Player Matchup

Gilgamesh
Gilgamesh
Aslan7
Gilgamesh
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
22W - 37L
1,429 Elo+
Solo
Chiron
Chiron
PerpetualSylph
Chiron
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
194W - 203L
1,525 Elo+
Party 1
Scylla
Scylla
SweetStealer
Scylla
Level 28
God Stats
18W - 21L
1,508 SR
Queue Stats
60W - 72L
1,507 Elo+
Party 1
Team Averages
Level 87
1,503 SR
1,487 Elo+

VS

Team Averages
Level 101
1,311 SR
1,538 Elo+
Neith
Neith
Ksiadzropak
Neith
Level 109
God Stats
3W - 12L
1,285 SR
Queue Stats
25W - 39L
1,511 Elo+
Party 2
Discordia
Discordia
Pioneer1990
Discordia
Level 82
God Stats
1W - 2L
1,461 SR
Queue Stats
37W - 21L
1,613 Elo+
Solo
Kuzenbo
Kuzenbo
brootalus
Kuzenbo
Level 111
God Stats
1W - 3L
1,187 SR
Queue Stats
27W - 42L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aslan7
Gilgamesh
10
1 / 4 / 9
8,160
742
6,370
10,686
7,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
7 / 0 / 8
9,067
824
11,837
8,056
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
13
7 / 2 / 8
9,387
853
6,381
8,001
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
7,430
675
4,175
6,912
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Pioneer1990
Discordia
10
1 / 8 / 3
6,894
627
11,627
8,023
2,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
brootalus
Kuzenbo
11
4 / 4 / 2
8,386
762
5,731
14,677
15,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
15
Kills
6
6
Deaths
15
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aslan7
Gilgamesh
1
4
9
1.38
L
1
3
4
1
W
7
0
8
11
L
Discordia
Pioneer1990
Discordia
1
8
3
0.31
W
Scylla
7
2
8
5.5
L
Kuzenbo
brootalus
Kuzenbo
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,588
Damage
21,533
26,743
Taken
29,612
13,157
Mitigated
19,819
9,705
Healing
4,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aslan7
Gilgamesh
6,370
1,645
477
738
10,686
7,205
174
5,247
5,439
0
18,690
L
4,175
1,805
0
892
6,912
2,364
0
1,394
5,402
0
26,230
W
11,837
5,623
578
4,856
8,056
2,970
1,263
5,846
2,210
0
41,400
L
Discordia
Pioneer1990
Discordia
11,627
50
0
860
8,023
2,137
0
969
6,990
25,604
0
W
Scylla
6,381
1,207
0
3,056
8,001
2,982
478
6,321
1,680
31,440
0
L
Kuzenbo
brootalus
Kuzenbo
5,731
2,340
171
2,261
14,677
15,318
0
3,657
10,791
17,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,614
Gold Earned
22,710
154
Minions Killed
98
0
Camps Cleared
0
604,746
Distance Traveled
582,214
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,160
742
23
2
0
210,178
2
L
Neith
7,430
675
43
4
0
177,852
0
W
Chiron
9,067
824
74
7
0
203,123
5
L
Discordia
6,894
627
33
3
0
186,666
2
W
Scylla
9,387
853
57
5
0
191,445
2
L
Kuzenbo
8,386
762
22
2
0
217,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role