Player Matchup

Gilgamesh
Gilgamesh
ChetFish
Gilgamesh
Level 98
God Stats
2W - 3L
1,605 SR
Queue Stats
116W - 100L
1,426 Elo+
Party 1
Amaterasu
Amaterasu
JAG2711
Amaterasu
Level 79
God Stats
21W - 10L
1,734 SR
Queue Stats
245W - 252L
1,423 Elo+
Party 1
Janus
Janus
PsySchur
Janus
Level 58
God Stats
10W - 23L
1,311 SR
Queue Stats
148W - 171L
1,344 Elo+
Party 4
Neith
Neith
delmar1985
Neith
Level 54
God Stats
25W - 35L
1,383 SR
Queue Stats
145W - 201L
1,334 Elo+
Party 4
Set
Set
mmmSzopunie
Set
Level 88
God Stats
4W - 4L
1,278 SR
Queue Stats
269W - 313L
1,409 Elo+
Solo
Team Averages
Level 75
1,462 SR
1,387 Elo+

VS

Team Averages
Level 88
1,453 SR
1,414 Elo+
Anhur
Anhur
KaiUweAusmOsten
Anhur
Level 101
God Stats
9W - 11L
1,506 SR
Queue Stats
338W - 329L
1,476 Elo+
Party 3
Erlang Shen
Erlang Shen
LazarPeet
Erlang Shen
Level 127
God Stats
5W - 12L
1,263 SR
Queue Stats
126W - 146L
1,390 Elo+
Party 2
Cerberus
Cerberus
MirDieRosette69
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,398 Elo+
Party 3
The Morrigan
The Morrigan
NekonoKumo
The Morrigan
Level 68
God Stats
7W - 18L
1,422 SR
Queue Stats
247W - 252L
1,378 Elo+
Solo
Gilgamesh
Gilgamesh
jegjojo1
Gilgamesh
Level 82
God Stats
5W - 4L
1,574 SR
Queue Stats
108W - 114L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChetFish
Gilgamesh
14
2 / 2 / 9
9,688
510
10,725
16,010
13,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
JAG2711
Amaterasu
16
5 / 2 / 1
9,879
520
7,058
16,743
12,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
PsySchur
Janus
15
2 / 2 / 3
9,335
491
5,599
6,073
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
14
4 / 3 / 6
9,192
484
10,515
11,669
3,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 3
9,703
511
10,662
14,156
8,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 1
9,070
477
5,702
14,274
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
LazarPeet
Erlang Shen
15
3 / 3 / 1
8,668
456
11,022
14,421
8,847
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
13
0 / 5 / 4
8,075
425
4,829
14,325
7,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
NekonoKumo
The Morrigan
16
2 / 2 / 3
9,315
490
6,670
6,550
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
jegjojo1
Gilgamesh
14
0 / 3 / 3
8,047
424
6,314
12,491
8,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
17
Kills
10
11
Deaths
17
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChetFish
Gilgamesh
2
2
9
3.25
W
Amaterasu
JAG2711
Amaterasu
5
2
1
2.75
L
5
4
1
1.38
L
Erlang Shen
LazarPeet
Erlang Shen
3
3
1
1.17
L
Cerberus
0
5
4
0.4
L
The Morrigan
NekonoKumo
The Morrigan
2
2
3
1.75
W
Janus
PsySchur
Janus
2
2
3
1.75
W
Neith
4
3
6
2.33
L
Gilgamesh
jegjojo1
Gilgamesh
0
3
3
0.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,559
Damage
34,537
64,651
Taken
62,061
40,385
Mitigated
31,427
27,826
Healing
16,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChetFish
Gilgamesh
10,725
1,008
1,278
6,622
16,010
13,207
326
3,537
12,381
2,647
45,056
W
Amaterasu
JAG2711
Amaterasu
7,058
3,397
0
6,628
16,743
12,582
190
702
16,026
0
54,174
L
5,702
2,511
0
5,307
14,274
4,185
637
112
14,162
0
40,635
L
Erlang Shen
LazarPeet
Erlang Shen
11,022
5,724
0
5,732
14,421
8,847
1,022
423
13,998
0
51,370
L
Cerberus
4,829
46
417
3,052
14,325
7,882
308
1,561
12,658
24,054
0
L
The Morrigan
NekonoKumo
The Morrigan
6,670
491
0
60
6,550
2,376
0
2,493
3,819
51,130
3,067
W
Janus
PsySchur
Janus
5,599
0
0
1,031
6,073
2,252
0
691
5,246
54,606
0
W
Neith
10,515
4,696
888
5,050
11,669
3,978
934
1,534
10,103
0
55,771
L
Gilgamesh
jegjojo1
Gilgamesh
6,314
1,295
234
2,195
12,491
8,137
0
1,525
10,900
0
55,875
W
10,662
5,082
0
6,329
14,156
8,366
0
2,376
11,658
0
71,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,797
Gold Earned
43,175
483
Minions Killed
378
0
Camps Cleared
0
1,843,536
Distance Traveled
1,759,348
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,688
510
67
4
0
413,421
5
W
Amaterasu
9,879
520
96
5
0
370,698
2
L
Anhur
9,070
477
72
4
0
306,991
1
L
Erlang Shen
8,668
456
78
4
0
331,034
2
L
Cerberus
8,075
425
53
3
0
372,901
0
L
The Morrigan
9,315
490
97
5
0
337,845
1
W
Janus
9,335
491
115
6
0
342,086
4
W
Neith
9,192
484
91
5
0
323,781
3
L
Gilgamesh
8,047
424
78
4
0
410,577
0
W
Set
9,703
511
114
6
0
393,550
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role