Player Matchup

Anubis
Anubis
MyNameIsRoy
Anubis
Level 26
God Stats
4W - 0L
1,822 SR
Queue Stats
13W - 16L
1,479 Elo+
Party 2
Mercury
Mercury
Ragnatoskr
Mercury
Level 149
God Stats
3W - 0L
1,764 SR
Queue Stats
26W - 18L
1,626 Elo+
Party 2
Anhur
Anhur
ShroomHeadV2
Anhur
Level 108
God Stats
7W - 5L
1,563 SR
Queue Stats
17W - 27L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Straykiller
Cthulhu
Level 108
God Stats
2W - 0L
1,824 SR
Queue Stats
17W - 28L
1,441 Elo+
Party 2
Gilgamesh
Gilgamesh
atomfool
Gilgamesh
Level 122
God Stats
1W - 1L
1,343 SR
Queue Stats
14W - 17L
1,478 Elo+
Party 2
Team Averages
Level 103
1,663 SR
1,497 Elo+

VS

Team Averages
Level 57
1,536 SR
1,458 Elo+
Serqet
Serqet
Dracom
Serqet
Level 65
God Stats
12W - 9L
1,641 SR
Queue Stats
176W - 143L
1,604 Elo+
Party 1
Chronos
Chronos
PsychicShadow
Chronos
Level 64
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 5L
1,245 Elo+
Party 3
Guan Yu
Guan Yu
Sadboy712
Guan Yu
Level 48
God Stats
23W - 15L
1,702 SR
Queue Stats
176W - 142L
1,604 Elo+
Party 1
Cerberus
Cerberus
Sockfluff
Cerberus
Level 78
God Stats
3W - 4L
1,555 SR
Queue Stats
11W - 19L
1,395 Elo+
Party 3
Medusa
Medusa
darthpika5
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
4 / 1 / 6
8,041
619
3,905
3,286
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Ragnatoskr
Mercury
14
6 / 0 / 3
8,214
632
5,627
6,674
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
6 / 1 / 4
7,906
608
6,616
6,522
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Straykiller
Cthulhu
11
2 / 4 / 1
6,734
518
5,937
10,449
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
atomfool
Gilgamesh
12
4 / 1 / 7
7,656
589
4,708
7,332
3,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dracom
Serqet
11
5 / 5 / 0
7,068
544
3,425
9,600
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
11
0 / 6 / 1
6,571
505
1,432
7,206
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Sadboy712
Guan Yu
12
2 / 1 / 1
7,058
543
6,621
10,526
8,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Sockfluff
Cerberus
9
0 / 5 / 1
5,499
423
2,254
8,092
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
darthpika5
Medusa
9
0 / 5 / 1
5,447
419
2,870
5,780
874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
22
Kills
7
7
Deaths
22
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
Dracom
Serqet
5
5
0
1
W
Anubis
4
1
6
7
L
Chronos
0
6
1
0.08
W
Mercury
Ragnatoskr
Mercury
6
0
3
7.5
L
Guan Yu
Sadboy712
Guan Yu
2
1
1
2.5
W
6
1
4
8
L
Cerberus
Sockfluff
Cerberus
0
5
1
0.1
W
Cthulhu
Straykiller
Cthulhu
2
4
1
0.63
W
Gilgamesh
atomfool
Gilgamesh
4
1
7
7.5
L
Medusa
darthpika5
Medusa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,793
Damage
16,602
34,263
Taken
41,204
16,037
Mitigated
17,860
11,883
Healing
11,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Dracom
Serqet
3,425
1,094
0
2,755
9,600
2,955
42
1,327
8,169
0
29,904
W
Anubis
3,905
184
0
440
3,286
1,124
236
931
1,996
33,054
0
L
Chronos
1,432
697
0
950
7,206
1,671
0
2,687
4,243
35,562
0
W
Mercury
Ragnatoskr
Mercury
5,627
3,033
0
3,764
6,674
2,138
0
197
6,477
0
54,878
L
Guan Yu
Sadboy712
Guan Yu
6,621
1,316
0
5,646
10,526
8,685
0
4,898
5,078
0
42,713
W
6,616
3,066
0
3,920
6,522
1,777
474
1,428
5,094
0
53,031
L
Cerberus
Sockfluff
Cerberus
2,254
276
0
2,263
8,092
3,675
0
0
8,092
22,247
0
W
Cthulhu
Straykiller
Cthulhu
5,937
1,040
0
3,004
10,449
7,776
0
0
10,155
35,637
0
W
Gilgamesh
atomfool
Gilgamesh
4,708
1,189
0
755
7,332
3,222
0
1,130
6,042
0
31,407
L
Medusa
darthpika5
Medusa
2,870
1,386
0
290
5,780
874
0
0
5,780
0
20,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,551
Gold Earned
31,643
430
Minions Killed
346
0
Camps Cleared
0
1,278,510
Distance Traveled
1,182,884
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,068
544
65
5
0
249,613
3
W
Anubis
8,041
619
96
7
0
236,912
5
L
Chronos
6,571
505
86
7
0
225,078
4
W
Mercury
8,214
632
112
9
0
321,511
7
L
Guan Yu
7,058
543
96
7
0
259,319
1
W
Anhur
7,906
608
111
9
0
217,215
2
L
Cerberus
5,499
423
52
4
0
239,267
4
W
Cthulhu
6,734
518
70
5
0
243,172
1
W
Gilgamesh
7,656
589
41
3
0
259,700
3
L
Medusa
5,447
419
47
4
0
209,607
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role