Player Matchup

Cthulhu
Cthulhu
Coke N Skoal
Cthulhu
Level 102
God Stats
0W - 2L
1,601 SR
Queue Stats
8W - 10L
1,425 Elo+
Party 1
Gilgamesh
Gilgamesh
SpaceCowboy690
Gilgamesh
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,286 Elo+
Party 1
Sol
Sol
Tarps Off Baby
Sol
Level 25
God Stats
0W - 1L
1,409 SR
Queue Stats
1W - 2L
1,335 Elo+
Party 1
Apollo
Apollo
TurdFerguson7
Apollo
Level 53
God Stats
0W - 1L
1,375 SR
Queue Stats
4W - 4L
1,779 Elo+
Party 1
Team Averages
Level 56
1,471 SR
1,456 Elo+

VS

Team Averages
Level 113
1,646 SR
1,489 Elo+
Nox
Nox
FetaCheeze25
Nox
Level 75
God Stats
5W - 8L
1,501 SR
Queue Stats
83W - 98L
1,422 Elo+
Party 2
Gilgamesh
Gilgamesh
FlannelMcDannel
Gilgamesh
Level 129
God Stats
15W - 15L
1,795 SR
Queue Stats
78W - 98L
1,516 Elo+
Party 2
Hel
Hel
I DOUBT IT4142
Hel
Level 121
God Stats
1W - 0L
1,713 SR
Queue Stats
27W - 22L
1,534 Elo+
Party 2
Arachne
Arachne
aBULLwithTOOLZZ
Arachne
Level 126
God Stats
326W - 333L
1,573 SR
Queue Stats
329W - 334L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coke N Skoal
Cthulhu
16
3 / 5 / 3
9,684
745
12,856
17,934
17,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
SpaceCowboy690
Gilgamesh
14
1 / 6 / 1
8,885
683
4,319
9,368
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 4 / 2
9,310
716
6,606
8,706
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
3 / 2 / 4
10,595
815
6,983
10,124
4,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 6
10,757
827
7,039
8,129
3,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
FlannelMcDannel
Gilgamesh
16
4 / 2 / 7
10,186
784
10,273
12,877
10,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
2 / 3 / 7
9,748
750
7,288
10,234
4,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
5 / 2 / 2
11,372
875
11,927
9,690
4,860
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
9
Kills
17
17
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Coke N Skoal
Cthulhu
3
5
3
0.9
W
6
2
6
4.5
W
Gilgamesh
FlannelMcDannel
Gilgamesh
4
2
7
3.75
W
2
3
7
1.83
L
Gilgamesh
SpaceCowboy690
Gilgamesh
1
6
1
0.25
L
2
4
2
0.75
L
3
2
4
2.5
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,764
Damage
36,527
46,132
Taken
40,930
30,522
Mitigated
22,658
7,582
Healing
16,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Coke N Skoal
Cthulhu
12,856
787
821
1,444
17,934
17,541
158
5,204
12,730
34,697
0
W
7,039
353
1,226
1,480
8,129
3,552
240
4,207
3,804
30,682
0
W
Gilgamesh
FlannelMcDannel
Gilgamesh
10,273
1,741
0
558
12,877
10,036
925
5,253
7,440
0
28,336
W
7,288
461
4,415
5,210
10,234
4,210
57
5,564
4,318
26,408
0
L
Gilgamesh
SpaceCowboy690
Gilgamesh
4,319
1,188
0
83
9,368
5,665
0
1,959
7,409
0
16,982
L
6,606
1,310
0
1,555
8,706
2,825
675
3,724
4,982
25,024
0
L
6,983
4,181
0
3,679
10,124
4,491
903
3,878
6,246
0
48,455
W
11,927
7,970
282
3,409
9,690
4,860
2,034
4,097
5,331
0
56,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,474
Gold Earned
42,063
240
Minions Killed
236
9
Camps Cleared
13
881,006
Distance Traveled
1,042,605
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,684
745
61
5
1
226,363
0
W
Nox
10,757
827
62
5
1
251,167
0
W
Gilgamesh
10,186
784
33
3
2
270,581
1
W
Hel
9,748
750
37
3
4
247,241
0
L
Gilgamesh
8,885
683
35
3
1
189,110
0
L
Sol
9,310
716
41
3
1
226,914
1
L
Apollo
10,595
815
103
8
6
238,619
1
W
Arachne
11,372
875
104
8
6
273,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role