Player Matchup

Da Ji
Da Ji
Daddycamel
Da Ji
Level 16
God Stats
0W - 1L
1,656 SR
Queue Stats
92W - 90L
1,662 Elo+
Solo
Gilgamesh
Gilgamesh
Legolas981
Gilgamesh
Level 17
God Stats
11W - 11L
1,563 SR
Queue Stats
69W - 68L
1,650 Elo+
Solo
Cernunnos
Cernunnos
Shundori
Cernunnos
Level 16
God Stats
61W - 40L
1,610 SR
Queue Stats
323W - 234L
1,651 Elo+
Solo
Tiamat
Tiamat
doterjew
Tiamat
Level 23
God Stats
16W - 18L
1,413 SR
Queue Stats
138W - 130L
1,537 Elo+
Solo
Ymir
Ymir
wrnch
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 17
1,548 SR
1,600 Elo+

VS

Team Averages
Level 25
1,701 SR
1,668 Elo+
Erlang Shen
Erlang Shen
AshNerfed
Erlang Shen
Level 26
God Stats
40W - 28L
1,710 SR
Queue Stats
490W - 418L
1,677 Elo+
Solo
Ares
Ares
DaciaBur3bista
Ares
Level 25
God Stats
2W - 1L
1,481 SR
Queue Stats
54W - 46L
1,493 Elo+
Solo
Neith
Neith
Lvl20Grind
Neith
Level 18
God Stats
2W - 0L
1,876 SR
Queue Stats
38W - 21L
1,707 Elo+
Solo
Thor
Thor
Nerdge
Thor
Level 25
God Stats
10W - 2L
1,940 SR
Queue Stats
71W - 20L
1,999 Elo+
Solo
Chang'e
Chang'e
chiftharip
Chang'e
Level 29
God Stats
9W - 25L
1,500 SR
Queue Stats
249W - 253L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
0 / 6 / 2
6,012
401
1,457
9,328
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Legolas981
Gilgamesh
13
3 / 4 / 3
7,920
528
7,717
11,994
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
Shundori
Cernunnos
13
3 / 3 / 2
7,263
484
11,451
11,239
3,919
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
doterjew
Tiamat
13
6 / 5 / 2
8,176
545
8,178
9,747
5,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
wrnch
Ymir
9
1 / 6 / 1
6,075
405
2,266
7,772
4,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AshNerfed
Erlang Shen
16
10 / 0 / 3
9,502
633
9,964
7,060
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 7
7,548
503
5,318
9,535
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
5 / 3 / 8
8,567
571
8,783
11,384
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Thor
Nerdge
Thor
15
4 / 2 / 1
8,819
588
7,866
8,744
7,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
chiftharip
Chang'e
12
3 / 6 / 8
7,679
512
6,433
10,365
3,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
13
Kills
24
24
Deaths
13
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
AshNerfed
Erlang Shen
10
0
3
11.5
W
2
2
7
2.75
L
Da Ji
0
6
2
0.17
L
Gilgamesh
Legolas981
Gilgamesh
3
4
3
1.13
W
Neith
5
3
8
3
W
Thor
Nerdge
Thor
4
2
1
2.25
L
Cernunnos
Shundori
Cernunnos
3
3
2
1.33
W
Chang'e
chiftharip
Chang'e
3
6
8
1.17
L
Tiamat
doterjew
Tiamat
6
5
2
1.4
L
Ymir
wrnch
Ymir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,069
Damage
38,364
50,080
Taken
47,088
22,106
Mitigated
24,642
8,290
Healing
13,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
AshNerfed
Erlang Shen
9,964
5,825
0
956
7,060
4,267
0
1,375
5,581
0
64,385
W
5,318
826
0
1,692
9,535
6,412
217
1,408
8,087
20,084
0
L
Da Ji
1,457
502
0
274
9,328
2,652
0
923
8,377
0
16,205
L
Gilgamesh
Legolas981
Gilgamesh
7,717
3,249
0
1,101
11,994
5,154
0
1,892
9,970
0
57,178
W
Neith
8,783
4,526
0
4,764
11,384
3,355
1,634
1,645
9,673
0
47,429
W
Thor
Nerdge
Thor
7,866
1,909
0
2,075
8,744
7,147
138
421
8,279
0
61,570
L
Cernunnos
Shundori
Cernunnos
11,451
5,748
0
4,081
11,239
3,919
0
2,175
9,064
0
48,067
W
Chang'e
chiftharip
Chang'e
6,433
1,625
764
2,984
10,365
3,461
717
5,009
5,024
31,274
0
L
Tiamat
doterjew
Tiamat
8,178
641
0
2,555
9,747
5,573
593
3,827
5,742
29,306
0
L
Ymir
wrnch
Ymir
2,266
378
0
279
7,772
4,808
0
2,596
5,176
18,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,446
Gold Earned
42,115
303
Minions Killed
406
0
Camps Cleared
0
1,227,939
Distance Traveled
1,341,784
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,502
633
109
7
0
342,848
2
W
Ares
7,548
503
37
2
0
283,994
1
L
Da Ji
6,012
401
34
2
0
240,219
0
L
Gilgamesh
7,920
528
99
7
0
281,147
3
W
Neith
8,567
571
87
6
0
235,045
4
W
Thor
8,819
588
120
8
0
276,317
3
L
Cernunnos
7,263
484
78
5
0
253,201
5
W
Chang'e
7,679
512
53
4
0
203,580
1
L
Tiamat
8,176
545
59
4
0
230,678
2
L
Ymir
6,075
405
33
2
0
222,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role