Player Matchup

Khepri
Khepri
DarkHunter168
Khepri
Level 107
God Stats
1W - 4L
1,137 SR
Queue Stats
283W - 279L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
Joordii97
Gilgamesh
Level 45
God Stats
1W - 1L
1,744 SR
Queue Stats
40W - 32L
1,531 Elo+
Party 2
Chiron
Chiron
Meh stats
Chiron
Level 114
God Stats
4W - 5L
1,283 SR
Queue Stats
397W - 374L
1,474 Elo+
Party 1
Arachne
Arachne
YerayCh7
Arachne
Level 26
God Stats
10W - 9L
1,554 SR
Queue Stats
14W - 12L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
sykkal
Danzaburou
Level 49
God Stats
20W - 14L
1,614 SR
Queue Stats
327W - 317L
1,437 Elo+
Party 1
Team Averages
Level 68
1,466 SR
1,473 Elo+

VS

Team Averages
Level 69
1,496 SR
1,462 Elo+
Athena
Athena
 
Athena
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
ACOR
Neith
Level 45
God Stats
1W - 0L
1,296 SR
Queue Stats
9W - 8L
1,303 Elo+
Solo
Discordia
Discordia
El_Brehmo
Discordia
Level 102
God Stats
11W - 11L
1,537 SR
Queue Stats
181W - 172L
1,456 Elo+
Party 3
Sylvanus
Sylvanus
MightyMythos
Sylvanus
Level 80
God Stats
12W - 10L
1,478 SR
Queue Stats
134W - 118L
1,505 Elo+
Party 3
Cerberus
Cerberus
Tu___mami___
Cerberus
Level 35
God Stats
13W - 8L
1,667 SR
Queue Stats
274W - 245L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,654
465
2,161
6,926
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gilgamesh
Joordii97
Gilgamesh
10
1 / 2 / 0
5,426
543
3,323
7,432
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Meh stats
Chiron
10
0 / 1 / 0
5,482
548
1,691
4,953
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
YerayCh7
Arachne
7
1 / 4 / 0
4,818
482
3,765
6,047
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
sykkal
Danzaburou
9
0 / 3 / 0
5,053
505
2,526
5,511
1,684
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
2 / 1 / 3
5,344
534
3,789
7,368
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
ACOR
Neith
9
2 / 0 / 4
5,577
558
5,592
3,241
940
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Discordia
El_Brehmo
Discordia
10
1 / 1 / 1
5,595
560
2,749
3,417
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
MightyMythos
Sylvanus
10
4 / 0 / 3
6,103
610
3,467
5,185
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cerberus
Tu___mami___
Cerberus
12
3 / 0 / 0
6,581
658
4,700
6,102
5,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
2
Kills
12
12
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
3
3.5
W
Neith
ACOR
Neith
2
0
4
4
L
0
2
0
0
W
Discordia
El_Brehmo
Discordia
1
1
1
1.5
L
Gilgamesh
Joordii97
Gilgamesh
1
2
0
0.5
L
Chiron
Meh stats
Chiron
0
1
0
0
W
Sylvanus
MightyMythos
Sylvanus
4
0
3
5.5
W
Cerberus
Tu___mami___
Cerberus
3
0
0
3
L
Arachne
YerayCh7
Arachne
1
4
0
0.25
L
Danzaburou
sykkal
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,466
Damage
20,297
30,869
Taken
25,313
11,240
Mitigated
12,181
9,382
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,789
1,064
0
3,020
7,368
2,831
280
39
7,329
24,475
0
W
Neith
ACOR
Neith
5,592
3,163
0
1,106
3,241
940
1,022
775
2,466
0
26,390
L
2,161
273
0
1,743
6,926
2,876
0
2,676
4,163
14,100
0
W
Discordia
El_Brehmo
Discordia
2,749
215
0
980
3,417
919
0
238
3,179
26,298
0
L
Gilgamesh
Joordii97
Gilgamesh
3,323
894
0
1,439
7,432
3,178
0
4,472
2,960
0
26,268
L
Chiron
Meh stats
Chiron
1,691
240
380
2,933
4,953
1,525
0
2,586
2,181
0
35,318
W
Sylvanus
MightyMythos
Sylvanus
3,467
1,736
1,072
3,020
5,185
2,487
234
1,109
4,076
17,241
0
W
Cerberus
Tu___mami___
Cerberus
4,700
312
0
2,097
6,102
5,004
0
0
6,102
36,498
0
L
Arachne
YerayCh7
Arachne
3,765
2,917
0
601
6,047
1,977
0
2,899
3,109
0
18,416
L
Danzaburou
sykkal
Danzaburou
2,526
651
0
2,286
5,511
1,684
0
1,760
3,751
0
26,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,433
Gold Earned
29,200
259
Minions Killed
318
0
Camps Cleared
0
932,843
Distance Traveled
912,282
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,344
534
57
6
0
197,965
3
W
Neith
5,577
558
53
5
0
175,844
2
L
Khepri
4,654
465
20
2
0
190,109
2
W
Discordia
5,595
560
64
6
0
190,304
2
L
Gilgamesh
5,426
543
58
6
0
195,921
0
L
Chiron
5,482
548
75
8
0
169,763
3
W
Sylvanus
6,103
610
33
3
0
158,771
2
W
Cerberus
6,581
658
111
11
0
189,398
4
L
Arachne
4,818
482
39
4
0
209,132
1
L
Danzaburou
5,053
505
67
7
0
167,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role