Player Matchup

Hachiman
Hachiman
PhiIlyPhiIIy
Hachiman
Level 28
God Stats
36W - 29L
1,358 SR
Queue Stats
191W - 221L
1,335 Elo+
Party 1
Gilgamesh
Gilgamesh
StAtiiCzTiMeZz
Gilgamesh
Level 16
God Stats
5W - 6L
1,171 SR
Queue Stats
21W - 26L
1,354 Elo+
Party 1
Nu Wa
Nu Wa
elltc
Nu Wa
Level 19
God Stats
11W - 11L
1,295 SR
Queue Stats
73W - 84L
1,380 Elo+
Solo
Artemis
Artemis
redsadow2001
Artemis
Level 6
God Stats
5W - 3L
1,502 SR
Queue Stats
18W - 12L
1,397 Elo+
Party 1
Thor
Thor
ttpprr
Thor
Level 7
God Stats
10W - 15L
1,382 SR
Queue Stats
56W - 38L
1,306 Elo+
Party 1
Team Averages
Level 15
1,341 SR
1,354 Elo+

VS

Team Averages
Level 18
1,455 SR
1,424 Elo+
Ra
Ra
CandyMadz
Ra
Level 17
God Stats
0W - 3L
1,191 SR
Queue Stats
47W - 60L
1,377 Elo+
Solo
Freya
Freya
SynysterExile
Freya
Level 27
God Stats
10W - 12L
1,285 SR
Queue Stats
69W - 82L
1,293 Elo+
Solo
Sun Wukong
Sun Wukong
ThomasCpf
Sun Wukong
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 65L
1,508 Elo+
Solo
Eset
Eset
morgank05
Eset
Level 29
God Stats
3W - 1L
1,799 SR
Queue Stats
34W - 35L
1,441 Elo+
Solo
Neith
Neith
united43211
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
PhiIlyPhiIIy
Hachiman
20
13 / 5 / 20
14,919
1,148
25,622
17,501
7,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
StAtiiCzTiMeZz
Gilgamesh
20
5 / 4 / 26
13,246
1,019
14,993
13,586
8,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
elltc
Nu Wa
20
4 / 1 / 25
13,543
1,042
21,827
8,554
2,956
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
redsadow2001
Artemis
20
11 / 3 / 18
14,324
1,102
30,124
16,111
6,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
ttpprr
Thor
20
13 / 0 / 24
14,441
1,111
21,923
11,555
5,021
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

165

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 14 / 7
12,177
937
9,348
23,950
11,285
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
0 / 7 / 6
11,286
868
10,685
19,405
7,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
ThomasCpf
Sun Wukong
18
4 / 11 / 6
12,970
998
17,607
33,971
47,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
18
7 / 5 / 2
13,459
1,035
14,561
19,304
8,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
0 / 9 / 8
11,664
897
8,031
25,853
10,932
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
42
46
Kills
13
13
Deaths
46
113
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
14
7
0.39
W
Hachiman
PhiIlyPhiIIy
Hachiman
13
5
20
4.6
W
Gilgamesh
StAtiiCzTiMeZz
Gilgamesh
5
4
26
4.5
L
0
7
6
0.43
L
Sun Wukong
ThomasCpf
Sun Wukong
4
11
6
0.64
W
Nu Wa
elltc
Nu Wa
4
1
25
16.5
L
Eset
7
5
2
1.6
W
Artemis
redsadow2001
Artemis
11
3
18
6.67
W
Thor
ttpprr
Thor
13
0
24
25
L
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,489
Damage
60,232
67,307
Taken
122,483
30,387
Mitigated
85,586
9,744
Healing
11,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,348
1,355
792
1,361
23,950
11,285
0
2,445
21,505
40,292
0
W
Hachiman
PhiIlyPhiIIy
Hachiman
25,622
13,833
0
2,617
17,501
7,274
0
8,171
8,883
0
58,804
W
Gilgamesh
StAtiiCzTiMeZz
Gilgamesh
14,993
4,670
0
276
13,586
8,448
0
7,997
5,174
0
25,765
L
10,685
3,481
0
2,900
19,405
7,962
0
4,183
15,222
37,218
0
L
Sun Wukong
ThomasCpf
Sun Wukong
17,607
3,018
0
2,433
33,971
47,125
0
5,608
28,011
322
41,226
W
Nu Wa
elltc
Nu Wa
21,827
6,646
480
1,971
8,554
2,956
0
3,707
4,515
58,268
0
L
Eset
14,561
1,732
75
1,457
19,304
8,282
0
4,119
15,185
41,989
0
W
Artemis
redsadow2001
Artemis
30,124
22,477
0
4,221
16,111
6,688
0
8,873
6,735
0
44,645
W
Thor
ttpprr
Thor
21,923
3,647
0
179
11,555
5,021
0
4,955
6,374
0
29,028
L
8,031
3,561
0
2,110
25,853
10,932
0
5,120
20,733
0
33,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,473
Gold Earned
61,556
244
Minions Killed
275
3
Camps Cleared
3
1,234,137
Distance Traveled
1,086,289
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,177
937
78
6
0
183,865
0
W
Hachiman
14,919
1,148
74
6
1
237,347
0
W
Gilgamesh
13,246
1,019
24
2
1
246,734
0
L
Freya
11,286
868
36
3
1
224,020
0
L
Sun Wukong
12,970
998
54
4
0
234,759
2
W
Nu Wa
13,543
1,042
96
7
0
240,498
3
L
Eset
13,459
1,035
66
5
0
233,175
0
W
Artemis
14,324
1,102
37
3
1
231,268
0
W
Thor
14,441
1,111
13
1
0
278,290
0
L
Neith
11,664
897
41
3
2
210,470
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role