Player Matchup

Vulcan
Vulcan
Brunohydra
Vulcan
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
105W - 127L
1,431 Elo+
Solo
Chang'e
Chang'e
ChibblesAndBits2
Chang'e
Level 8
God Stats
7W - 1L
1,458 SR
Queue Stats
16W - 12L
1,594 Elo+
Solo
Osiris
Osiris
Granoine
Osiris
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 11L
1,338 Elo+
Party 1
Fenrir
Fenrir
Leafstrom
Fenrir
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 49L
1,399 Elo+
Party 1
Artemis
Artemis
chiftharip
Artemis
Level 29
God Stats
13W - 14L
1,486 SR
Queue Stats
249W - 253L
1,460 Elo+
Solo
Team Averages
Level 25
1,489 SR
1,444 Elo+

VS

Team Averages
Level 26
1,474 SR
1,463 Elo+
Izanami
Izanami
Arianaxsd
Izanami
Level 8
God Stats
4W - 5L
1,390 SR
Queue Stats
5W - 8L
1,349 Elo+
Solo
Fenrir
Fenrir
BigHogLad
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Goonpc
Kuzenbo
Level 14
God Stats
7W - 10L
1,481 SR
Queue Stats
22W - 30L
1,404 Elo+
Solo
Ra
Ra
YourLilPogChamp
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,632 Elo+
Party 2
Gilgamesh
Gilgamesh
champtays
Gilgamesh
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Brunohydra
Vulcan
15
5 / 6 / 8
9,993
555
9,480
10,043
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 6
8,836
491
8,574
15,077
5,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Granoine
Osiris
15
8 / 4 / 0
9,919
551
8,599
13,313
9,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Leafstrom
Fenrir
17
9 / 3 / 6
10,704
595
10,695
14,925
6,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
chiftharip
Artemis
16
6 / 3 / 3
9,462
526
12,447
14,246
4,917
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arianaxsd
Izanami
13
0 / 8 / 3
8,146
453
4,990
13,634
3,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
BigHogLad
Fenrir
17
11 / 4 / 4
10,727
596
17,536
16,092
7,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Goonpc
Kuzenbo
15
5 / 1 / 6
9,667
537
7,560
11,521
10,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 12 / 2
7,542
419
4,992
11,563
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
champtays
Gilgamesh
14
2 / 7 / 1
8,485
471
5,608
13,593
8,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
32
Kills
19
20
Deaths
32
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
Arianaxsd
Izanami
0
8
3
0.19
L
Fenrir
BigHogLad
Fenrir
11
4
4
3.25
W
Vulcan
Brunohydra
Vulcan
5
6
8
1.5
W
4
4
6
1.75
L
Kuzenbo
Goonpc
Kuzenbo
5
1
6
8
W
Osiris
Granoine
Osiris
8
4
0
2
W
Fenrir
Leafstrom
Fenrir
9
3
6
4
L
1
12
2
0.17
L
Gilgamesh
champtays
Gilgamesh
2
7
1
0.36
W
Artemis
chiftharip
Artemis
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,795
Damage
40,686
67,604
Taken
66,403
30,107
Mitigated
32,579
26,940
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Arianaxsd
Izanami
4,990
2,956
0
1,234
13,634
3,423
924
883
12,631
0
55,381
L
Fenrir
BigHogLad
Fenrir
17,536
4,602
0
5,126
16,092
7,174
289
2,749
13,163
0
65,405
W
Vulcan
Brunohydra
Vulcan
9,480
3,187
0
1,048
10,043
4,298
877
2,041
8,002
50,238
0
W
8,574
845
3,614
7,001
15,077
5,436
1,167
4,268
10,809
37,746
0
L
Kuzenbo
Goonpc
Kuzenbo
7,560
2,274
0
1,667
11,521
10,108
222
4,680
6,469
22,483
0
W
Osiris
Granoine
Osiris
8,599
2,522
0
4,149
13,313
9,127
1,441
976
12,337
0
39,383
W
Fenrir
Leafstrom
Fenrir
10,695
4,363
0
4,921
14,925
6,329
804
2,444
12,481
0
73,709
L
4,992
1,135
37
822
11,563
3,342
209
6,476
4,625
31,152
0
L
Gilgamesh
champtays
Gilgamesh
5,608
1,249
0
1,333
13,593
8,532
348
1,988
11,461
0
36,484
W
Artemis
chiftharip
Artemis
12,447
7,545
0
6,207
14,246
4,917
1,381
2,823
11,423
0
73,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,914
Gold Earned
44,567
429
Minions Killed
360
0
Camps Cleared
0
1,746,547
Distance Traveled
1,552,896
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,146
453
92
5
0
287,038
1
L
Fenrir
10,727
596
101
6
0
338,047
2
W
Vulcan
9,993
555
100
6
0
319,621
1
W
Chang'e
8,836
491
60
3
0
353,773
1
L
Kuzenbo
9,667
537
31
2
0
361,073
5
W
Osiris
9,919
551
51
3
0
358,263
2
W
Fenrir
10,704
595
119
7
0
416,430
1
L
Ra
7,542
419
65
4
0
253,737
0
L
Gilgamesh
8,485
471
71
4
0
313,001
0
W
Artemis
9,462
526
99
6
0
298,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role