Player Matchup

Thor
Thor
AdeptusFlegmatik
Thor
Level 31
God Stats
4W - 4L
1,673 SR
Queue Stats
56W - 54L
1,443 Elo+
Solo
Cerberus
Cerberus
Bcaws16
Cerberus
Level 28
God Stats
26W - 14L
1,659 SR
Queue Stats
121W - 130L
1,442 Elo+
Party 1
The Morrigan
The Morrigan
Choempie
The Morrigan
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 62L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
RS500AARON
Gilgamesh
Level 28
God Stats
15W - 9L
1,768 SR
Queue Stats
161W - 168L
1,482 Elo+
Party 1
Rama
Rama
disasterdylans
Rama
Level 29
God Stats
14W - 14L
1,332 SR
Queue Stats
67W - 63L
1,481 Elo+
Solo
Team Averages
Level 29
1,586 SR
1,462 Elo+

VS

Team Averages
Level 21
1,514 SR
1,328 Elo+
Scylla
Scylla
IceSkittles67
Scylla
Level 19
God Stats
5W - 4L
1,519 SR
Queue Stats
20W - 20L
1,401 Elo+
Party 3
Nemesis
Nemesis
ImPablzz
Nemesis
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 6L
1,214 Elo+
Party 2
Neith
Neith
Nestin1018
Neith
Level 6
God Stats
0W - 2L
1,253 SR
Queue Stats
6W - 6L
1,148 Elo+
Party 2
Cthulhu
Cthulhu
TrickyBriganti
Cthulhu
Level 29
God Stats
43W - 62L
1,557 SR
Queue Stats
155W - 206L
1,450 Elo+
Solo
Osiris
Osiris
nathlenoob67
Osiris
Level 38
God Stats
1W - 1L
1,743 SR
Queue Stats
21W - 19L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 7
7,175
513
5,093
7,140
2,823
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
Bcaws16
Cerberus
13
4 / 1 / 11
7,760
554
6,870
8,588
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
Choempie
The Morrigan
13
5 / 3 / 3
8,064
576
7,107
6,257
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RS500AARON
Gilgamesh
14
1 / 2 / 0
7,916
565
7,117
8,387
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 1 / 7
7,703
550
7,679
8,009
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
6,918
494
6,392
8,508
2,522
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
ImPablzz
Nemesis
12
3 / 3 / 3
7,299
521
3,372
9,730
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
9
0 / 6 / 3
5,515
394
2,860
6,282
1,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 7 / 2
6,217
444
6,334
13,431
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
11
1 / 2 / 1
6,089
435
4,036
7,645
5,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
22
Kills
9
9
Deaths
22
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
W
Cerberus
Bcaws16
Cerberus
4
1
11
9.5
W
The Morrigan
Choempie
The Morrigan
5
3
3
2.17
L
3
4
1
0.88
L
Nemesis
ImPablzz
Nemesis
3
3
3
1.5
L
Neith
0
6
3
0.25
W
Gilgamesh
RS500AARON
Gilgamesh
1
2
0
0.5
L
2
7
2
0.43
W
7
1
7
10.5
L
Osiris
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,866
Damage
22,994
38,381
Taken
45,596
14,826
Mitigated
18,749
9,610
Healing
11,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,093
1,391
0
179
7,140
2,823
150
3,285
3,638
0
28,686
W
Cerberus
Bcaws16
Cerberus
6,870
443
0
3,659
8,588
3,186
0
2,825
5,496
38,540
0
W
The Morrigan
Choempie
The Morrigan
7,107
959
215
829
6,257
2,052
591
2,709
3,202
42,989
550
L
6,392
406
0
2,480
8,508
2,522
170
3,695
4,391
34,263
0
L
Nemesis
ImPablzz
Nemesis
3,372
794
0
3,707
9,730
3,067
0
1,877
7,752
0
33,248
L
Neith
2,860
1,317
0
612
6,282
1,573
286
2,355
3,846
0
17,516
W
Gilgamesh
RS500AARON
Gilgamesh
7,117
2,153
0
2,272
8,387
4,501
0
0
8,387
0
50,492
L
6,334
664
0
2,295
13,431
5,878
0
4,437
8,954
22,373
0
W
7,679
6,149
0
2,456
8,009
2,264
1,320
2,808
4,932
0
27,929
L
Osiris
4,036
1,497
207
1,881
7,645
5,709
0
419
7,226
0
19,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,618
Gold Earned
32,038
385
Minions Killed
264
0
Camps Cleared
0
1,278,713
Distance Traveled
1,247,455
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,175
513
49
4
0
266,059
2
W
Cerberus
7,760
554
97
7
0
282,000
4
W
The Morrigan
8,064
576
88
6
0
246,168
5
L
Scylla
6,918
494
63
5
0
232,353
1
L
Nemesis
7,299
521
74
5
0
257,401
3
L
Neith
5,515
394
29
2
0
251,185
2
W
Gilgamesh
7,916
565
98
7
0
250,018
5
L
Cthulhu
6,217
444
32
2
0
259,780
3
W
Rama
7,703
550
53
4
0
234,468
7
L
Osiris
6,089
435
66
5
0
246,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role