Player Matchup

Artemis
Artemis
FatVainKitten
Artemis
Level 115
God Stats
5W - 1L
1,906 SR
Queue Stats
170W - 174L
1,555 Elo+
Party 2
Merlin
Merlin
OrbitalFission
Merlin
Level 146
God Stats
5W - 7L
1,475 SR
Queue Stats
155W - 168L
1,574 Elo+
Party 2
Bellona
Bellona
ThuRango
Bellona
Level 88
God Stats
3W - 12L
1,250 SR
Queue Stats
83W - 85L
1,472 Elo+
Party 2
Arachne
Arachne
cristhian_ortiz2
Arachne
Level 89
God Stats
75W - 52L
1,654 SR
Queue Stats
242W - 244L
1,601 Elo+
Solo
Kumbhakarna
Kumbhakarna
kart-soini99
Kumbhakarna
Level 160
God Stats
0W - 2L
1,301 SR
Queue Stats
309W - 276L
1,575 Elo+
Solo
Team Averages
Level 120
1,517 SR
1,556 Elo+

VS

Team Averages
Level 110
1,415 SR
1,512 Elo+
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
CoroBeemo
Tiamat
Level 120
God Stats
2W - 7L
1,075 SR
Queue Stats
169W - 169L
1,510 Elo+
Solo
Hou Yi
Hou Yi
Iryzh___
Hou Yi
Level 100
God Stats
2W - 1L
1,438 SR
Queue Stats
6W - 7L
1,499 Elo+
Party 1
Sylvanus
Sylvanus
Swiftix9
Sylvanus
Level 103
God Stats
5W - 6L
1,425 SR
Queue Stats
41W - 46L
1,520 Elo+
Party 1
Gilgamesh
Gilgamesh
sirbmking330
Gilgamesh
Level 123
God Stats
30W - 25L
1,637 SR
Queue Stats
235W - 217L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
1 / 4 / 0
10,476
476
10,212
12,640
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 5 / 4
11,177
508
10,703
10,344
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
ThuRango
Bellona
19
4 / 6 / 1
11,820
537
14,940
20,395
16,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 4 / 3
11,050
502
10,350
24,442
9,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
kart-soini99
Kumbhakarna
14
0 / 4 / 1
8,036
365
3,923
16,810
10,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
2 / 2 / 5
11,089
504
10,248
13,276
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
CoroBeemo
Tiamat
11
2 / 5 / 2
8,588
390
4,891
8,762
5,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Iryzh___
Hou Yi
19
6 / 1 / 3
12,369
562
14,373
16,269
7,311
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Swiftix9
Sylvanus
16
2 / 2 / 8
11,249
511
9,200
17,718
16,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
sirbmking330
Gilgamesh
20
11 / 1 / 3
13,397
609
18,761
17,978
11,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
11
Kills
23
23
Deaths
11
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
5
2.25
W
Tiamat
CoroBeemo
Tiamat
2
5
2
0.6
L
Artemis
1
4
0
0.25
W
Hou Yi
Iryzh___
Hou Yi
6
1
3
7.5
L
2
5
4
0.8
W
Sylvanus
Swiftix9
Sylvanus
2
2
8
3
L
Bellona
ThuRango
Bellona
4
6
1
0.75
L
4
4
3
1.38
L
Kumbhakarna
kart-soini99
Kumbhakarna
0
4
1
0.13
W
Gilgamesh
sirbmking330
Gilgamesh
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,128
Damage
57,473
84,631
Taken
74,003
45,420
Mitigated
46,424
26,433
Healing
26,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,248
783
0
3,759
13,276
5,673
0
3,111
9,881
77,702
0
W
Tiamat
CoroBeemo
Tiamat
4,891
596
0
2,418
8,762
5,266
256
1,203
7,447
27,578
0
L
Artemis
10,212
3,821
0
5,526
12,640
4,597
1,440
2,056
10,584
0
86,988
W
Hou Yi
Iryzh___
Hou Yi
14,373
9,335
0
8,876
16,269
7,311
1,128
2,763
13,392
0
89,815
L
10,703
551
0
1,685
10,344
3,742
849
5,155
4,951
68,710
0
W
Sylvanus
Swiftix9
Sylvanus
9,200
1,666
2,376
6,812
17,718
16,369
0
4,545
12,951
34,276
0
L
Bellona
ThuRango
Bellona
14,940
5,475
0
6,718
20,395
16,258
272
3,128
17,203
0
73,175
L
10,350
6,967
0
11,586
24,442
9,852
0
8,503
15,721
0
107,921
L
Kumbhakarna
kart-soini99
Kumbhakarna
3,923
864
360
558
16,810
10,971
279
4,873
11,833
29,277
0
W
Gilgamesh
sirbmking330
Gilgamesh
18,761
5,209
0
2,633
17,978
11,805
396
2,164
15,706
0
88,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,559
Gold Earned
56,692
613
Minions Killed
592
0
Camps Cleared
0
2,126,241
Distance Traveled
1,835,508
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,089
504
179
8
0
423,835
4
W
Tiamat
8,588
390
54
2
0
259,090
3
L
Artemis
10,476
476
120
5
0
370,594
6
W
Hou Yi
12,369
562
166
8
0
410,272
2
L
Merlin
11,177
508
128
6
0
412,176
8
W
Sylvanus
11,249
511
46
2
0
352,239
6
L
Bellona
11,820
537
142
6
0
436,114
3
L
Arachne
11,050
502
168
8
0
456,242
2
L
Kumbhakarna
8,036
365
55
3
0
451,115
2
W
Gilgamesh
13,397
609
147
7
0
390,072
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role