Player Matchup

Zhong Kui
Zhong Kui
Defaultsilence
Zhong Kui
Level 85
God Stats
0W - 1L
1,280 SR
Queue Stats
8W - 4L
1,575 Elo+
Party 1
Medusa
Medusa
Idonotno
Medusa
Level 27
God Stats
0W - 2L
1,316 SR
Queue Stats
5W - 6L
1,220 Elo+
Party 1
Sun Wukong
Sun Wukong
Mungus18
Sun Wukong
Level 28
God Stats
0W - 1L
1,291 SR
Queue Stats
3W - 6L
1,334 Elo+
Party 1
Eset
Eset
madmaxsss
Eset
Level 126
God Stats
0W - 1L
1,435 SR
Queue Stats
7W - 4L
1,514 Elo+
Party 1
Team Averages
Level 67
1,330 SR
1,411 Elo+

VS

Team Averages
Level 96
1,637 SR
1,610 Elo+
Hades
Hades
Devilhun99
Hades
Level 27
God Stats
3W - 3L
1,523 SR
Queue Stats
8W - 4L
1,672 Elo+
Party 2
Fafnir
Fafnir
Rozsomaaak
Fafnir
Level 159
God Stats
2W - 0L
1,715 SR
Queue Stats
51W - 43L
1,691 Elo+
Party 2
Danzaburou
Danzaburou
YukiMasamune
Danzaburou
Level 98
God Stats
5W - 5L
1,520 SR
Queue Stats
27W - 31L
1,346 Elo+
Party 2
Chaac
Chaac
tarohexon
Chaac
Level 98
God Stats
2W - 4L
1,789 SR
Queue Stats
23W - 35L
1,730 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Defaultsilence
Zhong Kui
14
0 / 2 / 3
8,920
743
11,004
9,992
7,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Idonotno
Medusa
16
4 / 2 / 2
10,013
834
7,500
8,966
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Mungus18
Sun Wukong
13
0 / 1 / 0
8,389
699
3,806
7,968
5,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
16
4 / 2 / 2
9,627
802
10,501
8,396
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
0 / 1 / 3
8,171
681
5,816
8,749
4,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Rozsomaaak
Fafnir
15
3 / 3 / 2
10,291
858
8,699
13,184
13,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
YukiMasamune
Danzaburou
14
2 / 3 / 2
9,015
751
5,689
9,168
3,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
tarohexon
Chaac
15
2 / 1 / 2
9,006
751
9,551
12,659
12,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
8
Kills
7
7
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Defaultsilence
Zhong Kui
0
2
3
0.75
W
Hades
0
1
3
1.5
L
Medusa
Idonotno
Medusa
4
2
2
2.5
L
Sun Wukong
Mungus18
Sun Wukong
0
1
0
0
W
Fafnir
Rozsomaaak
Fafnir
3
3
2
1.33
W
Danzaburou
YukiMasamune
Danzaburou
2
3
2
1
L
Eset
4
2
2
2.5
W
Chaac
tarohexon
Chaac
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,811
Damage
29,755
35,322
Taken
43,760
20,043
Mitigated
33,236
12,521
Healing
17,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Defaultsilence
Zhong Kui
11,004
553
0
5,221
9,992
7,699
563
4,013
5,979
30,415
0
W
Hades
5,816
842
479
3,825
8,749
4,441
0
5,126
3,541
23,593
0
L
Medusa
Idonotno
Medusa
7,500
2,259
0
2,346
8,966
3,870
1,672
3,466
5,500
0
35,264
L
Sun Wukong
Mungus18
Sun Wukong
3,806
750
0
602
7,968
5,149
583
3,389
4,579
0
26,378
W
Fafnir
Rozsomaaak
Fafnir
8,699
2,129
610
4,885
13,184
13,004
132
5,275
7,516
18,517
0
W
Danzaburou
YukiMasamune
Danzaburou
5,689
1,704
0
1,352
9,168
3,283
114
4,524
4,390
0
34,734
L
Eset
10,501
400
794
3,558
8,396
3,325
307
3,982
4,414
29,966
0
W
Chaac
tarohexon
Chaac
9,551
1,585
0
5,926
12,659
12,508
0
6,159
6,412
0
38,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
36,483
229
Minions Killed
196
7
Camps Cleared
6
930,063
Distance Traveled
948,788
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,920
743
68
6
1
230,470
3
W
Hades
8,171
681
45
4
1
220,069
1
L
Medusa
10,013
834
69
6
1
222,612
4
L
Sun Wukong
8,389
699
34
3
2
248,092
0
W
Fafnir
10,291
858
24
2
0
228,329
5
W
Danzaburou
9,015
751
60
5
2
216,940
1
L
Eset
9,627
802
58
5
3
228,889
3
W
Chaac
9,006
751
67
6
3
283,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role