Player Matchup

Medusa
Medusa
Gold II
Blink4444
Medusa
Gold II
Level 116
God Stats
4W - 2L
1,728 SR
Queue Stats
46W - 44L
1,531 MMR
Solo
Tyr
Tyr
Gold II
SamElRey
Tyr
Gold II
Level 120
God Stats
9W - 14L
1,416 SR
Queue Stats
152W - 144L
1,670 MMR
Solo
Ra
Ra
Bronze III
atamandancer
Ra
Bronze III
Level 69
God Stats
1W - 0L
1,775 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
cHaRlItOs69
Ne Zha
Gold III
Level 147
God Stats
3W - 2L
1,500 SR
Queue Stats
185W - 176L
1,498 MMR
Solo
Nemesis
Nemesis
Silver I
esayenka
Nemesis
Silver I
Level 128
God Stats
6W - 3L
1,814 SR
Queue Stats
12W - 13L
1,488 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,647 SR
1,537 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,581 SR
1,558 MMR
Pele
Pele
Gold III
AXAPOLON
Pele
Gold III
Level 121
God Stats
9W - 12L
1,471 SR
Queue Stats
119W - 112L
1,589 MMR
Solo
Khepri
Khepri
Gold II
ImComing112
Khepri
Gold II
Level 141
God Stats
4W - 1L
1,731 SR
Queue Stats
323W - 319L
1,675 MMR
Solo
Sobek
Sobek
Gold IV
Kapitán
Sobek
Gold IV
Level 122
God Stats
3W - 5L
1,509 SR
Queue Stats
122W - 115L
1,429 MMR
Party 1
Anubis
Anubis
Gold II
Siemka4
Anubis
Gold II
Level 142
God Stats
24W - 13L
1,703 SR
Queue Stats
144W - 135L
1,520 MMR
Party 1
Izanami
Izanami
Gold V
myistro
Izanami
Gold V
Level 160
God Stats
1W - 1L
1,489 SR
Queue Stats
105W - 95L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blink4444
Medusa
6
2 / 1 / 0
3,647
729
2,361
2,098
553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 1 / 0
3,740
748
941
2,925
993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

5
0 / 1 / 0
3,124
625
1,204
1,985
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
5
0 / 0 / 1
3,196
639
1,034
2,505
432
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
esayenka
Nemesis
5
0 / 0 / 0
3,290
658
864
2,421
525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TiamatSetPersephoneTsukuyomiScylla

VS

Bans
ApolloJanusKing ArthurKukulkanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
6
2 / 0 / 0
3,756
751
1,141
1,520
336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Khepri
3
0 / 1 / 0
2,822
564
240
1,953
522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Sobek
Kapitán
Sobek
6
1 / 1 / 0
3,458
692
686
3,214
1,262
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Siemka4
Anubis
7
0 / 0 / 1
3,614
723
1,669
2,193
902
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
myistro
Izanami
6
0 / 1 / 1
3,409
682
1,175
2,576
414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
3
Kills
3
3
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
2
0
0
2
W
Medusa
Blink4444
Medusa
2
1
0
2
L
Khepri
0
1
0
0
L
Sobek
Kapitán
Sobek
1
1
0
1
W
1
1
0
1
L
Anubis
Siemka4
Anubis
0
0
1
0.5
W
0
1
0
0
W
Ne Zha
0
0
1
0.5
W
Nemesis
esayenka
Nemesis
0
0
0
0
L
Izanami
myistro
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,404
Damage
4,911
11,934
Taken
11,456
2,853
Mitigated
3,436
3,230
Healing
6,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
1,141
370
0
778
1,520
336
0
300
1,158
0
12,502
W
Medusa
Blink4444
Medusa
2,361
899
0
794
2,098
553
0
80
2,018
0
13,238
L
Khepri
240
0
0
990
1,953
522
0
0
1,953
2,447
0
L
Sobek
Kapitán
Sobek
686
0
0
1,900
3,214
1,262
0
0
3,214
9,947
0
W
941
286
0
989
2,925
993
0
686
2,239
0
13,252
L
Anubis
Siemka4
Anubis
1,669
188
0
1,514
2,193
902
0
730
1,351
17,945
0
W
1,204
115
60
446
1,985
350
0
933
1,052
10,248
0
W
Ne Zha
1,034
385
0
441
2,505
432
0
160
2,345
0
8,180
W
Nemesis
esayenka
Nemesis
864
513
0
500
2,421
525
0
736
1,685
0
11,408
L
Izanami
myistro
Izanami
1,175
649
0
1,394
2,576
414
0
0
2,576
0
15,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,997
Gold Earned
17,059
135
Minions Killed
147
0
Camps Cleared
0
490,004
Distance Traveled
431,195
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,756
751
38
8
0
116,174
2
W
Medusa
3,647
729
29
6
0
81,103
0
L
Khepri
2,822
564
5
1
0
45,893
1
L
Sobek
3,458
692
26
5
0
95,228
0
W
Tyr
3,740
748
33
7
0
101,846
1
L
Anubis
3,614
723
41
8
0
97,640
2
W
Ra
3,124
625
20
4
0
96,157
2
W
Ne Zha
3,196
639
14
3
0
99,964
1
W
Nemesis
3,290
658
39
8
0
110,934
2
L
Izanami
3,409
682
37
7
0
76,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role