Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bruno19022018
Pele
Level 108
God Stats
2W - 2L
1,322 SR
Queue Stats
367W - 374L
1,506 Elo+
Solo
Hera
Hera
KingBeans211131
Hera
Level 71
God Stats
1W - 1L
1,278 SR
Queue Stats
28W - 21L
1,448 Elo+
Party 2
Ares
Ares
WillardM33
Ares
Level 89
God Stats
7W - 3L
1,766 SR
Queue Stats
146W - 149L
1,403 Elo+
Party 2
Cupid
Cupid
xxjesterxx316
Cupid
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 125L
1,478 Elo+
Solo
Team Averages
Level 113
1,473 SR
1,467 Elo+

VS

Team Averages
Level 148
1,524 SR
1,515 Elo+
Ganesha
Ganesha
Luke is LAWL
Ganesha
Level 126
God Stats
0W - 6L
1,110 SR
Queue Stats
328W - 285L
1,546 Elo+
Party 3
Fenrir
Fenrir
TRC MainKiller
Fenrir
Level 151
God Stats
2W - 2L
1,337 SR
Queue Stats
98W - 128L
1,492 Elo+
Party 1
Sol
Sol
TRCdeathdealer
Sol
Level 157
God Stats
0W - 1L
1,724 SR
Queue Stats
102W - 119L
1,542 Elo+
Party 1
Hades
Hades
buseren35
Hades
Level 149
God Stats
2W - 2L
1,818 SR
Queue Stats
63W - 73L
1,457 Elo+
Solo
He Bo
He Bo
ya its me jesse
He Bo
Level 155
God Stats
6W - 4L
1,632 SR
Queue Stats
336W - 293L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 2 / 20
9,612
874
8,829
8,500
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
11 / 4 / 14
11,481
1,044
13,090
12,056
8,545
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 5 / 8
10,061
915
6,993
8,909
3,246
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 4 / 19
9,948
904
7,575
14,851
19,869
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 5 / 14
9,555
869
9,155
9,282
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Luke is LAWL
Ganesha
17
0 / 4 / 18
8,631
785
6,370
10,488
11,108
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 7 / 10
7,981
726
3,629
10,231
9,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 6 / 9
9,107
828
13,899
11,310
4,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
buseren35
Hades
14
3 / 7 / 10
8,320
756
7,980
11,690
6,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 5 / 5
10,140
922
14,260
8,434
3,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
72
29
Kills
20
20
Deaths
29
75
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
20
6
W
11
4
14
4.5
W
7
5
8
2.2
L
Ganesha
Luke is LAWL
Ganesha
0
4
18
2.25
L
2
7
10
1
L
5
6
9
1.58
W
4
4
19
3.38
L
Hades
buseren35
Hades
3
7
10
1.14
W
5
5
14
2.4
L
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,642
Damage
46,138
53,598
Taken
52,153
38,948
Mitigated
34,434
14,680
Healing
10,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,829
5,630
328
2,015
8,500
3,829
2,810
7,679
821
0
23,859
W
13,090
3,163
615
1,531
12,056
8,545
546
8,136
3,920
0
31,884
W
6,993
1,118
780
1,049
8,909
3,246
208
7,528
1,381
18,024
0
L
Ganesha
Luke is LAWL
Ganesha
6,370
245
0
1,722
10,488
11,108
0
3,740
6,748
21,074
0
L
3,629
1,363
431
636
10,231
9,730
0
2,402
7,829
0
4,971
L
13,899
3,243
470
2,828
11,310
4,177
0
3,659
7,651
23,892
0
W
7,575
80
786
4,032
14,851
19,869
334
11,717
3,134
12,239
0
L
Hades
buseren35
Hades
7,980
513
75
2,071
11,690
6,155
0
2,467
9,223
12,244
0
W
9,155
5,013
1,940
1,604
9,282
3,459
821
7,449
1,833
0
16,969
L
14,260
370
103
2,016
8,434
3,264
0
2,300
6,134
27,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,657
Gold Earned
44,179
117
Minions Killed
100
0
Camps Cleared
0
1,014,391
Distance Traveled
907,579
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,612
874
36
3
0
212,271
1
W
Pele
11,481
1,044
30
3
0
210,669
2
W
Hera
10,061
915
23
2
0
186,383
0
L
Ganesha
8,631
785
2
0
0
194,865
1
L
Fenrir
7,981
726
9
1
0
175,249
2
L
Sol
9,107
828
24
2
0
165,856
0
W
Ares
9,948
904
6
1
0
215,313
0
L
Hades
8,320
756
20
2
0
180,233
0
W
Cupid
9,555
869
22
2
0
189,755
0
L
He Bo
10,140
922
45
4
0
191,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role