Player Matchup

Cabrakan
Cabrakan
DonLeon95H
Cabrakan
Level 44
God Stats
24W - 42L
1,351 SR
Queue Stats
199W - 256L
1,385 Elo+
Party 2
Gilgamesh
Gilgamesh
SgtPleitegeier
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 202L
1,378 Elo+
Party 2
Neith
Neith
Werlii
Neith
Level 98
God Stats
12W - 12L
1,581 SR
Queue Stats
294W - 346L
1,414 Elo+
Party 1
Da Ji
Da Ji
bl0bbster
Da Ji
Level 77
God Stats
16W - 20L
1,435 SR
Queue Stats
355W - 401L
1,359 Elo+
Party 1
Merlin
Merlin
nemikouchiha
Merlin
Level 105
God Stats
2W - 1L
1,698 SR
Queue Stats
329W - 353L
1,431 Elo+
Solo
Team Averages
Level 78
1,513 SR
1,393 Elo+

VS

Team Averages
Level 91
1,456 SR
1,424 Elo+
Ymir
Ymir
BILETUS
Ymir
Level 79
God Stats
3W - 3L
1,378 SR
Queue Stats
22W - 22L
1,434 Elo+
Solo
Neith
Neith
Spiraloom
Neith
Level 116
God Stats
215W - 249L
1,391 SR
Queue Stats
322W - 397L
1,320 Elo+
Solo
Mercury
Mercury
atamandancer
Mercury
Level 69
God Stats
4W - 2L
1,522 SR
Queue Stats
5W - 4L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
ribbonlove
Gilgamesh
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
165W - 179L
1,413 Elo+
Solo
Anubis
Anubis
yubTheGreat
Anubis
Level 101
God Stats
115W - 128L
1,488 SR
Queue Stats
276W - 291L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DonLeon95H
Cabrakan
12
1 / 7 / 3
7,856
413
4,978
15,673
11,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
SgtPleitegeier
Gilgamesh
15
2 / 7 / 3
9,066
477
6,718
16,056
10,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Werlii
Neith
16
3 / 4 / 2
9,513
501
8,074
14,214
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Da Ji
bl0bbster
Da Ji
15
5 / 8 / 3
9,648
508
6,974
15,446
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
17
4 / 6 / 4
10,155
534
11,654
11,772
4,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BILETUS
Ymir
16
2 / 4 / 9
10,276
541
4,707
11,108
10,263
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
Spiraloom
Neith
17
10 / 1 / 5
10,915
574
16,505
13,364
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
atamandancer
Mercury
19
7 / 2 / 5
11,837
623
8,468
13,239
6,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
ribbonlove
Gilgamesh
17
4 / 5 / 4
11,139
586
10,361
14,401
10,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
20
8 / 3 / 7
12,599
663
12,792
14,496
8,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
15
Kills
31
32
Deaths
15
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ymir
BILETUS
Ymir
2
4
9
1.63
L
Cabrakan
DonLeon95H
Cabrakan
1
7
3
0.36
L
Gilgamesh
SgtPleitegeier
Gilgamesh
2
7
3
0.5
W
Neith
Spiraloom
Neith
10
1
5
12.5
L
Neith
Werlii
Neith
3
4
2
1
W
Mercury
atamandancer
Mercury
7
2
5
4.75
L
Da Ji
bl0bbster
Da Ji
5
8
3
0.81
L
Merlin
4
6
4
1
W
Gilgamesh
ribbonlove
Gilgamesh
4
5
4
1.2
W
Anubis
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,398
Damage
52,833
73,161
Taken
66,608
36,678
Mitigated
39,528
15,660
Healing
20,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
BILETUS
Ymir
4,707
1,282
0
1,628
11,108
10,263
605
2,541
8,567
33,094
0
L
Cabrakan
DonLeon95H
Cabrakan
4,978
905
0
4,127
15,673
11,157
62
4,175
11,498
24,796
0
L
Gilgamesh
SgtPleitegeier
Gilgamesh
6,718
1,003
0
2,477
16,056
10,896
0
2,338
13,718
0
40,884
W
Neith
Spiraloom
Neith
16,505
8,145
357
6,132
13,364
4,520
1,366
3,304
10,060
0
67,828
L
Neith
Werlii
Neith
8,074
3,115
305
6,730
14,214
4,593
0
3,310
10,904
0
67,216
W
Mercury
atamandancer
Mercury
8,468
5,168
0
411
13,239
6,247
3,979
1,028
12,211
0
94,626
L
Da Ji
bl0bbster
Da Ji
6,974
1,774
0
163
15,446
5,665
0
3,096
12,350
0
47,078
L
Merlin
11,654
806
130
1,728
11,772
4,367
72
4,580
7,192
62,299
0
W
Gilgamesh
ribbonlove
Gilgamesh
10,361
3,048
0
2,018
14,401
10,497
1,004
3,295
11,106
0
60,792
W
Anubis
12,792
1,774
291
10,060
14,496
8,001
1,920
6,464
8,032
96,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,238
Gold Earned
56,766
447
Minions Killed
564
0
Camps Cleared
0
1,568,191
Distance Traveled
1,696,444
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,276
541
54
3
0
317,687
4
L
Cabrakan
7,856
413
33
2
0
286,419
4
L
Gilgamesh
9,066
477
66
3
0
327,757
5
W
Neith
10,915
574
109
6
0
308,013
3
L
Neith
9,513
501
134
7
0
302,644
2
W
Mercury
11,837
623
132
7
0
414,850
3
L
Da Ji
9,648
508
82
4
0
324,234
4
L
Merlin
10,155
534
132
7
0
327,137
8
W
Gilgamesh
11,139
586
114
6
0
341,252
2
W
Anubis
12,599
663
155
8
0
314,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role