Player Matchup

Cernunnos
Cernunnos
Fiyah1477
Cernunnos
Level 23
God Stats
294W - 296L
1,573 SR
Queue Stats
337W - 347L
1,400 Elo+
Party 2
Nemesis
Nemesis
KarCrinn
Nemesis
Level 17
God Stats
18W - 8L
1,565 SR
Queue Stats
33W - 24L
1,394 Elo+
Party 1
Ah Puch
Ah Puch
MaMa2A
Ah Puch
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,385 Elo+
Party 1
Cerberus
Cerberus
MathesonMM
Cerberus
Level 18
God Stats
84W - 81L
1,399 SR
Queue Stats
158W - 189L
1,294 Elo+
Party 2
Baron Samedi
Baron Samedi
nitneroc1004
Baron Samedi
Level 16
God Stats
10W - 7L
1,207 SR
Queue Stats
32W - 24L
1,301 Elo+
Party 1
Team Averages
Level 20
1,449 SR
1,355 Elo+

VS

Team Averages
Level 20
1,410 SR
1,332 Elo+
Hades
Hades
Al7o
Hades
Level 17
God Stats
14W - 11L
1,483 SR
Queue Stats
45W - 54L
1,146 Elo+
Solo
Fenrir
Fenrir
Dr_Skullreaper
Fenrir
Level 22
God Stats
5W - 8L
1,421 SR
Queue Stats
25W - 25L
1,470 Elo+
Solo
Chang'e
Chang'e
JodiaGR
Chang'e
Level 15
God Stats
19W - 22L
1,450 SR
Queue Stats
90W - 72L
1,336 Elo+
Party 3
Cthulhu
Cthulhu
Kaiba_Chris
Cthulhu
Level 18
God Stats
3W - 6L
1,532 SR
Queue Stats
14W - 19L
1,337 Elo+
Party 3
Janus
Janus
loucasss123
Janus
Level 29
God Stats
19W - 19L
1,165 SR
Queue Stats
73W - 79L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fiyah1477
Cernunnos
20
9 / 3 / 6
16,405
547
37,762
27,738
10,940
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
KarCrinn
Nemesis
20
15 / 1 / 3
17,341
578
27,192
27,732
16,982
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
MaMa2A
Ah Puch
19
3 / 8 / 9
12,928
431
26,104
20,325
7,238
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
MathesonMM
Cerberus
19
2 / 5 / 12
13,828
461
12,782
32,785
32,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
nitneroc1004
Baron Samedi
19
4 / 8 / 7
13,297
443
17,720
23,869
11,156
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Al7o
Hades
19
4 / 7 / 8
12,555
419
29,209
30,892
18,377
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 7 / 4
13,506
450
14,962
34,012
15,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
JodiaGR
Chang'e
17
6 / 8 / 8
11,498
383
17,213
29,615
19,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Kaiba_Chris
Cthulhu
17
2 / 5 / 4
11,378
379
12,890
33,160
47,754
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
5 / 6 / 5
12,551
418
17,396
19,629
7,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
54
33
Kills
25
25
Deaths
33
37
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hades
Al7o
Hades
4
7
8
1.14
L
8
7
4
1.43
W
Cernunnos
Fiyah1477
Cernunnos
9
3
6
4
L
Chang'e
JodiaGR
Chang'e
6
8
8
1.25
L
Cthulhu
Kaiba_Chris
Cthulhu
2
5
4
0.8
W
Nemesis
KarCrinn
Nemesis
15
1
3
16.5
W
Ah Puch
MaMa2A
Ah Puch
3
8
9
0.94
W
Cerberus
MathesonMM
Cerberus
2
5
12
1.6
L
5
6
5
1.25
W
Baron Samedi
nitneroc1004
Baron Samedi
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,560
Damage
91,670
132,449
Taken
147,308
78,502
Mitigated
108,026
42,526
Healing
47,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Al7o
Hades
29,209
3,285
897
9,852
30,892
18,377
1,270
11,724
19,168
74,838
0
L
14,962
5,548
0
14,449
34,012
15,070
0
5,760
28,252
0
80,532
W
Cernunnos
Fiyah1477
Cernunnos
37,762
21,804
0
8,700
27,738
10,940
5,559
18,517
8,675
0
147,261
L
Chang'e
JodiaGR
Chang'e
17,213
907
8,118
9,412
29,615
19,360
1,358
13,494
16,121
49,805
0
L
Cthulhu
Kaiba_Chris
Cthulhu
12,890
408
704
0
33,160
47,754
927
14,620
18,540
42,987
0
W
Nemesis
KarCrinn
Nemesis
27,192
17,612
0
13,074
27,732
16,982
2,121
6,322
21,208
0
160,966
W
Ah Puch
MaMa2A
Ah Puch
26,104
1,313
512
2,571
20,325
7,238
1,054
13,687
6,286
71,614
0
W
Cerberus
MathesonMM
Cerberus
12,782
337
0
10,668
32,785
32,186
1,042
20,388
11,738
57,335
0
L
17,396
79
0
3,933
19,629
7,465
76
11,008
8,621
90,756
0
W
Baron Samedi
nitneroc1004
Baron Samedi
17,720
943
1,645
5,356
23,869
11,156
1,790
15,556
7,834
88,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,799
Gold Earned
61,488
768
Minions Killed
557
0
Camps Cleared
0
2,743,615
Distance Traveled
2,598,109
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
12,555
419
92
3
0
508,469
0
L
Fenrir
13,506
450
114
4
0
498,672
0
W
Cernunnos
16,405
547
219
7
0
507,644
0
L
Chang'e
11,498
383
61
2
0
571,574
0
L
Cthulhu
11,378
379
72
2
0
523,952
0
W
Nemesis
17,341
578
215
7
0
707,442
1
W
Ah Puch
12,928
431
107
4
0
450,681
0
W
Cerberus
13,828
461
103
3
0
566,886
1
L
Janus
12,551
418
218
7
0
495,442
3
W
Baron Samedi
13,297
443
124
4
0
510,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role