Player Matchup

Danzaburou
Danzaburou
MEMSUS
Danzaburou
Level 19
God Stats
8W - 9L
1,458 SR
Queue Stats
31W - 36L
1,429 Elo+
Party 1
Odin
Odin
OutofBoost
Odin
Level 89
God Stats
1W - 2L
1,686 SR
Queue Stats
42W - 25L
1,624 Elo+
Party 1
Tiamat
Tiamat
slottize
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 72
1,548 SR
1,518 Elo+

VS

Team Averages
Level 37
1,751 SR
1,499 Elo+
Odin
Odin
AnDroNiKiY
Odin
Level 15
God Stats
1W - 1L
1,930 SR
Queue Stats
4W - 4L
1,521 Elo+
Party 2
Neith
Neith
Sinedamaru
Neith
Level 3
God Stats
0W - 1L
1,823 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
maffintime
Thor
Level 92
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 81L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MEMSUS
Danzaburou
12
0 / 2 / 16
9,018
752
2,699
6,149
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
12 / 2 / 9
10,917
910
10,684
10,757
13,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
slottize
Tiamat
14
10 / 4 / 10
10,687
891
12,057
9,832
7,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
9,348
779
2,472
11,474
9,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
12
1 / 8 / 4
8,444
704
4,281
9,122
2,766
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 8 / 2
8,737
728
6,710
11,816
4,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
22
Kills
7
8
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
Danzaburou
MEMSUS
Danzaburou
0
2
16
4
W
12
2
9
8.25
L
Neith
1
8
4
0.38
L
3
8
2
0.5
W
Tiamat
slottize
Tiamat
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,440
Damage
13,463
26,738
Taken
32,412
23,308
Mitigated
16,312
4,890
Healing
766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,472
892
0
265
11,474
9,434
0
3,894
7,139
143
12,777
W
Danzaburou
MEMSUS
Danzaburou
2,699
1,298
0
1,261
6,149
2,294
1,485
24
6,125
0
24,129
W
10,684
2,291
0
1,199
10,757
13,842
0
0
10,632
0
31,531
L
Neith
4,281
2,274
0
501
9,122
2,766
0
4,468
4,366
0
34,046
L
6,710
1,083
0
0
11,816
4,112
0
3,216
8,296
22
31,572
W
Tiamat
slottize
Tiamat
12,057
1,190
0
2,430
9,832
7,172
229
66
9,739
43,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,622
Gold Earned
26,529
163
Minions Killed
138
0
Camps Cleared
0
654,151
Distance Traveled
561,186
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,348
779
25
2
0
216,200
2
W
Danzaburou
9,018
752
56
5
0
213,052
0
W
Odin
10,917
910
33
3
0
226,284
1
L
Neith
8,444
704
55
5
0
162,446
0
L
Thor
8,737
728
58
5
0
182,540
2
W
Tiamat
10,687
891
74
6
0
214,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role