Player Matchup

The Morrigan
The Morrigan
Cosmo_TO
The Morrigan
Level 65
God Stats
24W - 23L
1,566 SR
Queue Stats
246W - 247L
1,529 Elo+
Solo
Tsukuyomi
Tsukuyomi
Deranged_Psyc046
Tsukuyomi
Level 107
God Stats
3W - 1L
1,688 SR
Queue Stats
267W - 260L
1,516 Elo+
Solo
Danzaburou
Danzaburou
MaxEthaniel16
Danzaburou
Level 58
God Stats
4W - 7L
1,400 SR
Queue Stats
75W - 97L
1,445 Elo+
Party 2
Bacchus
Bacchus
Setch999
Bacchus
Level 74
God Stats
1W - 2L
1,466 SR
Queue Stats
80W - 91L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
zaqueo
Gilgamesh
Level 119
God Stats
14W - 11L
1,639 SR
Queue Stats
404W - 393L
1,490 Elo+
Solo
Team Averages
Level 85
1,552 SR
1,488 Elo+

VS

Team Averages
Level 83
1,461 SR
1,480 Elo+
Chang'e
Chang'e
DK M0NSTER
Chang'e
Level 92
God Stats
27W - 31L
1,474 SR
Queue Stats
356W - 350L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
LifeTakaaa
Gilgamesh
Level 89
God Stats
2W - 2L
1,319 SR
Queue Stats
17W - 28L
1,448 Elo+
Solo
Cupid
Cupid
MUFFINBEFLUFFIN
Cupid
Level 86
God Stats
1W - 3L
1,283 SR
Queue Stats
65W - 60L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
SpaghettiCarpet
Cthulhu
Level 63
God Stats
13W - 17L
1,517 SR
Queue Stats
93W - 102L
1,464 Elo+
Party 1
Loki
Loki
XxEL__YEEZUSxX
Loki
Level 87
God Stats
7W - 6L
1,712 SR
Queue Stats
555W - 530L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Cosmo_TO
The Morrigan
17
3 / 5 / 0
10,993
458
6,948
9,499
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
17
4 / 11 / 4
10,937
456
10,768
21,168
8,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
MaxEthaniel16
Danzaburou
17
8 / 8 / 3
11,130
464
12,173
18,194
8,226
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Setch999
Bacchus
16
4 / 5 / 10
11,784
491
13,365
19,002
20,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
zaqueo
Gilgamesh
18
2 / 6 / 3
13,334
556
15,011
32,647
25,908
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DK M0NSTER
Chang'e
20
10 / 1 / 11
14,509
605
19,737
19,257
8,479
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
LifeTakaaa
Gilgamesh
20
6 / 2 / 4
13,054
544
17,941
17,302
16,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
5 / 7 / 8
11,073
461
8,723
15,065
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 7 / 15
12,050
502
15,357
24,052
22,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
12 / 4 / 5
14,401
600
14,999
18,564
8,834
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
78
21
Kills
35
35
Deaths
21
20
Assists
43
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Cosmo_TO
The Morrigan
3
5
0
0.6
W
Chang'e
DK M0NSTER
Chang'e
10
1
11
15.5
L
Tsukuyomi
4
11
4
0.55
W
Gilgamesh
LifeTakaaa
Gilgamesh
6
2
4
4
W
5
7
8
1.29
L
Danzaburou
MaxEthaniel16
Danzaburou
8
8
3
1.19
L
Bacchus
Setch999
Bacchus
4
5
10
1.8
W
2
7
15
1.36
W
12
4
5
3.63
L
Gilgamesh
zaqueo
Gilgamesh
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,265
Damage
76,757
100,510
Taken
94,240
66,974
Mitigated
61,737
24,342
Healing
28,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Cosmo_TO
The Morrigan
6,948
1,074
0
1,813
9,499
3,413
268
4,886
4,369
55,337
2,431
W
Chang'e
DK M0NSTER
Chang'e
19,737
898
3,134
12,208
19,257
8,479
264
4,032
15,093
122,724
0
L
Tsukuyomi
10,768
2,392
0
5,062
21,168
8,664
0
6,495
14,491
0
62,646
W
Gilgamesh
LifeTakaaa
Gilgamesh
17,941
5,481
0
2,700
17,302
16,153
2,291
3,038
14,264
0
79,347
W
8,723
3,875
280
2,314
15,065
5,322
3,155
3,711
11,354
0
46,539
L
Danzaburou
MaxEthaniel16
Danzaburou
12,173
6,192
0
5,593
18,194
8,226
591
9,076
9,032
0
54,879
L
Bacchus
Setch999
Bacchus
13,365
1,997
0
2,456
19,002
20,763
41
8,099
10,670
46,899
0
W
15,357
1,349
2,144
5,656
24,052
22,949
840
7,314
16,644
53,258
0
W
14,999
4,437
0
405
18,564
8,834
470
2,376
16,128
0
120,226
L
Gilgamesh
zaqueo
Gilgamesh
15,011
2,287
0
9,418
32,647
25,908
312
5,673
26,854
5,794
68,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,178
Gold Earned
65,087
507
Minions Killed
639
0
Camps Cleared
0
1,973,218
Distance Traveled
2,220,755
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,993
458
127
5
0
335,054
8
W
Chang'e
14,509
605
173
7
0
470,539
2
L
Tsukuyomi
10,937
456
98
4
0
439,475
3
W
Gilgamesh
13,054
544
127
5
0
419,494
3
W
Cupid
11,073
461
90
4
0
405,790
4
L
Danzaburou
11,130
464
80
3
0
387,161
5
L
Bacchus
11,784
491
67
3
0
428,082
2
W
Cthulhu
12,050
502
71
3
0
454,732
2
W
Loki
14,401
600
178
7
0
470,200
7
L
Gilgamesh
13,334
556
135
6
0
383,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role