Player Matchup

Pele
Pele
GodsLikeFood
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,558 Elo+
Party 1
Anubis
Anubis
OofMoof
Anubis
Level 28
God Stats
18W - 6L
1,671 SR
Queue Stats
41W - 37L
1,579 Elo+
Party 1
King Arthur
King Arthur
Thorin5505
King Arthur
Level 74
God Stats
7W - 11L
1,621 SR
Queue Stats
245W - 221L
1,553 Elo+
Party 1
Terra
Terra
Twilightbeyond
Terra
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 25L
1,409 Elo+
Party 1
Apollo
Apollo
zcdg935
Apollo
Level 108
God Stats
0W - 2L
1,341 SR
Queue Stats
14W - 19L
1,468 Elo+
Party 1
Team Averages
Level 65
1,526 SR
1,513 Elo+

VS

Team Averages
Level 44
1,691 SR
1,521 Elo+
Ymir
Ymir
DeathMaggot123
Ymir
Level 24
God Stats
6W - 1L
1,741 SR
Queue Stats
43W - 34L
1,525 Elo+
Party 2
Gilgamesh
Gilgamesh
ImPetrichor
Gilgamesh
Level 49
God Stats
9W - 2L
1,500 SR
Queue Stats
112W - 93L
1,506 Elo+
Party 2
Chang'e
Chang'e
Mithastraeus
Chang'e
Level 49
God Stats
4W - 2L
1,716 SR
Queue Stats
246W - 209L
1,564 Elo+
Party 2
Ah Puch
Ah Puch
Synthetism
Ah Puch
Level 33
God Stats
5W - 5L
1,464 SR
Queue Stats
136W - 167L
1,480 Elo+
Solo
Izanami
Izanami
warhero196
Izanami
Level 63
God Stats
9W - 1L
2,032 SR
Queue Stats
57W - 41L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 6
6,861
490
8,565
14,186
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
OofMoof
Anubis
12
6 / 5 / 2
7,924
566
9,335
8,724
4,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Thorin5505
King Arthur
13
4 / 3 / 0
7,867
562
3,811
9,667
8,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 4 / 3
5,955
425
1,062
9,191
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
zcdg935
Apollo
10
2 / 5 / 2
6,115
437
4,760
9,454
2,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 9
7,825
559
4,652
9,299
4,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
ImPetrichor
Gilgamesh
13
7 / 2 / 9
8,551
611
11,799
10,056
4,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chang'e
Mithastraeus
Chang'e
15
3 / 2 / 5
9,001
643
8,931
10,830
6,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Puch
Synthetism
Ah Puch
12
5 / 4 / 4
8,017
573
4,874
6,705
2,286
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
warhero196
Izanami
13
6 / 2 / 6
8,118
580
10,228
6,097
2,293
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
12
Kills
23
23
Deaths
12
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
0
6
6
0.5
W
Gilgamesh
ImPetrichor
Gilgamesh
7
2
9
5.75
W
Chang'e
Mithastraeus
Chang'e
3
2
5
2.75
L
Anubis
OofMoof
Anubis
6
5
2
1.4
W
Ah Puch
Synthetism
Ah Puch
5
4
4
1.75
L
King Arthur
Thorin5505
King Arthur
4
3
0
1.33
L
0
4
3
0.38
W
Izanami
warhero196
Izanami
6
2
6
4.5
L
Apollo
zcdg935
Apollo
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,533
Damage
40,484
51,222
Taken
42,987
25,460
Mitigated
20,510
11,415
Healing
13,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,652
1,223
0
2,673
9,299
4,965
476
1,288
8,011
18,020
0
L
8,565
2,661
0
4,000
14,186
4,633
0
4,382
9,738
0
43,539
W
Gilgamesh
ImPetrichor
Gilgamesh
11,799
3,775
0
1,136
10,056
4,552
420
2,742
7,314
0
55,342
W
Chang'e
Mithastraeus
Chang'e
8,931
1,261
430
6,074
10,830
6,414
280
2,337
8,493
57,174
0
L
Anubis
OofMoof
Anubis
9,335
421
0
1,753
8,724
4,559
0
4,221
4,328
32,052
0
W
Ah Puch
Synthetism
Ah Puch
4,874
916
0
1,211
6,705
2,286
663
3,245
3,460
24,217
0
L
King Arthur
Thorin5505
King Arthur
3,811
967
0
1,234
9,667
8,283
0
5,388
4,254
0
44,168
L
1,062
262
383
1,731
9,191
5,568
224
2,401
6,790
7,215
0
W
Izanami
warhero196
Izanami
10,228
7,644
0
1,480
6,097
2,293
2,711
785
5,312
0
52,051
L
Apollo
zcdg935
Apollo
4,760
2,524
0
2,314
9,454
2,417
663
1,774
7,655
0
35,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,722
Gold Earned
41,512
336
Minions Killed
387
0
Camps Cleared
0
1,310,488
Distance Traveled
1,361,584
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,825
559
28
2
0
264,062
3
L
Pele
6,861
490
78
6
0
278,492
5
W
Gilgamesh
8,551
611
82
6
0
312,848
6
W
Chang'e
9,001
643
131
9
0
276,877
8
L
Anubis
7,924
566
68
5
0
239,144
2
W
Ah Puch
8,017
573
52
4
0
248,275
1
L
King Arthur
7,867
562
101
7
0
285,011
6
L
Terra
5,955
425
21
2
0
264,058
3
W
Izanami
8,118
580
94
7
0
259,522
3
L
Apollo
6,115
437
68
5
0
243,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role