Player Matchup

Xing Tian
Xing Tian
Anime3321
Xing Tian
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DusBrey-Siqco
Gilgamesh
Level 81
God Stats
39W - 40L
1,300 SR
Queue Stats
369W - 387L
1,409 Elo+
Solo
Ullr
Ullr
Enigmatic1010
Ullr
Level 68
God Stats
2W - 2L
1,227 SR
Queue Stats
244W - 289L
1,397 Elo+
Party 1
Ra
Ra
UniversalSights
Ra
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
265W - 245L
1,489 Elo+
Solo
Terra
Terra
WorstFriend3V3R
Terra
Level 149
God Stats
9W - 18L
1,468 SR
Queue Stats
306W - 371L
1,422 Elo+
Solo
Team Averages
Level 89
1,399 SR
1,444 Elo+

VS

Team Averages
Level 100
1,417 SR
1,417 Elo+
Tiamat
Tiamat
AboutAction
Tiamat
Level 109
God Stats
1W - 3L
1,290 SR
Queue Stats
43W - 39L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
JackieEichel48
Kuzenbo
Level 95
God Stats
17W - 9L
1,664 SR
Queue Stats
449W - 413L
1,449 Elo+
Solo
Vamana
Vamana
VaporishSergio
Vamana
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 81L
1,456 Elo+
Solo
Arachne
Arachne
qurann__
Arachne
Level 100
God Stats
0W - 2L
1,440 SR
Queue Stats
270W - 259L
1,476 Elo+
Solo
Artemis
Artemis
xtremeuser
Artemis
Level 86
God Stats
0W - 1L
1,190 SR
Queue Stats
2W - 9L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Anime3321
Xing Tian
9
1 / 0 / 6
5,901
492
2,305
6,415
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gilgamesh
DusBrey-Siqco
Gilgamesh
10
4 / 0 / 6
6,427
536
4,814
6,130
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 1 / 0
6,292
524
1,808
4,805
1,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
5 / 0 / 3
6,549
546
6,491
5,702
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 4
6,244
520
4,079
8,513
5,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 4 / 0
5,327
444
2,403
5,911
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
5,114
426
2,665
7,619
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 1 / 0
6,127
511
4,629
7,721
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
qurann__
Arachne
8
0 / 2 / 0
4,950
413
2,071
6,919
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
xtremeuser
Artemis
7
0 / 5 / 1
4,706
392
2,987
4,536
1,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
15
Kills
2
3
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
0
0
W
Xing Tian
Anime3321
Xing Tian
1
0
6
4
W
Gilgamesh
DusBrey-Siqco
Gilgamesh
4
0
6
7
W
4
1
0
4
L
0
3
0
0
W
5
0
3
6.5
L
2
1
0
2
W
1
2
4
1.5
L
Arachne
qurann__
Arachne
0
2
0
0
L
Artemis
xtremeuser
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,497
Damage
14,755
31,565
Taken
32,706
15,447
Mitigated
15,433
13,857
Healing
5,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
2,403
306
0
1,071
5,911
2,455
0
2,390
3,388
20,804
0
W
Xing Tian
Anime3321
Xing Tian
2,305
271
600
2,175
6,415
3,285
105
980
5,397
10,158
0
W
Gilgamesh
DusBrey-Siqco
Gilgamesh
4,814
1,098
0
2,366
6,130
2,410
299
499
5,625
0
30,007
W
1,808
863
0
1,068
4,805
1,518
2,083
876
3,929
0
34,623
L
2,665
996
0
432
7,619
4,411
0
3,192
4,378
16,830
0
W
6,491
765
1,040
2,436
5,702
2,679
66
1,534
4,042
31,249
0
L
4,629
1,756
0
2,442
7,721
5,210
42
3,207
4,439
0
32,195
W
4,079
1,205
414
3,758
8,513
5,555
324
949
7,504
28,849
2,830
L
Arachne
qurann__
Arachne
2,071
1,451
0
1,358
6,919
2,000
0
2,545
4,298
0
20,915
L
Artemis
xtremeuser
Artemis
2,987
1,206
0
0
4,536
1,357
0
969
3,542
0
12,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,413
Gold Earned
26,224
298
Minions Killed
196
0
Camps Cleared
0
1,037,626
Distance Traveled
1,063,717
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,327
444
42
4
0
187,710
1
W
Xing Tian
5,901
492
21
2
0
208,178
0
W
Gilgamesh
6,427
536
68
6
0
235,863
0
W
Ullr
6,292
524
69
6
0
169,360
2
L
Kuzenbo
5,114
426
22
2
0
210,124
0
W
Ra
6,549
546
62
5
0
214,920
1
L
Vamana
6,127
511
65
5
0
204,830
0
W
Terra
6,244
520
78
7
0
209,305
1
L
Arachne
4,950
413
47
4
0
246,733
1
L
Artemis
4,706
392
20
2
0
214,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role