Player Matchup

Anhur
Anhur
Gary11111
Anhur
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
241W - 245L
1,550 Elo+
Party 1
Fenrir
Fenrir
Mackiee
Fenrir
Level 126
God Stats
0W - 2L
1,247 SR
Queue Stats
109W - 105L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
MusTeey
Cthulhu
Level 149
God Stats
3W - 4L
1,433 SR
Queue Stats
134W - 123L
1,523 Elo+
Party 1
Bellona
Bellona
Sarcasthicc
Bellona
Level 136
God Stats
7W - 2L
1,711 SR
Queue Stats
210W - 146L
1,603 Elo+
Party 1
Thanatos
Thanatos
Smisken
Thanatos
Level 160
God Stats
0W - 4L
1,580 SR
Queue Stats
261W - 155L
1,706 Elo+
Party 1
Team Averages
Level 132
1,494 SR
1,583 Elo+

VS

Team Averages
Level 117
1,571 SR
1,515 Elo+
Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CYBERIVER
Nu Wa
Level 125
God Stats
9W - 0L
1,717 SR
Queue Stats
298W - 308L
1,517 Elo+
Solo
Hera
Hera
Darkoslobos
Hera
Level 129
God Stats
11W - 8L
1,493 SR
Queue Stats
390W - 417L
1,531 Elo+
Solo
Janus
Janus
JhonMedina
Janus
Level 126
God Stats
8W - 1L
1,647 SR
Queue Stats
226W - 241L
1,572 Elo+
Solo
Cerberus
Cerberus
Sarrick
Cerberus
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 51L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gary11111
Anhur
16
4 / 6 / 14
10,378
741
11,898
16,980
6,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Fenrir
Mackiee
Fenrir
14
2 / 7 / 8
9,052
647
4,845
16,300
6,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
MusTeey
Cthulhu
17
1 / 5 / 19
10,919
780
17,806
28,615
24,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Sarcasthicc
Bellona
17
5 / 5 / 15
10,615
758
8,482
21,728
19,653
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
Smisken
Thanatos
20
17 / 4 / 6
13,583
970
24,418
20,553
13,211
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
8 / 6 / 8
11,792
842
20,713
19,210
9,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
CYBERIVER
Nu Wa
18
6 / 5 / 11
11,733
838
24,101
12,479
4,503
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 6 / 12
11,241
803
18,872
12,239
4,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
16
1 / 8 / 8
10,459
747
12,840
11,988
4,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Sarrick
Cerberus
19
5 / 4 / 13
11,309
808
10,527
21,761
25,986
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
79
29
Kills
27
27
Deaths
29
62
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
6
8
2
W
Nu Wa
CYBERIVER
Nu Wa
6
5
11
2.3
W
7
6
12
2.17
L
Anhur
Gary11111
Anhur
4
6
14
1.83
W
Janus
1
8
8
0.63
L
Fenrir
Mackiee
Fenrir
2
7
8
0.86
L
Cthulhu
MusTeey
Cthulhu
1
5
19
2.1
L
Bellona
Sarcasthicc
Bellona
5
5
15
2.5
W
Cerberus
Sarrick
Cerberus
5
4
13
2.88
L
Thanatos
Smisken
Thanatos
17
4
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,449
Damage
87,053
104,176
Taken
77,677
70,956
Mitigated
48,681
52,689
Healing
24,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
20,713
4,675
1,417
6,015
19,210
9,209
1,594
4,706
14,504
0
35,131
W
Nu Wa
CYBERIVER
Nu Wa
24,101
7,670
645
2,138
12,479
4,503
1,508
3,859
8,620
38,094
0
W
18,872
6,436
1,129
1,538
12,239
4,798
951
3,573
8,666
29,237
0
L
Anhur
Gary11111
Anhur
11,898
6,338
2,501
3,214
16,980
6,677
1,722
11,702
5,278
0
32,022
W
Janus
12,840
644
961
919
11,988
4,185
944
2,940
9,048
34,875
0
L
Fenrir
Mackiee
Fenrir
4,845
938
3,289
1,721
16,300
6,590
287
11,535
4,765
0
10,429
L
Cthulhu
MusTeey
Cthulhu
17,806
1,380
3,412
10,453
28,615
24,825
0
19,346
9,269
43,731
0
L
Bellona
Sarcasthicc
Bellona
8,482
2,612
4,819
5,843
21,728
19,653
653
13,703
8,025
0
17,743
W
Cerberus
Sarrick
Cerberus
10,527
736
1,605
7,891
21,761
25,986
504
2,728
19,033
20,492
0
L
Thanatos
Smisken
Thanatos
24,418
11,006
3,123
14,314
20,553
13,211
775
10,054
10,499
0
53,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,547
Gold Earned
56,534
169
Minions Killed
153
0
Camps Cleared
0
1,259,743
Distance Traveled
1,076,886
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,792
842
22
2
0
221,378
4
W
Nu Wa
11,733
838
34
2
0
221,199
3
W
Hera
11,241
803
26
2
0
215,383
1
L
Anhur
10,378
741
41
3
0
215,141
2
W
Janus
10,459
747
55
4
0
202,342
0
L
Fenrir
9,052
647
13
1
0
255,336
0
L
Cthulhu
10,919
780
42
3
0
247,480
0
L
Bellona
10,615
758
8
1
0
285,750
0
W
Cerberus
11,309
808
16
1
0
216,584
0
L
Thanatos
13,583
970
65
5
0
256,036
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role