Player Matchup

Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Druida_Liam
Chang'e
Level 22
God Stats
6W - 8L
1,486 SR
Queue Stats
22W - 29L
1,380 Elo+
Party 2
Anhur
Anhur
Hakyuma
Anhur
Level 49
God Stats
6W - 7L
1,500 SR
Queue Stats
305W - 287L
1,383 Elo+
Party 2
Loki
Loki
x41Merks
Loki
Level 44
God Stats
4W - 6L
1,637 SR
Queue Stats
25W - 31L
1,400 Elo+
Party 3
Odin
Odin
x41_Merks
Odin
Level 62
God Stats
1W - 0L
1,706 SR
Queue Stats
6W - 10L
1,293 Elo+
Party 3
Team Averages
Level 48
1,566 SR
1,391 Elo+

VS

Team Averages
Level 41
1,572 SR
1,346 Elo+
Chronos
Chronos
Butterysnaps
Chronos
Level 60
God Stats
2W - 6L
1,669 SR
Queue Stats
328W - 324L
1,263 Elo+
Party 1
Izanami
Izanami
CIoudiiy
Izanami
Level 30
God Stats
33W - 33L
1,615 SR
Queue Stats
158W - 167L
1,386 Elo+
Party 1
Gilgamesh
Gilgamesh
GreatOldOnez
Gilgamesh
Level 68
God Stats
81W - 87L
1,382 SR
Queue Stats
600W - 641L
1,470 Elo+
Solo
Cerberus
Cerberus
Senor__Papa
Cerberus
Level 18
God Stats
11W - 16L
1,882 SR
Queue Stats
28W - 42L
1,328 Elo+
Party 1
Fenrir
Fenrir
amb5798
Fenrir
Level 29
God Stats
12W - 20L
1,309 SR
Queue Stats
88W - 107L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
6 / 1 / 12
10,540
527
8,086
17,141
15,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Druida_Liam
Chang'e
17
11 / 2 / 7
11,181
559
13,286
10,290
4,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Hakyuma
Anhur
16
7 / 2 / 10
10,475
524
10,616
14,582
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
15
8 / 2 / 13
10,475
524
13,459
13,978
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
17
0 / 6 / 1
10,446
522
3,426
13,410
9,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Butterysnaps
Chronos
13
1 / 6 / 1
8,367
418
4,403
11,920
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
CIoudiiy
Izanami
14
0 / 6 / 1
8,317
416
9,181
11,292
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
GreatOldOnez
Gilgamesh
17
7 / 5 / 2
10,941
547
12,106
14,708
9,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Senor__Papa
Cerberus
13
2 / 10 / 1
8,442
422
7,872
18,685
12,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
amb5798
Fenrir
15
2 / 5 / 1
9,318
466
3,196
14,909
5,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
32
Kills
12
13
Deaths
32
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
1
12
12
L
Chronos
Butterysnaps
Chronos
1
6
1
0.25
L
Izanami
CIoudiiy
Izanami
0
6
1
0.08
W
Chang'e
Druida_Liam
Chang'e
11
2
7
7.25
L
Gilgamesh
GreatOldOnez
Gilgamesh
7
5
2
1.6
W
Anhur
Hakyuma
Anhur
7
2
10
6
L
Cerberus
Senor__Papa
Cerberus
2
10
1
0.25
L
Fenrir
amb5798
Fenrir
2
5
1
0.5
W
Loki
8
2
13
7.25
W
Odin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,873
Damage
36,758
69,401
Taken
71,514
39,508
Mitigated
35,171
26,980
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,086
1,919
0
4,454
17,141
15,601
1,149
4,347
12,590
38,657
0
L
Chronos
Butterysnaps
Chronos
4,403
1,112
0
1,554
11,920
3,699
446
4,024
7,646
41,037
0
L
Izanami
CIoudiiy
Izanami
9,181
5,268
501
2,332
11,292
3,631
778
5,292
5,864
0
53,933
W
Chang'e
Druida_Liam
Chang'e
13,286
615
2,762
5,181
10,290
4,760
1,664
1,693
8,597
57,201
0
L
Gilgamesh
GreatOldOnez
Gilgamesh
12,106
4,495
0
4,429
14,708
9,620
1,216
3,176
11,222
0
59,324
W
Anhur
Hakyuma
Anhur
10,616
5,266
0
6,209
14,582
4,783
2,219
4,274
10,308
0
54,956
L
Cerberus
Senor__Papa
Cerberus
7,872
685
0
2,863
18,685
12,485
449
4,585
13,992
35,208
0
L
Fenrir
amb5798
Fenrir
3,196
709
0
2,752
14,909
5,736
459
3,401
11,168
0
51,049
W
Loki
13,459
4,472
693
5,426
13,978
5,055
918
1,961
11,697
0
55,700
W
Odin
3,426
1,247
0
2,255
13,410
9,309
1,294
0
13,309
0
65,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,117
Gold Earned
45,385
470
Minions Killed
415
0
Camps Cleared
0
1,875,704
Distance Traveled
1,712,869
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,540
527
61
3
0
395,877
0
L
Chronos
8,367
418
72
4
0
317,644
0
L
Izanami
8,317
416
107
5
0
343,544
3
W
Chang'e
11,181
559
98
5
0
403,335
0
L
Gilgamesh
10,941
547
109
5
0
354,104
6
W
Anhur
10,475
524
87
4
0
342,472
8
L
Cerberus
8,442
422
50
3
0
350,944
1
L
Fenrir
9,318
466
77
4
0
346,633
1
W
Loki
10,475
524
91
5
0
395,262
0
W
Odin
10,446
522
133
7
0
338,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role