Player Matchup

Zeus
Zeus
WalterWhite333
Zeus
Level 51
God Stats
89W - 109L
1,523 SR
Queue Stats
200W - 274L
1,466 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XDarkBlue
Ah Muzen Cab
Level 129
God Stats
6W - 12L
1,412 SR
Queue Stats
272W - 351L
1,479 Elo+
Party 1
Ymir
Ymir
porcolouco
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 83
1,478 SR
1,482 Elo+

VS

Team Averages
Level 87
1,530 SR
1,581 Elo+
Danzaburou
Danzaburou
ElChaliwawa
Danzaburou
Level 128
God Stats
1W - 0L
1,798 SR
Queue Stats
40W - 32L
1,588 Elo+
Party 2
Cthulhu
Cthulhu
J0404
Cthulhu
Level 5
God Stats
3W - 0L
1,508 SR
Queue Stats
8W - 6L
1,709 Elo+
Solo
Gilgamesh
Gilgamesh
REXAM45
Gilgamesh
Level 129
God Stats
1W - 1L
1,283 SR
Queue Stats
105W - 112L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 4
10,102
722
11,582
10,131
3,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
XDarkBlue
Ah Muzen Cab
12
4 / 5 / 3
9,350
668
15,685
9,480
3,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 4 / 7
8,421
602
5,855
18,357
16,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElChaliwawa
Danzaburou
15
8 / 3 / 7
11,467
819
14,152
15,785
7,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
J0404
Cthulhu
14
6 / 0 / 9
11,337
810
8,391
16,133
17,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
REXAM45
Gilgamesh
13
2 / 4 / 8
9,731
695
9,924
12,281
8,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
7
Kills
16
16
Deaths
7
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ElChaliwawa
Danzaburou
8
3
7
3.83
W
Cthulhu
J0404
Cthulhu
6
0
9
10.5
W
Gilgamesh
REXAM45
Gilgamesh
2
4
8
1.5
L
3
7
4
0.71
L
Ah Muzen Cab
XDarkBlue
Ah Muzen Cab
4
5
3
1.1
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,122
Damage
32,467
37,968
Taken
44,199
23,478
Mitigated
33,342
5,061
Healing
13,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ElChaliwawa
Danzaburou
14,152
9,499
0
7,381
15,785
7,511
1,344
6,977
8,808
0
45,111
W
Cthulhu
J0404
Cthulhu
8,391
499
541
4,792
16,133
17,692
0
6,038
10,095
27,316
0
W
Gilgamesh
REXAM45
Gilgamesh
9,924
2,486
0
1,040
12,281
8,139
0
4,536
7,745
0
45,555
L
11,582
976
0
1,168
10,131
3,609
0
1,713
8,418
39,906
0
L
Ah Muzen Cab
XDarkBlue
Ah Muzen Cab
15,685
6,679
0
2,171
9,480
3,783
204
2,493
6,987
0
43,763
L
5,855
574
170
1,552
18,357
16,086
0
4,240
14,117
18,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,873
Gold Earned
32,535
137
Minions Killed
200
0
Camps Cleared
0
670,600
Distance Traveled
787,030
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,467
819
99
7
0
244,104
1
W
Cthulhu
11,337
810
32
2
0
270,526
2
W
Gilgamesh
9,731
695
69
5
0
272,400
6
L
Zeus
10,102
722
55
4
0
226,640
0
L
Ah Muzen Cab
9,350
668
53
4
0
237,521
0
L
Ymir
8,421
602
29
2
0
206,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role