Player Matchup

Gilgamesh
Gilgamesh
ElPackDeReuben
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Me_llaman_Fosky
Cerberus
Level 99
God Stats
7W - 1L
1,500 SR
Queue Stats
179W - 169L
1,501 Elo+
Party 2
Mercury
Mercury
Toyako83
Mercury
Level 43
God Stats
8W - 5L
1,749 SR
Queue Stats
179W - 239L
1,295 Elo+
Party 4
Skadi
Skadi
abraham20155
Skadi
Level 26
God Stats
1W - 4L
1,161 SR
Queue Stats
54W - 70L
1,352 Elo+
Party 4
Athena
Athena
guaxe_reeves777
Athena
Level 81
God Stats
9W - 12L
1,677 SR
Queue Stats
151W - 163L
1,413 Elo+
Party 2
Team Averages
Level 55
1,517 SR
1,412 Elo+

VS

Team Averages
Level 40
1,615 SR
1,359 Elo+
Nemesis
Nemesis
Dio_ce_se_nasce
Nemesis
Level 35
God Stats
17W - 12L
1,532 SR
Queue Stats
36W - 45L
1,289 Elo+
Party 3
Heimdallr
Heimdallr
Riccocco
Heimdallr
Level 51
God Stats
1W - 3L
1,734 SR
Queue Stats
118W - 139L
1,347 Elo+
Party 1
Thoth
Thoth
Zarkaoui771
Thoth
Level 44
God Stats
17W - 15L
1,499 SR
Queue Stats
128W - 149L
1,461 Elo+
Solo
King Arthur
King Arthur
eZ-Fear98
King Arthur
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 103L
1,393 Elo+
Party 3
Cthulhu
Cthulhu
linevaux
Cthulhu
Level 17
God Stats
2W - 4L
1,813 SR
Queue Stats
199W - 223L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElPackDeReuben
Gilgamesh
13
7 / 0 / 1
9,235
660
8,478
7,478
3,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
10
2 / 3 / 7
6,799
486
3,467
10,903
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
Toyako83
Mercury
12
2 / 0 / 4
7,136
510
2,873
7,584
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 5
7,548
539
4,906
5,241
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 1 / 2
7,944
567
8,128
9,219
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,362
454
3,352
8,595
3,096
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
Riccocco
Heimdallr
10
3 / 4 / 2
6,500
464
5,961
7,083
2,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 2
6,627
473
5,149
7,121
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
eZ-Fear98
King Arthur
10
0 / 5 / 1
6,116
437
2,788
8,247
3,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
linevaux
Cthulhu
10
1 / 5 / 2
6,442
460
4,218
11,650
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
19
Kills
6
6
Deaths
20
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Gilgamesh
ElPackDeReuben
Gilgamesh
7
0
1
7.5
W
Cerberus
2
3
7
1.83
L
Heimdallr
Riccocco
Heimdallr
3
4
2
1
W
Mercury
Toyako83
Mercury
2
0
4
4
L
1
4
2
0.5
W
2
2
5
2.25
L
King Arthur
eZ-Fear98
King Arthur
0
5
1
0.1
W
6
1
2
7
L
Cthulhu
linevaux
Cthulhu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
21,468
40,425
Taken
42,696
16,886
Mitigated
16,649
6,151
Healing
4,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,352
1,294
0
1,098
8,595
3,096
0
2,303
6,110
0
30,687
W
Gilgamesh
ElPackDeReuben
Gilgamesh
8,478
2,121
0
279
7,478
3,662
1,092
688
6,754
0
38,586
W
Cerberus
3,467
376
0
1,616
10,903
5,110
122
4,039
6,736
17,650
0
L
Heimdallr
Riccocco
Heimdallr
5,961
2,193
0
457
7,083
2,570
0
4,418
2,571
0
22,320
W
Mercury
Toyako83
Mercury
2,873
1,985
0
3,524
7,584
2,408
0
481
7,063
0
31,012
L
5,149
99
0
1,072
7,121
2,315
262
2,928
3,951
40,123
0
W
4,906
2,412
0
0
5,241
1,961
3,355
948
4,293
0
37,984
L
King Arthur
eZ-Fear98
King Arthur
2,788
773
0
220
8,247
3,261
0
0
8,247
0
27,718
W
8,128
1,488
0
732
9,219
3,745
500
2,725
6,212
36,248
0
L
Cthulhu
linevaux
Cthulhu
4,218
522
0
1,805
11,650
5,407
0
1,406
10,222
26,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,662
Gold Earned
32,047
342
Minions Killed
281
0
Camps Cleared
0
1,383,458
Distance Traveled
1,282,437
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,362
454
55
4
0
327,026
1
W
Gilgamesh
9,235
660
87
6
0
271,915
0
W
Cerberus
6,799
486
36
3
0
291,674
0
L
Heimdallr
6,500
464
50
4
0
254,388
0
W
Mercury
7,136
510
76
5
0
291,071
2
L
Thoth
6,627
473
72
5
0
239,158
3
W
Skadi
7,548
539
70
5
0
221,697
2
L
King Arthur
6,116
437
61
4
0
199,431
1
W
Athena
7,944
567
73
5
0
307,101
0
L
Cthulhu
6,442
460
43
3
0
262,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role