Player Matchup

Janus
Janus
Amonkus
Janus
Level 10
God Stats
0W - 2L
1,338 SR
Queue Stats
36W - 37L
1,721 Elo+
Party 1
Izanami
Izanami
Arianaxsd
Izanami
Level 8
God Stats
4W - 5L
1,468 SR
Queue Stats
5W - 8L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Maroos
Cthulhu
Level 20
God Stats
5W - 6L
1,664 SR
Queue Stats
35W - 36L
1,611 Elo+
Party 1
Thor
Thor
SenpaiRafixus
Thor
Level 6
God Stats
2W - 2L
1,724 SR
Queue Stats
6W - 4L
1,451 Elo+
Party 1
Neith
Neith
Venomno
Neith
Level 8
God Stats
14W - 16L
1,794 SR
Queue Stats
20W - 24L
1,485 Elo+
Party 1
Team Averages
Level 10
1,597 SR
1,548 Elo+

VS

Team Averages
Level 18
1,468 SR
1,483 Elo+
Gilgamesh
Gilgamesh
Dykidd
Gilgamesh
Level 16
God Stats
8W - 8L
1,459 SR
Queue Stats
28W - 29L
1,463 Elo+
Solo
Skadi
Skadi
LitCoolAid
Skadi
Level 17
God Stats
5W - 3L
1,308 SR
Queue Stats
155W - 122L
1,497 Elo+
Solo
Yemoja
Yemoja
MrFetusDeletus
Yemoja
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 12L
1,553 Elo+
Solo
Baba Yaga
Baba Yaga
UmberTrousers
Baba Yaga
Level 28
God Stats
24W - 15L
1,479 SR
Queue Stats
158W - 177L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
lllIllIIllIlll
Sun Wukong
Level 18
God Stats
3W - 3L
1,592 SR
Queue Stats
20W - 24L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amonkus
Janus
16
5 / 8 / 3
10,746
512
11,909
13,167
8,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Arianaxsd
Izanami
16
3 / 9 / 3
9,955
474
6,736
17,173
6,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Maroos
Cthulhu
14
3 / 6 / 4
9,092
433
12,636
22,770
17,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 6 / 1
9,220
439
5,392
14,853
4,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Venomno
Neith
14
3 / 9 / 4
9,720
463
9,182
15,805
5,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dykidd
Gilgamesh
20
10 / 3 / 7
13,171
627
14,929
20,138
11,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
18
13 / 5 / 5
12,614
601
14,749
12,987
4,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 3 / 12
11,588
552
13,209
15,957
16,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
UmberTrousers
Baba Yaga
18
8 / 3 / 8
12,323
587
19,197
10,666
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
lllIllIIllIlll
Sun Wukong
16
4 / 2 / 3
11,441
545
5,329
13,746
12,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
72
16
Kills
37
38
Deaths
16
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Janus
Amonkus
Janus
5
8
3
0.81
L
Izanami
Arianaxsd
Izanami
3
9
3
0.5
W
Gilgamesh
Dykidd
Gilgamesh
10
3
7
4.5
W
Skadi
13
5
5
3.1
L
Cthulhu
Maroos
Cthulhu
3
6
4
0.83
W
2
3
12
2.67
L
2
6
1
0.42
W
Baba Yaga
UmberTrousers
Baba Yaga
8
3
8
4
L
Neith
Venomno
Neith
3
9
4
0.56
W
Sun Wukong
lllIllIIllIlll
Sun Wukong
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,855
Damage
67,413
83,768
Taken
73,494
41,172
Mitigated
50,204
13,307
Healing
15,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Amonkus
Janus
11,909
1,325
0
500
13,167
8,224
1,228
1,533
11,562
56,961
0
L
Izanami
Arianaxsd
Izanami
6,736
3,621
0
2,758
17,173
6,088
2,220
4,471
12,640
0
64,765
W
Gilgamesh
Dykidd
Gilgamesh
14,929
4,721
0
3,638
20,138
11,851
0
5,959
14,029
0
99,819
W
Skadi
14,749
8,971
0
2,336
12,987
4,683
5,276
4,749
8,013
0
74,035
L
Cthulhu
Maroos
Cthulhu
12,636
903
655
3,812
22,770
17,088
0
11,390
11,109
39,045
0
W
13,209
961
1,030
2,730
15,957
16,371
1,019
5,550
9,982
48,460
0
L
5,392
1,482
0
3,155
14,853
4,665
0
5,349
9,310
0
50,867
W
Baba Yaga
UmberTrousers
Baba Yaga
19,197
848
0
2,694
10,666
4,404
3,379
3,059
7,607
66,705
0
L
Neith
Venomno
Neith
9,182
2,942
0
2,427
15,805
5,107
46
8,604
6,741
0
36,156
W
Sun Wukong
lllIllIIllIlll
Sun Wukong
5,329
1,169
0
2,624
13,746
12,895
1,618
6,560
7,111
0
63,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,733
Gold Earned
61,137
407
Minions Killed
537
0
Camps Cleared
0
1,790,266
Distance Traveled
2,038,248
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,746
512
104
5
0
351,435
3
L
Izanami
9,955
474
101
5
0
335,040
1
W
Gilgamesh
13,171
627
129
6
0
458,373
1
W
Skadi
12,614
601
93
4
0
377,315
2
L
Cthulhu
9,092
433
48
2
0
389,685
3
W
Yemoja
11,588
552
70
3
0
401,479
3
L
Thor
9,220
439
89
4
0
391,850
0
W
Baba Yaga
12,323
587
108
5
0
368,532
2
L
Neith
9,720
463
65
3
0
322,256
2
W
Sun Wukong
11,441
545
137
7
0
432,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role