Player Matchup

Bacchus
Bacchus
FalloutGuy1
Bacchus
Level 42
God Stats
1W - 1L
1,557 SR
Queue Stats
6W - 7L
1,536 Elo+
Party 1
Tiamat
Tiamat
Sorodo
Tiamat
Level 22
God Stats
2W - 1L
1,251 SR
Queue Stats
6W - 7L
1,536 Elo+
Party 1
Fenrir
Fenrir
Taiat115
Fenrir
Level 20
God Stats
0W - 1L
1,576 SR
Queue Stats
5W - 7L
1,471 Elo+
Party 1
Baba Yaga
Baba Yaga
Warcogix
Baba Yaga
Level 7
God Stats
0W - 2L
1,241 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Neith
Neith
godvinses
Neith
Level 29
God Stats
0W - 1L
1,284 SR
Queue Stats
5W - 4L
1,767 Elo+
Party 1
Team Averages
Level 24
1,382 SR
1,562 Elo+

VS

Team Averages
Level 41
1,321 SR
1,426 Elo+
Xing Tian
Xing Tian
Bonnemannaro
Xing Tian
Level 8
God Stats
2W - 2L
1,185 SR
Queue Stats
2W - 3L
1,242 Elo+
Party 2
Janus
Janus
IILYCOSII
Janus
Level 66
God Stats
1W - 4L
1,111 SR
Queue Stats
111W - 109L
1,444 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LUBBOX99
Cu Chulainn
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 35L
1,541 Elo+
Party 2
Ne Zha
Ne Zha
LordRekNucc
Ne Zha
Level 87
God Stats
22W - 20L
1,537 SR
Queue Stats
142W - 141L
1,449 Elo+
Party 2
Cupid
Cupid
apostolyeet
Cupid
Level 25
God Stats
4W - 4L
1,269 SR
Queue Stats
316W - 363L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FalloutGuy1
Bacchus
17
4 / 8 / 10
12,025
501
9,538
17,942
23,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Sorodo
Tiamat
17
2 / 8 / 2
10,840
452
12,670
21,378
13,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Taiat115
Fenrir
17
3 / 10 / 7
11,338
472
9,685
24,580
9,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
Warcogix
Baba Yaga
8
0 / 1 / 3
7,159
298
703
2,773
553
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
godvinses
Neith
19
7 / 5 / 6
12,321
513
16,612
14,274
5,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bonnemannaro
Xing Tian
16
2 / 1 / 8
11,343
473
1,807
9,029
10,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
IILYCOSII
Janus
19
3 / 2 / 12
12,504
521
16,040
18,507
7,183
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
LUBBOX99
Cu Chulainn
20
10 / 5 / 10
13,871
578
21,942
21,038
22,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ne Zha
19
7 / 7 / 12
13,042
543
9,515
23,046
9,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
10 / 2 / 4
12,612
526
10,798
13,750
5,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
78
16
Kills
32
32
Deaths
17
28
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Bonnemannaro
Xing Tian
2
1
8
6
L
Bacchus
FalloutGuy1
Bacchus
4
8
10
1.13
W
Janus
IILYCOSII
Janus
3
2
12
4.5
W
Cu Chulainn
LUBBOX99
Cu Chulainn
10
5
10
3
W
Ne Zha
7
7
12
1.86
L
Tiamat
Sorodo
Tiamat
2
8
2
0.38
L
Fenrir
Taiat115
Fenrir
3
10
7
0.65
L
Baba Yaga
Warcogix
Baba Yaga
0
1
3
1.5
W
10
2
4
6
L
Neith
godvinses
Neith
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,208
Damage
60,102
80,947
Taken
85,370
53,155
Mitigated
55,062
20,248
Healing
28,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Bonnemannaro
Xing Tian
1,807
259
0
857
9,029
10,063
226
1,505
7,524
22,992
0
L
Bacchus
FalloutGuy1
Bacchus
9,538
1,278
0
551
17,942
23,058
237
4,627
12,921
27,016
0
W
Janus
IILYCOSII
Janus
16,040
598
146
6,084
18,507
7,183
1,051
8,227
10,280
96,386
0
W
Cu Chulainn
LUBBOX99
Cu Chulainn
21,942
3,259
0
4,450
21,038
22,182
1,280
5,434
15,038
16,703
81,063
W
Ne Zha
9,515
3,952
0
9,580
23,046
9,875
3,990
6,108
16,938
0
91,858
L
Tiamat
Sorodo
Tiamat
12,670
1,083
0
8,014
21,378
13,815
872
9,696
11,669
67,463
0
L
Fenrir
Taiat115
Fenrir
9,685
2,101
0
5,912
24,580
9,939
0
5,193
19,262
0
61,908
L
Baba Yaga
Warcogix
Baba Yaga
703
100
0
487
2,773
553
0
30
2,743
7,387
0
W
10,798
6,454
643
7,129
13,750
5,759
4,972
1,981
11,769
0
81,738
L
Neith
godvinses
Neith
16,612
8,779
0
5,284
14,274
5,790
855
2,206
11,818
0
77,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,683
Gold Earned
63,372
396
Minions Killed
629
0
Camps Cleared
0
1,677,809
Distance Traveled
2,250,260
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,343
473
30
1
0
498,209
0
L
Bacchus
12,025
501
38
2
0
395,110
3
W
Janus
12,504
521
162
7
0
467,396
3
W
Cu Chulainn
13,871
578
159
7
0
444,905
4
W
Ne Zha
13,042
543
140
6
0
408,663
0
L
Tiamat
10,840
452
138
6
0
386,118
3
L
Fenrir
11,338
472
81
3
0
349,550
5
L
Baba Yaga
7,159
298
14
1
0
122,420
1
W
Cupid
12,612
526
138
6
0
431,087
1
L
Neith
12,321
513
125
5
0
424,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role