Player Matchup

Vulcan
Vulcan
Anton9305
Vulcan
Level 27
God Stats
50W - 40L
1,573 SR
Queue Stats
115W - 105L
1,491 Elo+
Solo
Cthulhu
Cthulhu
kudgoudengids
Cthulhu
Level 12
God Stats
2W - 2L
1,573 SR
Queue Stats
87W - 79L
1,454 Elo+
Party 1
Apollo
Apollo
kudshirt
Apollo
Level 8
God Stats
5W - 3L
1,677 SR
Queue Stats
7W - 9L
1,505 Elo+
Party 1
Fenrir
Fenrir
pretrale
Fenrir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 44L
1,268 Elo+
Solo
Hercules
Hercules
sonnylawless
Hercules
Level 16
God Stats
2W - 2L
1,478 SR
Queue Stats
27W - 33L
1,469 Elo+
Solo
Team Averages
Level 18
1,560 SR
1,437 Elo+

VS

Team Averages
Level 30
1,588 SR
1,489 Elo+
Khepri
Khepri
Carnifex373737
Khepri
Level 5
God Stats
15W - 5L
1,695 SR
Queue Stats
32W - 26L
1,465 Elo+
Party 2
Janus
Janus
Gallzz
Janus
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 112L
1,442 Elo+
Party 2
Gilgamesh
Gilgamesh
Hutton2000
Gilgamesh
Level 45
God Stats
14W - 3L
1,695 SR
Queue Stats
100W - 77L
1,442 Elo+
Party 2
Nemesis
Nemesis
Khyumi
Nemesis
Level 16
God Stats
25W - 18L
1,358 SR
Queue Stats
46W - 34L
1,410 Elo+
Solo
Olorun
Olorun
OXMfirehead
Olorun
Level 17
God Stats
8W - 4L
1,695 SR
Queue Stats
8W - 6L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Anton9305
Vulcan
13
3 / 1 / 0
7,429
619
4,093
4,790
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
8
1 / 2 / 4
5,576
465
3,750
9,279
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
kudshirt
Apollo
9
3 / 1 / 3
6,049
504
3,675
6,328
1,943
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
pretrale
Fenrir
11
4 / 3 / 3
6,605
550
4,598
6,964
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
sonnylawless
Hercules
8
0 / 3 / 0
5,065
422
1,468
6,975
3,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,863
489
2,430
3,901
2,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Gallzz
Janus
13
3 / 4 / 0
7,628
636
3,560
7,051
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Hutton2000
Gilgamesh
13
4 / 2 / 1
7,686
641
5,289
8,410
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Khyumi
Nemesis
11
3 / 0 / 2
6,725
560
5,299
4,806
1,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
8
0 / 3 / 0
5,342
445
3,704
6,331
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
11
Kills
10
10
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Anton9305
Vulcan
3
1
0
3
W
0
2
2
0.5
W
Janus
Gallzz
Janus
3
4
0
0.75
W
Gilgamesh
Hutton2000
Gilgamesh
4
2
1
2.25
W
Nemesis
Khyumi
Nemesis
3
0
2
4
W
Olorun
0
3
0
0
L
Cthulhu
1
2
4
1.5
L
Apollo
kudshirt
Apollo
3
1
3
4.5
L
Fenrir
pretrale
Fenrir
4
3
3
1.83
L
Hercules
sonnylawless
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,584
Damage
20,282
34,336
Taken
30,499
14,078
Mitigated
11,755
10,270
Healing
7,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Anton9305
Vulcan
4,093
422
0
1,575
4,790
1,698
0
2,062
2,608
45,748
0
W
2,430
272
0
474
3,901
2,063
41
857
2,998
16,338
0
W
Janus
Gallzz
Janus
3,560
332
0
600
7,051
2,013
1,174
2,752
4,092
46,805
0
W
Gilgamesh
Hutton2000
Gilgamesh
5,289
1,965
0
3,856
8,410
4,136
0
773
7,597
0
39,972
W
Nemesis
Khyumi
Nemesis
5,299
2,625
0
685
4,806
1,670
0
1,059
3,687
0
39,199
W
Olorun
3,704
1,894
23
1,738
6,331
1,873
391
2,049
4,282
25,869
0
L
Cthulhu
3,750
408
182
1,337
9,279
4,295
0
3,977
5,258
13,385
0
L
Apollo
kudshirt
Apollo
3,675
2,450
0
2,152
6,328
1,943
1,300
2,843
3,481
0
24,237
L
Fenrir
pretrale
Fenrir
4,598
1,278
0
2,424
6,964
2,308
0
640
6,320
0
27,747
L
Hercules
sonnylawless
Hercules
1,468
771
0
2,600
6,975
3,834
450
0
6,975
0
14,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,724
Gold Earned
33,244
283
Minions Killed
338
0
Camps Cleared
0
1,165,188
Distance Traveled
1,223,909
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,429
619
110
9
0
252,306
4
W
Khepri
5,863
489
19
2
0
207,921
2
W
Janus
7,628
636
107
9
0
247,308
6
W
Gilgamesh
7,686
641
83
7
0
250,327
2
W
Nemesis
6,725
560
78
7
0
316,943
4
W
Olorun
5,342
445
51
4
0
201,410
2
L
Cthulhu
5,576
465
13
1
0
245,516
7
L
Apollo
6,049
504
59
5
0
236,892
1
L
Fenrir
6,605
550
61
5
0
261,322
0
L
Hercules
5,065
422
40
3
0
169,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role