Player Matchup

Medusa
Medusa
DOTISOURUS
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Merlin
Merlin
Deepakachipz
Merlin
Level 77
God Stats
0W - 3L
1,224 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
JONJONWALLA
Gilgamesh
Level 121
God Stats
0W - 2L
1,404 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
PGregs
Kuzenbo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Kali
Kali
dballin
Kali
Level 49
God Stats
39W - 46L
1,522 SR
Queue Stats
337W - 316L
1,441 Elo+
Solo
Team Averages
Level 66
1,430 SR
1,488 Elo+

VS

Team Averages
Level 85
1,495 SR
1,505 Elo+
Kali
Kali
Amayjing
Kali
Level 66
God Stats
12W - 8L
1,614 SR
Queue Stats
63W - 71L
1,538 Elo+
Party 2
Xing Tian
Xing Tian
Godricx
Xing Tian
Level 84
God Stats
1W - 1L
1,308 SR
Queue Stats
73W - 88L
1,483 Elo+
Party 2
Hachiman
Hachiman
Skaia
Hachiman
Level 49
God Stats
2W - 3L
1,617 SR
Queue Stats
57W - 75L
1,462 Elo+
Party 2
Discordia
Discordia
TheForgotten1s
Discordia
Level 78
God Stats
10W - 6L
1,620 SR
Queue Stats
69W - 88L
1,493 Elo+
Party 2
Ne Zha
Ne Zha
Zaken69
Ne Zha
Level 149
God Stats
10W - 15L
1,316 SR
Queue Stats
558W - 568L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DOTISOURUS
Medusa
13
2 / 9 / 1
9,111
380
8,292
14,845
4,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
17
5 / 8 / 5
11,303
471
15,103
16,224
6,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
JONJONWALLA
Gilgamesh
17
3 / 7 / 4
11,028
460
6,750
19,241
14,145
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
PGregs
Kuzenbo
13
0 / 8 / 3
8,250
344
5,177
16,538
14,607
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
dballin
Kali
18
6 / 6 / 6
12,554
523
12,136
25,305
12,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
18
7 / 6 / 7
12,579
524
8,038
23,407
9,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
Godricx
Xing Tian
17
5 / 3 / 13
12,399
517
13,918
20,222
23,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Skaia
Hachiman
19
12 / 1 / 9
13,149
548
13,334
13,882
5,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Discordia
TheForgotten1s
Discordia
20
6 / 5 / 9
13,547
564
18,642
12,252
4,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Zaken69
Ne Zha
20
8 / 2 / 8
13,430
560
16,459
18,741
17,778
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
84
16
Kills
38
38
Deaths
17
19
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kali
7
6
7
1.75
L
Medusa
DOTISOURUS
Medusa
2
9
1
0.28
L
Merlin
5
8
5
0.94
W
Xing Tian
Godricx
Xing Tian
5
3
13
3.83
L
Gilgamesh
JONJONWALLA
Gilgamesh
3
7
4
0.71
L
Kuzenbo
PGregs
Kuzenbo
0
8
3
0.19
W
Hachiman
Skaia
Hachiman
12
1
9
16.5
W
Discordia
TheForgotten1s
Discordia
6
5
9
2.1
W
Ne Zha
Zaken69
Ne Zha
8
2
8
6
L
Kali
dballin
Kali
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,458
Damage
70,391
92,153
Taken
88,504
53,082
Mitigated
61,227
15,530
Healing
31,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
8,038
4,080
0
11,193
23,407
9,415
998
5,517
17,664
0
63,197
L
Medusa
DOTISOURUS
Medusa
8,292
4,250
0
720
14,845
4,970
0
5,465
9,308
0
41,067
L
Merlin
15,103
673
0
493
16,224
6,839
0
5,753
10,131
77,440
0
W
Xing Tian
Godricx
Xing Tian
13,918
746
0
2,081
20,222
23,861
447
6,653
13,395
33,547
0
L
Gilgamesh
JONJONWALLA
Gilgamesh
6,750
1,059
0
3,089
19,241
14,145
754
4,935
14,172
3,831
51,002
L
Kuzenbo
PGregs
Kuzenbo
5,177
1,729
2,090
2,551
16,538
14,607
0
8,069
8,288
26,907
0
W
Hachiman
Skaia
Hachiman
13,334
8,505
0
9,952
13,882
5,869
4,409
3,345
10,461
0
86,197
W
Discordia
TheForgotten1s
Discordia
18,642
2,146
0
3,217
12,252
4,304
1,687
3,586
8,458
105,716
0
W
Ne Zha
Zaken69
Ne Zha
16,459
1,078
0
5,178
18,741
17,778
1,193
5,808
12,707
0
82,790
L
Kali
dballin
Kali
12,136
6,074
0
6,587
25,305
12,521
454
7,508
17,519
0
77,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,246
Gold Earned
65,104
509
Minions Killed
591
0
Camps Cleared
0
2,080,465
Distance Traveled
2,202,296
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,579
524
110
5
0
409,808
1
L
Medusa
9,111
380
83
3
0
373,655
0
L
Merlin
11,303
471
147
6
0
366,326
0
W
Xing Tian
12,399
517
38
2
0
432,644
2
L
Gilgamesh
11,028
460
121
5
0
437,679
4
L
Kuzenbo
8,250
344
40
2
0
446,313
8
W
Hachiman
13,149
548
133
6
0
448,301
3
W
Discordia
13,547
564
169
7
0
442,556
6
W
Ne Zha
13,430
560
141
6
0
468,987
8
L
Kali
12,554
523
118
5
0
456,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role