Player Matchup

Heimdallr
Heimdallr
Ragnarocket
Heimdallr
Level 129
God Stats
1W - 0L
1,533 SR
Queue Stats
42W - 31L
1,627 Elo+
Solo
Gilgamesh
Gilgamesh
Stellarstrum
Gilgamesh
Level 65
God Stats
45W - 29L
1,550 SR
Queue Stats
450W - 403L
1,588 Elo+
Party 1
Bacchus
Bacchus
lBlamedl
Bacchus
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
510W - 463L
1,587 Elo+
Party 1
Team Averages
Level 88
1,528 SR
1,601 Elo+

VS

Team Averages
Level 78
1,300 SR
1,535 Elo+
Hera
Hera
EckoXPopstarX
Hera
Level 125
God Stats
1W - 8L
1,257 SR
Queue Stats
525W - 411L
1,644 Elo+
Party 2
Gilgamesh
Gilgamesh
Iost4ngel
Gilgamesh
Level 43
God Stats
1W - 2L
1,402 SR
Queue Stats
73W - 77L
1,495 Elo+
Party 2
Sylvanus
Sylvanus
jcman541
Sylvanus
Level 66
God Stats
0W - 1L
1,242 SR
Queue Stats
28W - 46L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ragnarocket
Heimdallr
19
4 / 4 / 10
14,190
617
18,236
16,250
6,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
Stellarstrum
Gilgamesh
17
2 / 3 / 11
14,225
618
13,897
25,760
23,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
lBlamedl
Bacchus
19
9 / 5 / 6
15,920
692
21,492
20,107
18,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 7
13,345
580
19,193
13,053
5,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Iost4ngel
Gilgamesh
17
10 / 7 / 1
14,944
650
19,916
28,408
26,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
jcman541
Sylvanus
16
0 / 5 / 10
12,776
555
11,072
25,954
33,133
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
15
Kills
12
12
Deaths
15
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
7
1.83
L
Gilgamesh
Iost4ngel
Gilgamesh
10
7
1
1.5
W
Heimdallr
Ragnarocket
Heimdallr
4
4
10
2.25
W
Gilgamesh
Stellarstrum
Gilgamesh
2
3
11
2.5
L
Sylvanus
jcman541
Sylvanus
0
5
10
1
W
Bacchus
lBlamedl
Bacchus
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,625
Damage
50,181
62,117
Taken
67,415
49,194
Mitigated
65,154
13,552
Healing
18,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,193
3,105
0
3,029
13,053
5,694
2,198
7,262
5,691
88,797
0
L
Gilgamesh
Iost4ngel
Gilgamesh
19,916
6,232
0
1,101
28,408
26,327
0
9,717
18,111
0
60,139
W
Heimdallr
Ragnarocket
Heimdallr
18,236
8,787
0
2,391
16,250
6,782
1,509
6,631
9,497
0
85,270
W
Gilgamesh
Stellarstrum
Gilgamesh
13,897
1,839
963
7,227
25,760
23,808
285
12,917
12,307
11,966
53,873
L
Sylvanus
jcman541
Sylvanus
11,072
1,182
5,115
9,292
25,954
33,133
1,126
7,624
18,055
51,047
0
W
Bacchus
lBlamedl
Bacchus
21,492
3,524
0
2,971
20,107
18,604
563
9,743
9,954
67,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,335
Gold Earned
41,065
256
Minions Killed
240
0
Camps Cleared
0
1,350,398
Distance Traveled
1,304,593
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
13,345
580
121
5
0
392,839
3
L
Gilgamesh
14,944
650
54
2
0
509,029
5
W
Heimdallr
14,190
617
116
5
0
428,974
4
W
Gilgamesh
14,225
618
72
3
0
463,359
2
L
Sylvanus
12,776
555
65
3
0
402,725
3
W
Bacchus
15,920
692
68
3
0
458,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role