solo
Chaac
Chaac
ThatOneLegacy
Chaac
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 53L
1,598 Elo+
Party 2
Team Averages
Level 47
1,493 SR
1,481 Elo+

VS

Team Averages
Level 143
1,447 SR
1,544 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
InvisaWalrus
Gilgamesh
Level 158
God Stats
8W - 9L
1,110 SR
Queue Stats
243W - 204L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
fatbackthemillio
Nu Wa
Level 147
God Stats
14W - 13L
1,731 SR
Queue Stats
321W - 249L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
9,676
645
11,486
15,448
4,641
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Lif3 Is A BEACH
Danzaburou
11
1 / 7 / 2
8,806
587
5,497
15,193
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 7 / 0
9,109
607
8,961
19,145
11,757
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 8
9,564
638
3,627
9,961
3,288
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
InvisaWalrus
Gilgamesh
16
11 / 2 / 6
11,967
798
20,331
16,684
10,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 1 / 12
11,571
771
18,121
8,360
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
19
19
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
3
8
1.67
W
Gilgamesh
InvisaWalrus
Gilgamesh
11
2
6
7
L
2
5
3
0.7
L
Danzaburou
Lif3 Is A BEACH
Danzaburou
1
7
2
0.29
L
3
7
0
0.43
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,944
Damage
42,079
49,786
Taken
35,005
21,595
Mitigated
17,417
15,940
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,627
2,256
0
1,270
9,961
3,288
744
5,101
4,860
0
28,898
W
Gilgamesh
InvisaWalrus
Gilgamesh
20,331
7,284
0
4,849
16,684
10,947
1,067
4,099
12,585
0
63,549
L
11,486
157
2,990
4,999
15,448
4,641
0
5,354
10,094
49,264
0
L
Danzaburou
Lif3 Is A BEACH
Danzaburou
5,497
1,382
0
2,317
15,193
5,197
0
4,078
11,115
0
34,600
L
8,961
1,530
650
4,984
19,145
11,757
0
8,733
10,412
0
26,883
W
18,121
9,238
0
890
8,360
3,182
885
2,410
5,950
58,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,591
Gold Earned
33,102
164
Minions Killed
197
0
Camps Cleared
0
732,111
Distance Traveled
791,532
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,564
638
60
4
0
240,235
0
W
Gilgamesh
11,967
798
61
4
0
284,972
1
L
Hel
9,676
645
79
5
0
264,180
0
L
Danzaburou
8,806
587
51
3
0
218,259
1
L
Chaac
9,109
607
34
2
0
249,672
4
W
Nu Wa
11,571
771
76
5
0
266,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role